cocos2d-x
3.3
|
Skews a Node object to given angles by modifying it's skewX and skewY attributes. More...
#include <CCActionInterval.h>
Public Member Functions | |
virtual SkewTo * | clone () const override |
returns a clone of action More... | |
virtual SkewTo * | reverse (void) const override |
returns a new action that performs the exactly the reverse action More... | |
virtual void | startWithTarget (Node *target) override |
called before the action start. It will also set the target. More... | |
virtual void | update (float time) override |
called once per frame. More... | |
virtual | ~SkewTo () |
bool | initWithDuration (float t, float sx, float sy) |
![]() | |
float | getElapsed (void) |
how many seconds had elapsed since the actions started to run. More... | |
void | setAmplitudeRate (float amp) |
float | getAmplitudeRate (void) |
virtual bool | isDone (void) const override |
return true if the action has finished More... | |
virtual void | step (float dt) override |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
![]() | |
float | getDuration () const |
get duration in seconds of the action More... | |
void | setDuration (float duration) |
set duration in seconds of the action More... | |
![]() | |
virtual std::string | description () const |
NA NA More... | |
virtual void | stop () |
called after the action has finished. More... | |
Node * | getTarget () const |
void | setTarget (Node *target) |
The action will modify the target properties. More... | |
Node * | getOriginalTarget () const |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
void | setTag (int tag) |
virtual | ~Action () |
![]() | |
void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
NA NA More... | |
![]() | |
virtual | ~Clonable () |
NA NA More... | |
Ref * | copy () const |
returns a copy of the Ref. More... | |
Static Public Member Functions | |
static SkewTo * | create (float t, float sx, float sy) |
creates the action More... | |
Public Attributes | |
CC_CONSTRUCTOR_ACCESS | __pad0__: SkewTo() |
![]() | |
CC_CONSTRUCTOR_ACCESS | __pad0__: bool initWithDuration(float d) |
![]() | |
CC_CONSTRUCTOR_ACCESS | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
![]() | |
CC_CONSTRUCTOR_ACCESS | __pad0__: Action() |
Protected Attributes | |
float | _skewX |
float | _skewY |
float | _startSkewX |
float | _startSkewY |
float | _endSkewX |
float | _endSkewY |
float | _deltaX |
float | _deltaY |
![]() | |
float | _elapsed |
bool | _firstTick |
![]() | |
Node * | _originalTarget |
Node * | _target |
The "target". More... | |
int | _tag |
The action tag. More... | |
![]() | |
unsigned int | _referenceCount |
count of references More... | |
Additional Inherited Members | |
![]() | |
static const int | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
![]() | |
Ref () | |
Constructor. More... | |
Skews a Node object to given angles by modifying it's skewX and skewY attributes.
|
inlinevirtual |
|
overridevirtual |
|
static |
creates the action
bool initWithDuration | ( | float | t, |
float | sx, | ||
float | sy | ||
) |
|
overridevirtual |
returns a new action that performs the exactly the reverse action
Reimplemented from ActionInterval.
Reimplemented in SkewBy.
|
overridevirtual |
called before the action start. It will also set the target.
Reimplemented from ActionInterval.
Reimplemented in SkewBy.
|
overridevirtual |
called once per frame.
time a value between 0 and 1
For example:
Reimplemented from Action.
CC_CONSTRUCTOR_ACCESS __pad0__ |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |
|
protected |