- g -
- generic
: CCFontFreeType.h
, CCFreeTypeFont.h
- get16bits
: uthash.h
- GL_BGRA
: CCGL-android.h
, CCGL.h
- GL_BUFFER_ACCESS_OES
: CCGL_Angle.h
- GL_BUFFER_MAP_POINTER_OES
: CCGL_Angle.h
- GL_BUFFER_MAPPED_OES
: CCGL_Angle.h
- GL_DEPTH24_STENCIL8
: CCGL-android.h
, CCGL-ios.h
, CCGL_Angle.h
- GL_GLEXT_PROTOTYPES
: CCGL-android.h
- GL_OES_mapbuffer
: CCGL_Angle.h
- GL_OES_vertex_array_object
: CCGL_Angle.h
- GL_WRITE_ONLY
: CCGL-ios.h
, CCGL.h
, CCGL-android.h
- GL_WRITE_ONLY_OES
: CCGL_Angle.h
- glBindVertexArray
: CCGL-android.h
, CCGL-ios.h
, CCGL-mac.h
- glBindVertexArrayOES
: CCGL-android.h
- glClearDepth
: CCGL-android.h
, CCGL-ios.h
, CCGL.h
- glClearDepthf
: CCGL-mac.h
- glDeleteVertexArrays
: CCGL-android.h
, CCGL-ios.h
, CCGL-mac.h
- glDeleteVertexArraysOES
: CCGL-android.h
- glDepthRangef
: CCGL-mac.h
- GLFW_EXPOSE_NATIVE_COCOA
: CCGLViewImpl-desktop.h
- GLFW_EXPOSE_NATIVE_NSGL
: CCGLViewImpl-desktop.h
- GLFW_EXPOSE_NATIVE_WGL
: CCGLViewImpl-desktop.h
- GLFW_EXPOSE_NATIVE_WIN32
: CCGLViewImpl-desktop.h
- glGenVertexArrays
: CCGL-android.h
, CCGL-mac.h
, CCGL-ios.h
- glGenVertexArraysOES
: CCGL-android.h
- glMapBuffer
: CCGL-android.h
, CCGL-ios.h
, CCGL.h
- glReleaseShaderCompiler
: CCGL-mac.h
- glUnmapBuffer
: CCGL-ios.h
, CCGL-android.h
- GP_ASSERT
: ccMacros.h