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JumpTiles3D Class Reference

JumpTiles3D action. More...

#include <CCActionTiledGrid.h>

Inheritance diagram for JumpTiles3D:
TiledGrid3DAction GridAction ActionInterval FiniteTimeAction Action Ref Clonable

Public Member Functions

float getAmplitude () const
 amplitude of the sin More...
 
void setAmplitude (float amplitude)
 
float getAmplitudeRate () const
 amplitude rate More...
 
void setAmplitudeRate (float amplitudeRate)
 
virtual JumpTiles3Dclone () const override
 returns a clone of action More...
 
virtual void update (float time) override
 called once per frame. More...
 
- Public Member Functions inherited from TiledGrid3DAction
Quad3 getTile (const Vec2 &position) const
 returns the tile that belongs to a certain position of the grid NA NA More...
 
Quad3 tile (const Vec2 &position)
 
Quad3 getOriginalTile (const Vec2 &position) const
 returns the non-transformed tile that belongs to a certain position of the grid NA NA More...
 
Quad3 originalTile (const Vec2 &position)
 
void setTile (const Vec2 &position, const Quad3 &coords)
 sets a new tile to a certain position of the grid NA NA More...
 
virtual GridBasegetGrid ()
 returns the grid More...
 
- Public Member Functions inherited from GridAction
virtual GridActionreverse () const override
 returns a new action that performs the exactly the reverse action More...
 
virtual void startWithTarget (Node *target) override
 called before the action start. It will also set the target. More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
 
float getAmplitudeRate (void)
 
virtual bool isDone (void) const override
 return true if the action has finished More...
 
virtual void step (float dt) override
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
 NA NA More...
 
virtual void stop ()
 called after the action has finished. More...
 
NodegetTarget () const
 
void setTarget (Node *target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
 
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
 
void setTag (int tag)
 
virtual ~Action ()
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 NA NA More...
 
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
 NA NA More...
 
Refcopy () const
 returns a copy of the Ref. More...
 

Static Public Member Functions

static JumpTiles3Dcreate (float duration, const Size &gridSize, unsigned int numberOfJumps, float amplitude)
 creates the action with the number of jumps, the sin amplitude, the grid size and the duration More...
 
- Static Public Member Functions inherited from TiledGrid3DAction
static TiledGrid3DActioncreate (float duration, const Size &gridSize)
 creates the action with size and duration NA NA More...
 

Public Attributes

CC_CONSTRUCTOR_ACCESS __pad0__: JumpTiles3D() {} virtual ~JumpTiles3D() {} bool initWithDuration(float duration
 
CC_CONSTRUCTOR_ACCESS const SizegridSize
 
CC_CONSTRUCTOR_ACCESS const
Size unsigned int 
numberOfJumps
 
CC_CONSTRUCTOR_ACCESS const
Size unsigned int float 
amplitude
 
- Public Attributes inherited from GridAction
CC_CONSTRUCTOR_ACCESS __pad0__: GridAction() {} virtual ~GridAction() {} bool initWithDuration(float duration
 
CC_CONSTRUCTOR_ACCESS const SizegridSize
 
- Public Attributes inherited from ActionInterval
CC_CONSTRUCTOR_ACCESS __pad0__: bool initWithDuration(float d)
 
- Public Attributes inherited from FiniteTimeAction
CC_CONSTRUCTOR_ACCESS __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
 
- Public Attributes inherited from Action
CC_CONSTRUCTOR_ACCESS __pad0__: Action()
 

Protected Attributes

unsigned int _jumps
 
float _amplitude
 
float _amplitudeRate
 
- Protected Attributes inherited from GridAction
Size _gridSize
 
NodeGrid_gridNodeTarget
 
- Protected Attributes inherited from ActionInterval
float _elapsed
 
bool _firstTick
 
- Protected Attributes inherited from Action
Node_originalTarget
 
Node_target
 The "target". More...
 
int _tag
 The action tag. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 

Additional Inherited Members

- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
- Protected Member Functions inherited from GridAction
void cacheTargetAsGridNode ()
 
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 

Detailed Description

JumpTiles3D action.

A sin function is executed to move the tiles across the Z axis

Member Function Documentation

virtual JumpTiles3D* clone ( ) const
overridevirtual

returns a clone of action

Reimplemented from TiledGrid3DAction.

static JumpTiles3D* create ( float  duration,
const Size gridSize,
unsigned int  numberOfJumps,
float  amplitude 
)
static

creates the action with the number of jumps, the sin amplitude, the grid size and the duration

float getAmplitude ( ) const
inline

amplitude of the sin

float getAmplitudeRate ( void  ) const
inline

amplitude rate

void setAmplitude ( float  amplitude)
inline
void setAmplitudeRate ( float  amplitudeRate)
inline
virtual void update ( float  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from Action.

Member Data Documentation

float _amplitude
protected
float _amplitudeRate
protected
unsigned int _jumps
protected
CC_CONSTRUCTOR_ACCESS const Size unsigned int float amplitude
CC_CONSTRUCTOR_ACCESS const Size& gridSize
CC_CONSTRUCTOR_ACCESS const Size unsigned int numberOfJumps

The documentation for this class was generated from the following file: