cocos2d-x
3.3
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A class that implements a Texture Atlas. More...
#include <CCTextureAtlas.h>
Public Member Functions | |
TextureAtlas () | |
ctor More... | |
virtual | ~TextureAtlas () |
NA NA More... | |
bool | initWithFile (const std::string &file, ssize_t capacity) |
initializes a TextureAtlas with a filename and with a certain capacity for Quads. More... | |
bool | initWithTexture (Texture2D *texture, ssize_t capacity) |
initializes a TextureAtlas with a previously initialized Texture2D object, and with an initial capacity for Quads. More... | |
void | updateQuad (V3F_C4B_T2F_Quad *quad, ssize_t index) |
updates a Quad (texture, vertex and color) at a certain index index must be between 0 and the atlas capacity - 1 More... | |
void | insertQuad (V3F_C4B_T2F_Quad *quad, ssize_t index) |
Inserts a Quad (texture, vertex and color) at a certain index index must be between 0 and the atlas capacity - 1. More... | |
void | insertQuads (V3F_C4B_T2F_Quad *quads, ssize_t index, ssize_t amount) |
Inserts a c array of quads at a given index index must be between 0 and the atlas capacity - 1 this method doesn't enlarge the array when amount + index > totalQuads. More... | |
void | insertQuadFromIndex (ssize_t fromIndex, ssize_t newIndex) |
Removes the quad that is located at a certain index and inserts it at a new index This operation is faster than removing and inserting in a quad in 2 different steps. More... | |
void | removeQuadAtIndex (ssize_t index) |
removes a quad at a given index number. More... | |
void | removeQuadsAtIndex (ssize_t index, ssize_t amount) |
removes a amount of quads starting from index More... | |
void | removeAllQuads () |
removes all Quads. More... | |
bool | resizeCapacity (ssize_t capacity) |
resize the capacity of the TextureAtlas. More... | |
void | increaseTotalQuadsWith (ssize_t amount) |
Used internally by ParticleBatchNode don't use this unless you know what you're doing. More... | |
void | moveQuadsFromIndex (ssize_t oldIndex, ssize_t amount, ssize_t newIndex) |
Moves an amount of quads from oldIndex at newIndex. More... | |
void | moveQuadsFromIndex (ssize_t index, ssize_t newIndex) |
Moves quads from index till totalQuads to the newIndex Used internally by ParticleBatchNode This method doesn't enlarge the array if newIndex + quads to be moved > capacity. More... | |
void | fillWithEmptyQuadsFromIndex (ssize_t index, ssize_t amount) |
Ensures that after a realloc quads are still empty Used internally by ParticleBatchNode. More... | |
void | drawNumberOfQuads (ssize_t n) |
draws n quads n can't be greater than the capacity of the Atlas More... | |
void | drawNumberOfQuads (ssize_t numberOfQuads, ssize_t start) |
draws n quads from an index (offset). More... | |
void | drawQuads () |
draws all the Atlas's Quads More... | |
void | listenRendererRecreated (EventCustom *event) |
listen the event that renderer was recreated on Android More... | |
bool | isDirty (void) |
whether or not the array buffer of the VBO needs to be updated More... | |
void | setDirty (bool bDirty) |
specify if the array buffer of the VBO needs to be updated More... | |
virtual std::string | getDescription () const |
NA NA More... | |
ssize_t | getTotalQuads () const |
Gets the quantity of quads that are going to be drawn. More... | |
ssize_t | getCapacity () const |
Gets the quantity of quads that can be stored with the current texture atlas size. More... | |
Texture2D * | getTexture () const |
Gets the texture of the texture atlas. More... | |
void | setTexture (Texture2D *texture) |
Sets the texture for the texture atlas. More... | |
V3F_C4B_T2F_Quad * | getQuads () |
Gets the quads that are going to be rendered. More... | |
void | setQuads (V3F_C4B_T2F_Quad *quads) |
Sets the quads that are going to be rendered. More... | |
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void | retain () |
Retains the ownership. More... | |
void | release () |
Releases the ownership immediately. More... | |
Ref * | autorelease () |
Releases the ownership sometime soon automatically. More... | |
unsigned int | getReferenceCount () const |
Returns the Ref's current reference count. More... | |
virtual | ~Ref () |
NA NA More... | |
Static Public Member Functions | |
static TextureAtlas * | create (const std::string &file, ssize_t capacity) |
creates a TextureAtlas with an filename and with an initial capacity for Quads. More... | |
static TextureAtlas * | createWithTexture (Texture2D *texture, ssize_t capacity) |
creates a TextureAtlas with a previously initialized Texture2D object, and with an initial capacity for n Quads. More... | |
Protected Attributes | |
GLushort * | _indices |
GLuint | _VAOname |
GLuint | _buffersVBO [2] |
bool | _dirty |
ssize_t | _totalQuads |
quantity of quads that are going to be drawn More... | |
ssize_t | _capacity |
quantity of quads that can be stored with the current texture atlas size More... | |
Texture2D * | _texture |
Texture of the texture atlas. More... | |
V3F_C4B_T2F_Quad * | _quads |
Quads that are going to be rendered. More... | |
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unsigned int | _referenceCount |
count of references More... | |
Additional Inherited Members | |
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Ref () | |
Constructor. More... | |
A class that implements a Texture Atlas.
Supported features: The atlas file can be a PVRTC, PNG or any other format supported by Texture2D Quads can be updated in runtime Quads can be added in runtime Quads can be removed in runtime Quads can be re-ordered in runtime The TextureAtlas capacity can be increased or decreased in runtime OpenGL component: V3F, C4B, T2F. The quads are rendered using an OpenGL ES VBO. To render the quads using an interleaved vertex array list, you should modify the ccConfig.h file
TextureAtlas | ( | ) |
ctor
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virtual |
NA NA
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static |
creates a TextureAtlas with an filename and with an initial capacity for Quads.
The TextureAtlas capacity can be increased in runtime.
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static |
creates a TextureAtlas with a previously initialized Texture2D object, and with an initial capacity for n Quads.
The TextureAtlas capacity can be increased in runtime.
void drawNumberOfQuads | ( | ssize_t | n | ) |
draws n quads n can't be greater than the capacity of the Atlas
draws n quads from an index (offset).
n + start can't be greater than the capacity of the atlas
void drawQuads | ( | ) |
draws all the Atlas's Quads
Ensures that after a realloc quads are still empty Used internally by ParticleBatchNode.
ssize_t getCapacity | ( | ) | const |
Gets the quantity of quads that can be stored with the current texture atlas size.
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virtual |
NA NA
V3F_C4B_T2F_Quad* getQuads | ( | ) |
Gets the quads that are going to be rendered.
Texture2D* getTexture | ( | ) | const |
Gets the texture of the texture atlas.
ssize_t getTotalQuads | ( | ) | const |
Gets the quantity of quads that are going to be drawn.
void increaseTotalQuadsWith | ( | ssize_t | amount | ) |
Used internally by ParticleBatchNode don't use this unless you know what you're doing.
bool initWithFile | ( | const std::string & | file, |
ssize_t | capacity | ||
) |
initializes a TextureAtlas with a filename and with a certain capacity for Quads.
The TextureAtlas capacity can be increased in runtime.
WARNING: Do not reinitialize the TextureAtlas because it will leak memory (issue #706)
initializes a TextureAtlas with a previously initialized Texture2D object, and with an initial capacity for Quads.
The TextureAtlas capacity can be increased in runtime.
WARNING: Do not reinitialize the TextureAtlas because it will leak memory (issue #706)
void insertQuad | ( | V3F_C4B_T2F_Quad * | quad, |
ssize_t | index | ||
) |
Inserts a Quad (texture, vertex and color) at a certain index index must be between 0 and the atlas capacity - 1.
Removes the quad that is located at a certain index and inserts it at a new index This operation is faster than removing and inserting in a quad in 2 different steps.
void insertQuads | ( | V3F_C4B_T2F_Quad * | quads, |
ssize_t | index, | ||
ssize_t | amount | ||
) |
Inserts a c array of quads at a given index index must be between 0 and the atlas capacity - 1 this method doesn't enlarge the array when amount + index > totalQuads.
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inline |
whether or not the array buffer of the VBO needs to be updated
void listenRendererRecreated | ( | EventCustom * | event | ) |
listen the event that renderer was recreated on Android
Moves an amount of quads from oldIndex at newIndex.
Moves quads from index till totalQuads to the newIndex Used internally by ParticleBatchNode This method doesn't enlarge the array if newIndex + quads to be moved > capacity.
void removeAllQuads | ( | ) |
removes all Quads.
The TextureAtlas capacity remains untouched. No memory is freed. The total number of quads to be drawn will be 0
void removeQuadAtIndex | ( | ssize_t | index | ) |
removes a quad at a given index number.
The capacity remains the same, but the total number of quads to be drawn is reduced in 1
removes a amount of quads starting from index
bool resizeCapacity | ( | ssize_t | capacity | ) |
resize the capacity of the TextureAtlas.
The new capacity can be lower or higher than the current one It returns true if the resize was successful. If it fails to resize the capacity it will return false with a new capacity of 0.
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inline |
specify if the array buffer of the VBO needs to be updated
void setQuads | ( | V3F_C4B_T2F_Quad * | quads | ) |
Sets the quads that are going to be rendered.
void setTexture | ( | Texture2D * | texture | ) |
Sets the texture for the texture atlas.
void updateQuad | ( | V3F_C4B_T2F_Quad * | quad, |
ssize_t | index | ||
) |
updates a Quad (texture, vertex and color) at a certain index index must be between 0 and the atlas capacity - 1
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protected |
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protected |
quantity of quads that can be stored with the current texture atlas size
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protected |
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protected |
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Quads that are going to be rendered.
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protected |
Texture of the texture atlas.
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protected |
quantity of quads that are going to be drawn
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protected |