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cocos2d-x
3.3
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Animate3D, Animates a Sprite3D given with an Animation3D. More...
#include <CCAnimate3D.h>
Public Member Functions | |
| virtual void | stop () override |
| called after the action has finished. More... | |
| virtual void | step (float dt) override |
| called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
| virtual void | startWithTarget (Node *target) override |
| called before the action start. It will also set the target. More... | |
| virtual Animate3D * | reverse () const override |
| returns a new action that performs the exactly the reverse action More... | |
| virtual Animate3D * | clone () const override |
| returns a clone of action More... | |
| virtual void | update (float t) override |
| called once per frame. More... | |
| float | getSpeed () const |
| get & set speed, negative speed means playing reverse More... | |
| void | setSpeed (float speed) |
| float | getWeight () const |
| get & set blend weight, weight must positive More... | |
| void | setWeight (float weight) |
| bool | getPlayBack () const |
| get & set play reverse, these are deprecated, use set negative speed instead More... | |
| void | setPlayBack (bool reverse) |
| virtual | ~Animate3D () |
| void | removeFromMap () |
Public Member Functions inherited from ActionInterval | |
| float | getElapsed (void) |
| how many seconds had elapsed since the actions started to run. More... | |
| void | setAmplitudeRate (float amp) |
| float | getAmplitudeRate (void) |
| virtual bool | isDone (void) const override |
| return true if the action has finished More... | |
Public Member Functions inherited from FiniteTimeAction | |
| float | getDuration () const |
| get duration in seconds of the action More... | |
| void | setDuration (float duration) |
| set duration in seconds of the action More... | |
Public Member Functions inherited from Action | |
| virtual std::string | description () const |
| NA NA More... | |
| Node * | getTarget () const |
| void | setTarget (Node *target) |
| The action will modify the target properties. More... | |
| Node * | getOriginalTarget () const |
| void | setOriginalTarget (Node *originalTarget) |
| Set the original target, since target can be nil. More... | |
| int | getTag () const |
| void | setTag (int tag) |
| virtual | ~Action () |
Public Member Functions inherited from Ref | |
| void | retain () |
| Retains the ownership. More... | |
| void | release () |
| Releases the ownership immediately. More... | |
| Ref * | autorelease () |
| Releases the ownership sometime soon automatically. More... | |
| unsigned int | getReferenceCount () const |
| Returns the Ref's current reference count. More... | |
| virtual | ~Ref () |
| NA NA More... | |
Public Member Functions inherited from Clonable | |
| virtual | ~Clonable () |
| NA NA More... | |
| Ref * | copy () const |
| returns a copy of the Ref. More... | |
Static Public Member Functions | |
| static Animate3D * | create (Animation3D *animation) |
| create Animate3D using Animation. More... | |
| static Animate3D * | create (Animation3D *animation, float fromTime, float duration) |
| create Animate3D More... | |
| static Animate3D * | createWithFrames (Animation3D *animation, int startFrame, int endFrame, float frameRate=30.f) |
| create Animate3D by frame section, [startFrame, endFrame) More... | |
| static float | getTransitionTime () |
| animate transition time More... | |
Public Attributes | |
| CC_CONSTRUCTOR_ACCESS | __pad0__: Animate3D() |
Public Attributes inherited from ActionInterval | |
| CC_CONSTRUCTOR_ACCESS | __pad0__: bool initWithDuration(float d) |
Public Attributes inherited from FiniteTimeAction | |
| CC_CONSTRUCTOR_ACCESS | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
Public Attributes inherited from Action | |
| CC_CONSTRUCTOR_ACCESS | __pad0__: Action() |
Protected Types | |
| enum | Animate3DState { FadeIn, FadeOut, Running } |
Protected Attributes | |
| Animate3DState | _state |
| Animation3D * | _animation |
| float | _absSpeed |
| float | _weight |
| float | _start |
| float | _last |
| bool | _playReverse |
| float | _accTransTime |
| float | _lastTime |
| std::unordered_map< Bone3D *, Animation3D::Curve * > | _boneCurves |
Protected Attributes inherited from ActionInterval | |
| float | _elapsed |
| bool | _firstTick |
Protected Attributes inherited from Action | |
| Node * | _originalTarget |
| Node * | _target |
| The "target". More... | |
| int | _tag |
| The action tag. More... | |
Protected Attributes inherited from Ref | |
| unsigned int | _referenceCount |
| count of references More... | |
Static Protected Attributes | |
| static float | _transTime |
| static std::unordered_map < Sprite3D *, Animate3D * > | s_fadeInAnimates |
| static std::unordered_map < Sprite3D *, Animate3D * > | s_fadeOutAnimates |
| static std::unordered_map < Sprite3D *, Animate3D * > | s_runningAnimates |
Additional Inherited Members | |
Static Public Attributes inherited from Action | |
| static const int | INVALID_TAG = -1 |
| Default tag used for all the actions. More... | |
Protected Member Functions inherited from Ref | |
| Ref () | |
| Constructor. More... | |
Animate3D, Animates a Sprite3D given with an Animation3D.
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strongprotected |
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overridevirtual |
returns a clone of action
Reimplemented from ActionInterval.
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inline |
get & set play reverse, these are deprecated, use set negative speed instead
| float getSpeed | ( | ) | const |
get & set speed, negative speed means playing reverse
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inlinestatic |
animate transition time
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inline |
get & set blend weight, weight must positive
| void removeFromMap | ( | ) |
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overridevirtual |
returns a new action that performs the exactly the reverse action
Reimplemented from ActionInterval.
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inline |
| void setSpeed | ( | float | speed | ) |
| void setWeight | ( | float | weight | ) |
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overridevirtual |
called before the action start. It will also set the target.
Reimplemented from ActionInterval.
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overridevirtual |
called every frame with it's delta time. DON'T override unless you know what you are doing.
Reimplemented from ActionInterval.
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overridevirtual |
called after the action has finished.
It will set the 'target' to nil. IMPORTANT: You should never call "[action stop]" manually. Instead, use: "target->stopAction(action);"
Reimplemented from Action.
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overridevirtual |
called once per frame.
time a value between 0 and 1
For example:
Reimplemented from Action.
| CC_CONSTRUCTOR_ACCESS __pad0__ |
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