cocos2d-x  3.3
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EventListenerCustom Class Reference

Usage: auto dispatcher = Director::getInstance()->getEventDispatcher(); Adds a listener: More...

#include <CCEventListenerCustom.h>

Inheritance diagram for EventListenerCustom:
EventListener Ref EventListenerPhysicsContact EventListenerAssetsManagerEx EventListenerPhysicsContactWithBodies EventListenerPhysicsContactWithGroup EventListenerPhysicsContactWithShapes

Public Member Functions

virtual bool checkAvailable () override
 Overrides. More...
 
virtual EventListenerCustomclone () override
 Clones the listener, its subclasses have to override this method. More...
 
bool init (const ListenerID &listenerId, const std::function< void(EventCustom *)> &callback)
 Initializes event with type and callback function. More...
 
- Public Member Functions inherited from EventListener
bool init (Type t, const ListenerID &listenerID, const std::function< void(Event *)> &callback)
 Initializes event with type and callback function. More...
 
virtual ~EventListener ()
 Destructor. More...
 
void setEnabled (bool enabled)
 Enables or disables the listener. More...
 
bool isEnabled () const
 Checks whether the listener is enabled. More...
 
- Public Member Functions inherited from Ref
void retain ()
 Retains the ownership. More...
 
void release ()
 Releases the ownership immediately. More...
 
Refautorelease ()
 Releases the ownership sometime soon automatically. More...
 
unsigned int getReferenceCount () const
 Returns the Ref's current reference count. More...
 
virtual ~Ref ()
 NA NA More...
 

Static Public Member Functions

static EventListenerCustomcreate (const std::string &eventName, const std::function< void(EventCustom *)> &callback)
 Creates an event listener with type and callback. More...
 

Public Attributes

CC_CONSTRUCTOR_ACCESS __pad0__: EventListenerCustom()
 
- Public Attributes inherited from EventListener
CC_CONSTRUCTOR_ACCESS __pad0__: EventListener()
 

Protected Attributes

std::function< void(EventCustom *)> _onCustomEvent
 
- Protected Attributes inherited from EventListener
std::function< void(Event *)> _onEvent
 
Type _type
 Event callback function. More...
 
ListenerID _listenerID
 Event listener type. More...
 
bool _isRegistered
 Event listener ID. More...
 
int _fixedPriority
 Whether the listener has been added to dispatcher. More...
 
Node_node
 
bool _paused
 
bool _isEnabled
 
- Protected Attributes inherited from Ref
unsigned int _referenceCount
 count of references More...
 

Friends

class LuaEventListenerCustom
 

Additional Inherited Members

- Public Types inherited from EventListener
enum  Type {
  UNKNOWN, TOUCH_ONE_BY_ONE, TOUCH_ALL_AT_ONCE, KEYBOARD,
  MOUSE, ACCELERATION, FOCUS, GAME_CONTROLLER,
  CUSTOM
}
 
typedef std::string ListenerID
 
- Protected Member Functions inherited from EventListener
void setPaused (bool paused)
 Sets paused state for the listener The paused state is only used for scene graph priority listeners. More...
 
bool isPaused () const
 Checks whether the listener is paused. More...
 
void setRegistered (bool registered)
 Marks the listener was registered by EventDispatcher. More...
 
bool isRegistered () const
 Checks whether the listener was registered by EventDispatcher. More...
 
Type getType () const
 Gets the type of this listener. More...
 
const ListenerIDgetListenerID () const
 Gets the listener ID of this listener When event is being dispatched, listener ID is used as key for searching listeners according to event type. More...
 
void setFixedPriority (int fixedPriority)
 Sets the fixed priority for this listener. More...
 
int getFixedPriority () const
 Gets the fixed priority of this listener. More...
 
void setAssociatedNode (Node *node)
 Sets the node associated with this listener. More...
 
NodegetAssociatedNode () const
 Gets the node associated with this listener. More...
 
- Protected Member Functions inherited from Ref
 Ref ()
 Constructor. More...
 

Detailed Description

Usage: auto dispatcher = Director::getInstance()->getEventDispatcher(); Adds a listener:

auto callback = [](EventCustom* event){ do_some_thing(); }; auto listener = EventListenerCustom::create(callback); dispatcher->addEventListenerWithSceneGraphPriority(listener, one_node);

Dispatchs a custom event:

EventCustom event("your_event_type"); dispatcher->dispatchEvent(&event);

Removes a listener

dispatcher->removeEventListener(listener);

Member Function Documentation

virtual bool checkAvailable ( )
overridevirtual

Overrides.

Implements EventListener.

Reimplemented in EventListenerPhysicsContact, and EventListenerAssetsManagerEx.

virtual EventListenerCustom* clone ( )
overridevirtual
static EventListenerCustom* create ( const std::string &  eventName,
const std::function< void(EventCustom *)> &  callback 
)
static

Creates an event listener with type and callback.

Parameters
eventTypeThe type of the event.
callbackThe callback function when the specified event was emitted.
bool init ( const ListenerID listenerId,
const std::function< void(EventCustom *)> &  callback 
)

Initializes event with type and callback function.

Friends And Related Function Documentation

friend class LuaEventListenerCustom
friend

Member Data Documentation

std::function<void(EventCustom*)> _onCustomEvent
protected

The documentation for this class was generated from the following file: