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cocos2d-x
3.3
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#include <CCGLProgramState.h>
Classes | |
| union | U |
Public Member Functions | |
| UniformValue () | |
| UniformValue (Uniform *uniform, GLProgram *glprogram) | |
| ~UniformValue () | |
| void | setFloat (float value) |
| void | setInt (int value) |
| void | setVec2 (const Vec2 &value) |
| void | setVec3 (const Vec3 &value) |
| void | setVec4 (const Vec4 &value) |
| void | setMat4 (const Mat4 &value) |
| void | setCallback (const std::function< void(GLProgram *, Uniform *)> &callback) |
| void | setTexture (GLuint textureId, GLuint activeTexture) |
| void | apply () |
Protected Attributes | |
| Uniform * | _uniform |
| GLProgram * | _glprogram |
| bool | _useCallback |
| union cocos2d::UniformValue::U | _value |
Friends | |
| class | GLProgram |
| class | GLProgramState |
| UniformValue | ( | ) |
| UniformValue | ( | Uniform * | uniform, |
| GLProgram * | glprogram | ||
| ) |
| ~UniformValue | ( | ) |
| void apply | ( | ) |
| void setFloat | ( | float | value | ) |
| void setInt | ( | int | value | ) |
| void setMat4 | ( | const Mat4 & | value | ) |
| void setTexture | ( | GLuint | textureId, |
| GLuint | activeTexture | ||
| ) |
| void setVec2 | ( | const Vec2 & | value | ) |
| void setVec3 | ( | const Vec3 & | value | ) |
| void setVec4 | ( | const Vec4 & | value | ) |
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