cocos2d-x  3.3
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JumpBy Class Reference

Moves a Node object simulating a parabolic jump movement by modifying it's position attribute. More...

#include <CCActionInterval.h>

Inheritance diagram for JumpBy:
ActionInterval FiniteTimeAction Action Ref Clonable JumpTo

Public Member Functions

virtual JumpByclone () const override
 returns a clone of action More...
 
virtual JumpByreverse (void) const override
 returns a new action that performs the exactly the reverse action More...
 
virtual void startWithTarget (Node *target) override
 called before the action start. It will also set the target. More...
 
virtual void update (float time) override
 called once per frame. More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
 
float getAmplitudeRate (void)
 
virtual bool isDone (void) const override
 return true if the action has finished More...
 
virtual void step (float dt) override
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
 NA NA More...
 
virtual void stop ()
 called after the action has finished. More...
 
NodegetTarget () const
 
void setTarget (Node *target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
 
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
 
void setTag (int tag)
 
virtual ~Action ()
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 NA NA More...
 
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
 NA NA More...
 
Refcopy () const
 returns a copy of the Ref. More...
 

Static Public Member Functions

static JumpBycreate (float duration, const Vec2 &position, float height, int jumps)
 creates the action More...
 

Public Attributes

CC_CONSTRUCTOR_ACCESS __pad0__: JumpBy() {} virtual ~JumpBy() {} bool initWithDuration(float duration
 
CC_CONSTRUCTOR_ACCESS const Vec2position
 
CC_CONSTRUCTOR_ACCESS const
Vec2 float 
height
 
CC_CONSTRUCTOR_ACCESS const
Vec2 float int 
jumps
 
- Public Attributes inherited from ActionInterval
CC_CONSTRUCTOR_ACCESS __pad0__: bool initWithDuration(float d)
 
- Public Attributes inherited from FiniteTimeAction
CC_CONSTRUCTOR_ACCESS __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
 
- Public Attributes inherited from Action
CC_CONSTRUCTOR_ACCESS __pad0__: Action()
 

Protected Attributes

Vec2 _startPosition
 
Vec2 _delta
 
float _height
 
int _jumps
 
Vec2 _previousPos
 
- Protected Attributes inherited from ActionInterval
float _elapsed
 
bool _firstTick
 
- Protected Attributes inherited from Action
Node_originalTarget
 
Node_target
 The "target". More...
 
int _tag
 The action tag. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 

Additional Inherited Members

- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 

Detailed Description

Moves a Node object simulating a parabolic jump movement by modifying it's position attribute.

Member Function Documentation

virtual JumpBy* clone ( ) const
overridevirtual

returns a clone of action

Reimplemented from ActionInterval.

Reimplemented in JumpTo.

static JumpBy* create ( float  duration,
const Vec2 position,
float  height,
int  jumps 
)
static

creates the action

virtual JumpBy* reverse ( void  ) const
overridevirtual

returns a new action that performs the exactly the reverse action

Reimplemented from ActionInterval.

Reimplemented in JumpTo.

virtual void startWithTarget ( Node target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from ActionInterval.

Reimplemented in JumpTo.

virtual void update ( float  time)
overridevirtual

called once per frame.

time a value between 0 and 1

For example:

  • 0 means that the action just started
  • 0.5 means that the action is in the middle
  • 1 means that the action is over

Reimplemented from Action.

Member Data Documentation

Vec2 _delta
protected
float _height
protected
int _jumps
protected
Vec2 _previousPos
protected
Vec2 _startPosition
protected
CC_CONSTRUCTOR_ACCESS const Vec2 float height
CC_CONSTRUCTOR_ACCESS const Vec2 float int jumps
CC_CONSTRUCTOR_ACCESS const Vec2& position

The documentation for this class was generated from the following file: