cocos2d-x  3.3
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MoveTo Class Reference

Moves a Node object to the position x,y. More...

#include <CCActionInterval.h>

Inheritance diagram for MoveTo:
MoveBy ActionInterval FiniteTimeAction Action Ref Clonable

Public Member Functions

virtual MoveToclone () const override
 returns a clone of action More...
 
virtual void startWithTarget (Node *target) override
 called before the action start. It will also set the target. More...
 
- Public Member Functions inherited from MoveBy
virtual MoveByreverse (void) const override
 returns a new action that performs the exactly the reverse action More...
 
virtual void update (float time) override
 called once per frame. More...
 
- Public Member Functions inherited from ActionInterval
float getElapsed (void)
 how many seconds had elapsed since the actions started to run. More...
 
void setAmplitudeRate (float amp)
 
float getAmplitudeRate (void)
 
virtual bool isDone (void) const override
 return true if the action has finished More...
 
virtual void step (float dt) override
 called every frame with it's delta time. DON'T override unless you know what you are doing. More...
 
- Public Member Functions inherited from FiniteTimeAction
float getDuration () const
 get duration in seconds of the action More...
 
void setDuration (float duration)
 set duration in seconds of the action More...
 
- Public Member Functions inherited from Action
virtual std::string description () const
 NA NA More...
 
virtual void stop ()
 called after the action has finished. More...
 
NodegetTarget () const
 
void setTarget (Node *target)
 The action will modify the target properties. More...
 
NodegetOriginalTarget () const
 
void setOriginalTarget (Node *originalTarget)
 Set the original target, since target can be nil. More...
 
int getTag () const
 
void setTag (int tag)
 
virtual ~Action ()
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 NA NA More...
 
- Public Member Functions inherited from Clonable
virtual ~Clonable ()
 NA NA More...
 
Refcopy () const
 returns a copy of the Ref. More...
 

Static Public Member Functions

static MoveTocreate (float duration, const Vec2 &position)
 creates the action More...
 
- Static Public Member Functions inherited from MoveBy
static MoveBycreate (float duration, const Vec2 &deltaPosition)
 creates the action More...
 

Public Attributes

CC_CONSTRUCTOR_ACCESS __pad0__: MoveTo() {} virtual ~MoveTo() {} bool initWithDuration(float duration
 
CC_CONSTRUCTOR_ACCESS const Vec2position
 
- Public Attributes inherited from MoveBy
CC_CONSTRUCTOR_ACCESS __pad0__: MoveBy() {} virtual ~MoveBy() {} bool initWithDuration(float duration
 
CC_CONSTRUCTOR_ACCESS const Vec2deltaPosition
 
- Public Attributes inherited from ActionInterval
CC_CONSTRUCTOR_ACCESS __pad0__: bool initWithDuration(float d)
 
- Public Attributes inherited from FiniteTimeAction
CC_CONSTRUCTOR_ACCESS __pad0__: FiniteTimeAction() : _duration(0) {} virtual ~FiniteTimeAction(){}protected: float _duration
 
- Public Attributes inherited from Action
CC_CONSTRUCTOR_ACCESS __pad0__: Action()
 

Protected Attributes

Vec2 _endPosition
 
- Protected Attributes inherited from MoveBy
Vec2 _positionDelta
 
Vec2 _startPosition
 
Vec2 _previousPosition
 
- Protected Attributes inherited from ActionInterval
float _elapsed
 
bool _firstTick
 
- Protected Attributes inherited from Action
Node_originalTarget
 
Node_target
 The "target". More...
 
int _tag
 The action tag. More...
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 

Additional Inherited Members

- Static Public Attributes inherited from Action
static const int INVALID_TAG = -1
 Default tag used for all the actions. More...
 
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 

Detailed Description

Moves a Node object to the position x,y.

x and y are absolute coordinates by modifying it's position attribute. Several MoveTo actions can be concurrently called, and the resulting movement will be the sum of individual movements.

Since
v2.1beta2-custom

Member Function Documentation

virtual MoveTo* clone ( ) const
overridevirtual

returns a clone of action

Reimplemented from MoveBy.

static MoveTo* create ( float  duration,
const Vec2 position 
)
static

creates the action

virtual void startWithTarget ( Node target)
overridevirtual

called before the action start. It will also set the target.

Reimplemented from MoveBy.

Member Data Documentation

Vec2 _endPosition
protected
CC_CONSTRUCTOR_ACCESS const Vec2& position

The documentation for this class was generated from the following file: