cocos2d-x
3.3
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Calls a 'callback' with the node as the first argument and the 2nd argument is data ND means: Node and Data. Data is void *, so it could be anything. More...
#include <CCActionInstant.h>
Public Member Functions | |
virtual __CCCallFuncND * | clone () const override |
returns a clone of action More... | |
virtual void | execute () override |
executes the callback More... | |
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Ref * | getTargetCallback () |
void | setTargetCallback (Ref *sel) |
virtual void | update (float time) override |
called once per frame. More... | |
virtual CallFunc * | reverse () const override |
returns a new action that performs the exactly the reverse action More... | |
CC_CONSTRUCTOR_ACCESS | _callFunc (nullptr) |
CC_CONSTRUCTOR_ACCESS | _function (nullptr) |
virtual | ~CallFunc () |
bool | initWithTarget (Ref *target) |
initializes the action with the callback typedef void (Ref::*SEL_CallFunc)(); More... | |
bool | initWithFunction (const std::function< void()> &func) |
initializes the action with the std::function<void()> NA NA More... | |
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virtual bool | isDone () const override |
return true if the action has finished More... | |
virtual void | step (float dt) override |
called every frame with it's delta time. DON'T override unless you know what you are doing. More... | |
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float | getDuration () const |
get duration in seconds of the action More... | |
void | setDuration (float duration) |
set duration in seconds of the action More... | |
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virtual std::string | description () const |
NA NA More... | |
virtual void | startWithTarget (Node *target) |
called before the action start. It will also set the target. More... | |
virtual void | stop () |
called after the action has finished. More... | |
Node * | getTarget () const |
void | setTarget (Node *target) |
The action will modify the target properties. More... | |
Node * | getOriginalTarget () const |
void | setOriginalTarget (Node *originalTarget) |
Set the original target, since target can be nil. More... | |
int | getTag () const |
void | setTag (int tag) |
virtual | ~Action () |
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void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
NA NA More... | |
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virtual | ~Clonable () |
NA NA More... | |
Ref * | copy () const |
returns a copy of the Ref. More... | |
Static Public Member Functions | |
static __CCCallFuncND * | create (Ref *target, SEL_CallFuncND selector, void *d) |
creates the action with the callback and the data to pass as an argument More... | |
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static CallFunc * | create (const std::function< void()> &func) |
creates the action with the callback of type std::function<void()>. More... | |
static CallFunc * | create (Ref *target, SEL_CallFunc selector) |
creates the action with the callback More... | |
Public Attributes | |
CC_CONSTRUCTOR_ACCESS | __pad0__: __CCCallFuncND() {} virtual ~__CCCallFuncND() {} bool initWithTarget(Ref* target |
CC_CONSTRUCTOR_ACCESS SEL_CallFuncND | selector |
CC_CONSTRUCTOR_ACCESS SEL_CallFuncND void * | d |
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CC_CONSTRUCTOR_ACCESS | __pad0__: CallFunc() : _selectorTarget(nullptr) |
SEL_CallFunc | _callFunc |
SEL_CallFuncN | _callFuncN |
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CC_CONSTRUCTOR_ACCESS | __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration |
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CC_CONSTRUCTOR_ACCESS | __pad0__: Action() |
Protected Attributes | |
SEL_CallFuncND | _callFuncND |
void * | _data |
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Ref * | _selectorTarget |
Target that will be called. More... | |
union { | |
SEL_CallFunc _callFunc | |
SEL_CallFuncN _callFuncN | |
}; | |
std::function< void()> | _function |
function that will be called More... | |
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Node * | _originalTarget |
Node * | _target |
The "target". More... | |
int | _tag |
The action tag. More... | |
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unsigned int | _referenceCount |
count of references More... | |
Additional Inherited Members | |
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static const int | INVALID_TAG = -1 |
Default tag used for all the actions. More... | |
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Ref () | |
Constructor. More... | |
Calls a 'callback' with the node as the first argument and the 2nd argument is data ND means: Node and Data. Data is void *, so it could be anything.
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overridevirtual |
returns a clone of action
Reimplemented from CallFunc.
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static |
creates the action with the callback and the data to pass as an argument
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overridevirtual |
executes the callback
Reimplemented from CallFunc.
CC_CONSTRUCTOR_ACCESS __pad0__ |
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protected |
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protected |
CC_CONSTRUCTOR_ACCESS SEL_CallFuncND void* d |
CC_CONSTRUCTOR_ACCESS SEL_CallFuncND selector |