cocos2d-x  3.3
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ActionCamera Class Reference

Base class for Camera actions. More...

#include <CCActionCamera.h>

Inheritance diagram for ActionCamera:
ActionInterval FiniteTimeAction Action Ref Clonable OrbitCamera

Public Member Functions

 ActionCamera ()
 ctor More...
 
virtual ~ActionCamera ()
 NA NA More...
 
virtual void startWithTarget (Node *target) override
 called before the action start. It will also set the target. More...
 
virtual ActionCamerareverse () const override
 returns a new action that performs the exactly the reverse action More...
 
virtual ActionCameraclone () const override
 returns a clone of action More...
 
void setEye (const Vec3 &eye)
 
void setEye (float x, float y, float z)
 
const Vec3getEye () const
 
void setCenter (const Vec3 &center)
 
const Vec3getCenter () const
 
void setUp (const Vec3 &up)
 
const Vec3getUp () const
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
 
float getAmplitudeRate (void)
 
virtual bool isDone (void) const override
 return true if the action has finished More...
 
virtual void step (float dt) override
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
 NA NA More...
 
virtual void stop ()
 called after the action has finished. More...
 
virtual void update (float time)
 called once per frame. More...
 
NodegetTarget () const
 
void setTarget (Node *target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
 
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
 
void setTag (int tag)
 
virtual ~Action ()
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 NA NA More...
 
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
 NA NA More...
 
Refcopy () const
 returns a copy of the Ref. More...
 

Protected Member Functions

void restore ()
 
void updateTransform ()
 
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 

Protected Attributes

Vec3 _center
 
Vec3 _eye
 
Vec3 _up
 
- Protected Attributes inherited from ActionInterval
float _elapsed
 
bool _firstTick
 
- Protected Attributes inherited from Action
Node_originalTarget
 
Node_target
 The "target". More...
 
int _tag
 The action tag. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 

Additional Inherited Members

- Public Attributes inherited from ActionInterval
CC_CONSTRUCTOR_ACCESS __pad0__: bool initWithDuration(float d)
 
- Public Attributes inherited from FiniteTimeAction
CC_CONSTRUCTOR_ACCESS __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
 
- Public Attributes inherited from Action
CC_CONSTRUCTOR_ACCESS __pad0__: Action()
 
- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 

Detailed Description

Base class for Camera actions.

Constructor & Destructor Documentation

ctor

virtual ~ActionCamera ( )
inlinevirtual

NA NA

Member Function Documentation

virtual ActionCamera* clone ( ) const
overridevirtual

returns a clone of action

Reimplemented from ActionInterval.

Reimplemented in OrbitCamera.

const Vec3& getCenter ( ) const
inline
const Vec3& getEye ( ) const
inline
const Vec3& getUp ( ) const
inline
void restore ( )
protected
virtual ActionCamera* reverse ( void  ) const
overridevirtual

returns a new action that performs the exactly the reverse action

Reimplemented from ActionInterval.

void setCenter ( const Vec3 center)
void setEye ( const Vec3 eye)
void setEye ( float  x,
float  y,
float  z 
)
void setUp ( const Vec3 up)
virtual void startWithTarget ( Node target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from ActionInterval.

Reimplemented in OrbitCamera.

void updateTransform ( )
protected

Member Data Documentation

Vec3 _center
protected
Vec3 _eye
protected
Vec3 _up
protected

The documentation for this class was generated from the following file: