cocos2d-x
3.3
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Singleton that manages the Animations. More...
#include <CCAnimationCache.h>
Public Member Functions | |
AnimationCache () | |
ctor More... | |
~AnimationCache () | |
NA NA More... | |
bool | init (void) |
void | addAnimation (Animation *animation, const std::string &name) |
Adds a Animation with a name. More... | |
void | removeAnimation (const std::string &name) |
Deletes a Animation from the cache. More... | |
void | removeAnimationByName (const std::string &name) |
Animation * | getAnimation (const std::string &name) |
Returns a Animation that was previously added. More... | |
Animation * | animationByName (const std::string &name) |
void | addAnimationsWithDictionary (const ValueMap &dictionary, const std::string &plist) |
Adds an animation from an NSDictionary Make sure that the frames were previously loaded in the SpriteFrameCache. More... | |
void | addAnimationsWithFile (const std::string &plist) |
Adds an animation from a plist file. More... | |
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void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
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Static Public Member Functions | |
static AnimationCache * | getInstance () |
Returns the shared instance of the Animation cache. More... | |
static void | destroyInstance () |
Purges the cache. More... | |
static AnimationCache * | sharedAnimationCache () |
static void | purgeSharedAnimationCache () |
Additional Inherited Members | |
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Ref () | |
Constructor. More... | |
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unsigned int | _referenceCount |
count of references More... | |
Singleton that manages the Animations.
It saves in a cache the animations. You should use this class if you want to save your animations in a cache.
Before v0.99.5, the recommend way was to save them on the Sprite. Since v0.99.5, you should use this class instead.
AnimationCache | ( | ) |
ctor
~AnimationCache | ( | ) |
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void addAnimationsWithDictionary | ( | const ValueMap & | dictionary, |
const std::string & | plist | ||
) |
Adds an animation from an NSDictionary Make sure that the frames were previously loaded in the SpriteFrameCache.
plist | The path of the relative file,it use to find the plist path for load SpriteFrames. |
void addAnimationsWithFile | ( | const std::string & | plist | ) |
Adds an animation from a plist file.
Make sure that the frames were previously loaded in the SpriteFrameCache.
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inline |
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static |
Purges the cache.
It releases all the Animation objects and the shared instance.
Animation* getAnimation | ( | const std::string & | name | ) |
Returns a Animation that was previously added.
If the name is not found it will return nil. You should retain the returned copy if you are going to use it.
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static |
Returns the shared instance of the Animation cache.
bool init | ( | void | ) |
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inlinestatic |
void removeAnimation | ( | const std::string & | name | ) |
Deletes a Animation from the cache.
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inline |
Use removeAnimation() instead NA NA
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inlinestatic |