cocos2d-x  3.3
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Speed Class Reference

Changes the speed of an action, making it take longer (speed>1) or less (speed<1) time. More...

#include <CCAction.h>

Inheritance diagram for Speed:
Action Ref Clonable

Public Member Functions

float getSpeed (void) const
 
void setSpeed (float speed)
 alter the speed of the inner function in runtime More...
 
void setInnerAction (ActionInterval *action)
 
ActionIntervalgetInnerAction () const
 
virtual Speedclone () const override
 returns a clone of action More...
 
virtual Speedreverse () const override
 returns a new action that performs the exactly the reverse action More...
 
virtual void startWithTarget (Node *target) override
 called before the action start. It will also set the target. More...
 
virtual void stop () override
 called after the action has finished. More...
 
virtual void step (float dt) override
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
virtual bool isDone () const override
 return true if the action has finished More...
 
virtual ~Speed (void)
 
bool initWithAction (ActionInterval *action, float speed)
 initializes the action More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
 NA NA More...
 
virtual void update (float time)
 called once per frame. More...
 
NodegetTarget () const
 
void setTarget (Node *target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
 
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
 
void setTag (int tag)
 
virtual ~Action ()
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 NA NA More...
 
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
 NA NA More...
 
Refcopy () const
 returns a copy of the Ref. More...
 

Static Public Member Functions

static Speedcreate (ActionInterval *action, float speed)
 create the action More...
 

Public Attributes

CC_CONSTRUCTOR_ACCESS __pad0__: Speed()
 
- Public Attributes inherited from Action
CC_CONSTRUCTOR_ACCESS __pad0__: Action()
 

Protected Attributes

float _speed
 
ActionInterval_innerAction
 
- Protected Attributes inherited from Action
Node_originalTarget
 
Node_target
 The "target". More...
 
int _tag
 The action tag. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 

Additional Inherited Members

- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 

Detailed Description

Changes the speed of an action, making it take longer (speed>1) or less (speed<1) time.

Useful to simulate 'slow motion' or 'fast forward' effect.

Warning
This action can't be Sequenceable because it is not an IntervalAction

Constructor & Destructor Documentation

virtual ~Speed ( void  )
virtual

Member Function Documentation

virtual Speed* clone ( ) const
overridevirtual

returns a clone of action

Reimplemented from Action.

static Speed* create ( ActionInterval action,
float  speed 
)
static

create the action

ActionInterval* getInnerAction ( ) const
inline
float getSpeed ( void  ) const
inline
bool initWithAction ( ActionInterval action,
float  speed 
)

initializes the action

virtual bool isDone ( ) const
overridevirtual

return true if the action has finished

Reimplemented from Action.

virtual Speed* reverse ( void  ) const
overridevirtual

returns a new action that performs the exactly the reverse action

Reimplemented from Action.

void setInnerAction ( ActionInterval action)
void setSpeed ( float  speed)
inline

alter the speed of the inner function in runtime

virtual void startWithTarget ( Node target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from Action.

virtual void step ( float  dt)
overridevirtual

called every frame with it's delta time. DON'T override unless you know what you are doing.

Reimplemented from Action.

virtual void stop ( )
overridevirtual

called after the action has finished.

It will set the 'target' to nil. IMPORTANT: You should never call "[action stop]" manually. Instead, use: "target->stopAction(action);"

Reimplemented from Action.

Member Data Documentation

ActionInterval* _innerAction
protected
float _speed
protected

The documentation for this class was generated from the following file: