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graphlab::iengine< VertexProgram > Class Template Reference

The abstract interface of a GraphLab engine. More...

#include <graphlab/engine/iengine.hpp>

List of all members.

Public Types

typedef VertexProgram vertex_program_type
 The user defined vertex program type which should extend ivertex_program.
typedef
vertex_program_type::message_type 
message_type
 The user defined message type which is defined in ivertex_program::message_type.
typedef
vertex_program_type::graph_type 
graph_type
 The graph type which is defined in ivertex_program::graph_type and will typically be distributed_graph.
typedef graph_type::vertex_id_type vertex_id_type
 The vertex identifier type defined in graphlab::vertex_id_type.
typedef graph_type::vertex_type vertex_type
 the vertex object type which contains a reference to the vertex data and is defined in the iengine::graph_type (see for example distributed_graph::vertex_type).
typedef graph_type::edge_type edge_type
 the edge object type which contains a reference to the edge data and is defined in the iengine::graph_type (see for example distributed_graph::edge_type).
typedef
vertex_program_type::icontext_type 
icontext_type
 The context type which is passed into vertex programs as a callback to the engine.
typedef distributed_aggregator
< graph_type, icontext_type
aggregator_type
 The type of the distributed aggregator used by each engine to implement distributed aggregation.

Public Member Functions

virtual
execution_status::status_enum 
start ()=0
 Start the engine execution.
virtual size_t num_updates () const =0
 Compute the total number of updates (calls to apply) executed since start was last invoked.
virtual float elapsed_seconds () const =0
 Get the elapsed time in seconds since start was last called.
virtual int iteration () const
 get the current iteration number. This is not defined for all engines in which case -1 is returned.
virtual void signal (vertex_id_type vertex, const message_type &message=message_type())=0
 Signals single a vertex with an optional message.
virtual void signal_all (const message_type &message=message_type(), const std::string &order="shuffle")=0
 Signal all vertices with a particular message.
virtual void signal_vset (const vertex_set &vset, const message_type &message=message_type(), const std::string &order="shuffle")=0
 Signal a set of vertices with a particular message.
template<typename ReductionType , typename VertexMapType , typename FinalizerType >
bool add_vertex_aggregator (const std::string &key, VertexMapType map_function, FinalizerType finalize_function)
 Creates a vertex aggregator. Returns true on success. Returns false if an aggregator of the same name already exists.
template<typename ReductionType , typename EdgeMapType , typename FinalizerType >
bool add_edge_aggregator (const std::string &key, EdgeMapType map_function, FinalizerType finalize_function)
 Creates an edge aggregator. Returns true on success. Returns false if an aggregator of the same name already exists.
bool aggregate_now (const std::string &key)
 Performs an immediate aggregation on a key.
template<typename ReductionType , typename VertexMapperType >
ReductionType map_reduce_vertices (VertexMapperType mapfunction)
 Performs a map-reduce operation on each vertex in the graph returning the result.
template<typename ReductionType , typename EdgeMapperType >
ReductionType map_reduce_edges (EdgeMapperType mapfunction)
 Performs a map-reduce operation on each edge in the graph returning the result.
template<typename VertexMapperType >
void transform_vertices (VertexMapperType mapfunction)
 Performs a transformation operation on each vertex in the graph.
template<typename EdgeMapperType >
void transform_edges (EdgeMapperType mapfunction)
 Performs a transformation operation on each edge in the graph.
bool aggregate_periodic (const std::string &key, float seconds)
 Requests that a particular aggregation key be recomputed periodically when the engine is running.

Detailed Description

template<typename VertexProgram>
class graphlab::iengine< VertexProgram >

The abstract interface of a GraphLab engine.

A GraphLab engine is responsible for executing vertex programs in parallel on one or more machines. GraphLab has a collection of different engines with different guarantees on how vertex-programs are executed. However each engine must implement the iengine interface to allow them to be used "interchangeably."

In addition to executing vertex programs GraphLab engines also expose a synchronous aggregation framework. This allows users to attach "map-reduce" style jobs that are run periodically on all edges or vertices while GraphLab programs are actively running.

Example Usage

One can use the iengine interface to select between different engines at runtime:

iengine<pagerank>* engine_ptr = NULL;
if(cmdline_arg == "synchronous") {
engine_ptr = new synchronous_engine<pagerank>(dc, graph, cmdopts);
} else {
engine_ptr = new async_consistent_engine<pagerank>(dc, graph, cmdopts);
}
// Attach an aggregator
engine_ptr->add_edge_aggregator<float>("edge_map",
edge_map_fun, finalize_fun);
// Make it run every 3 seconds
engine_ptr->aggregate_periodic("edge_map");
// Signal all vertices
engine_ptr->signal_all();
// Run the engine
engine_ptr->start();
// do something interesting
delete engine_ptr; engine_ptr = NULL;
Template Parameters:
VertexProgramThe user defined vertex program which should extend the ivertex_program interface.

Definition at line 105 of file iengine.hpp.


Member Typedef Documentation

template<typename VertexProgram>
typedef vertex_program_type::icontext_type graphlab::iengine< VertexProgram >::icontext_type

The context type which is passed into vertex programs as a callback to the engine.

Most engines use the graphlab::context implementation.

Reimplemented in graphlab::semi_synchronous_engine< VertexProgram >, graphlab::synchronous_engine< VertexProgram >, and graphlab::async_consistent_engine< VertexProgram >.

Definition at line 180 of file iengine.hpp.


Member Function Documentation

template<typename VertexProgram>
template<typename ReductionType , typename EdgeMapType , typename FinalizerType >
bool graphlab::iengine< VertexProgram >::add_edge_aggregator ( const std::string &  key,
EdgeMapType  map_function,
FinalizerType  finalize_function 
)
inline

Creates an edge aggregator. Returns true on success. Returns false if an aggregator of the same name already exists.

Creates a edge aggregator associated to a particular key. The map_function is called over every edge in the graph, and the return value of the map is summed. The finalize_function is then called on the result of the reduction. The finalize_function is called on all machines. The map_function should only read the graph data, and should not make any modifications.

Basic Usage

For instance, if the graph has float vertex data, and float edge data:

An aggregator can be constructed to compute the absolute sum of all the edge data. To do this, we define two functions.

float absolute_edge_data(engine_type::icontext_type& context,
return std::fabs(edge.data());
}
void print_finalize(engine_type::icontext_type& context, float total) {
std::cout << total << "\n";
}

Next, we define the aggregator in the engine by calling add_edge_aggregator(). We must assign it a unique name which will be used to reference this particular aggregate operation. We shall call it "absolute_edge_sum".

engine.add_edge_aggregator<float>("absolute_edge_sum",
absolute_edge_data,
print_finalize);

When executed, the engine execute absolute_edge_data() on each edge in the graph. absolute_edge_data() reads the edge data, and returns its absolute value. All return values are then summing them together using the float's += operator. The final result is than passed to the print_finalize function. The template argument <float> is necessary to provide information about the return type of absolute_edge_data.

This aggregator can be run immediately by calling aggregate_now() with the name of the aggregator.

engine.aggregate_now("absolute_edge_sum");

Or can be arranged to run periodically together with the engine execution (in this example, every 1.5 seconds).

engine.aggregate_periodic("absolute_edge_sum", 1.5);

Note that since finalize is called on all machines, multiple copies of the total will be printed. If only one copy is desired, see context.cout() or to get the actual process ID using context.procid()

Details

The add_edge_aggregator() function is also templatized over both function types and there is no strong enforcement of the exact argument types of the map function and the reduce function. For instance, in the above example, the following print_finalize() variants may also be accepted.

void print_finalize(engine_type::icontext_type& context, double total) {
std::cout << total << "\n";
}
void print_finalize(engine_type::icontext_type& context, float& total) {
std::cout << total << "\n";
}
void print_finalize(engine_type::icontext_type& context, const float& total) {
std::cout << total << "\n";
}

In particlar, the last variation may be useful for performance reasons if the reduction type is large.

Distributed Behavior

To obtain consistent distributed behavior in the distributed setting, we designed the aggregator to minimize the amount of asymmetry among the machines. In particular, the finalize operation is guaranteed to be called on all machines. This therefore permits global variables to be modified on finalize since all machines are ensured to be eventually consistent.

For instance, in the above example, print_finalize could store the result in a global variable:

void print_finalize(engine_type::icontext_type& context, float total) {
GLOBAL_TOTAL = total;
}

which will make it accessible to all other running update functions.

Template Parameters:
ReductionTypeThe output of the map function. Must have operator+= defined, and must be Serializable.
EdgeMapperTypeThe type of the map function. Not generally needed. Can be inferred by the compiler.
FinalizerTypeThe type of the finalize function. Not generally needed. Can be inferred by the compiler.
Parameters:
[in]keyThe name of this aggregator. Must be unique.
[in]map_functionThe Map function to use. Must take an icontext_type& as its first argument, and a edge_type, or a reference to a edge_type as its second argument. Returns a ReductionType which must be summable and Serializable .
[in]finalize_functionThe Finalize function to use. Must take an icontext_type& as its first argument and a ReductionType, or a reference to a ReductionType as its second argument.

Definition at line 692 of file iengine.hpp.

template<typename VertexProgram>
template<typename ReductionType , typename VertexMapType , typename FinalizerType >
bool graphlab::iengine< VertexProgram >::add_vertex_aggregator ( const std::string &  key,
VertexMapType  map_function,
FinalizerType  finalize_function 
)
inline

Creates a vertex aggregator. Returns true on success. Returns false if an aggregator of the same name already exists.

Creates a vertex aggregator associated to a particular key. The map_function is called over every vertex in the graph, and the return value of the map is summed. The finalize_function is then called on the result of the reduction. The finalize_function is called on all machines. The map_function should only read the graph data, and should not make any modifications.

Basic Usage

For instance, if the graph has float vertex data, and float edge data:

An aggregator can be constructed to compute the absolute sum of all the vertex data. To do this, we define two functions.

float absolute_vertex_data(engine_type::icontext_type& context,
return std::fabs(vertex.data());
}
void print_finalize(engine_type::icontext_type& context,
float total) {
std::cout << total << "\n";
}

Next, we define the aggregator in the engine by calling add_vertex_aggregator(). We must assign it a unique name which will be used to reference this particular aggregate operation. We shall call it "absolute_vertex_sum".

engine.add_vertex_aggregator<float>("absolute_vertex_sum",
absolute_vertex_data,
print_finalize);

When executed, the engine execute absolute_vertex_data() on each vertex in the graph. absolute_vertex_data() reads the vertex data, and returns its absolute value. All return values are then summing them together using the float's += operator. The final result is than passed to the print_finalize function. The template argument <float> is necessary to provide information about the return type of absolute_vertex_data.

This aggregator can be run immediately by calling aggregate_now() with the name of the aggregator.

engine.aggregate_now("absolute_vertex_sum");

Or can be arranged to run periodically together with the engine execution (in this example, every 1.5 seconds).

engine.aggregate_periodic("absolute_vertex_sum", 1.5);

Note that since finalize is called on all machines, multiple copies of the total will be printed. If only one copy is desired, see context.cout() or to get the actual process ID using context.procid()

In practice, the reduction type can be any arbitrary user-defined type as long as a += operator is defined. This permits great flexibility in the type of operations the aggregator can perform.

Details

The add_vertex_aggregator() function is also templatized over both function types and there is no strong enforcement of the exact argument types of the map function and the reduce function. For instance, in the above example, the following print_finalize() variants may also be accepted.

void print_finalize(engine_type::icontext_type& context, double total) {
std::cout << total << "\n";
}
void print_finalize(engine_type::icontext_type& context, float& total) {
std::cout << total << "\n";
}
void print_finalize(engine_type::icontext_type& context, const float& total) {
std::cout << total << "\n";
}

In particlar, the last variation may be useful for performance reasons if the reduction type is large.

Distributed Behavior

To obtain consistent distributed behavior in the distributed setting, we designed the aggregator to minimize the amount of asymmetry among the machines. In particular, the finalize operation is guaranteed to be called on all machines. This therefore permits global variables to be modified on finalize since all machines are ensured to be eventually consistent.

For instance, in the above example, print_finalize could store the result in a global variable:

void print_finalize(engine_type::icontext_type& context, float total) {
GLOBAL_TOTAL = total;
}

which will make it accessible to all other running update functions.

Template Parameters:
ReductionTypeThe output of the map function. Must have operator+= defined, and must be Serializable.
VertexMapperTypeThe type of the map function. Not generally needed. Can be inferred by the compiler.
FinalizerTypeThe type of the finalize function. Not generally needed. Can be inferred by the compiler.
Parameters:
[in]map_functionThe Map function to use. Must take an
[in]keyThe name of this aggregator. Must be unique. icontext_type& as its first argument, and a vertex_type, or a reference to a vertex_type as its second argument. Returns a ReductionType which must be summable and Serializable .
[in]finalize_functionThe Finalize function to use. Must take an icontext_type& as its first argument and a ReductionType, or a reference to a ReductionType as its second argument.

Definition at line 484 of file iengine.hpp.

template<typename VertexProgram>
bool graphlab::iengine< VertexProgram >::aggregate_now ( const std::string &  key)
inline

Performs an immediate aggregation on a key.

Performs an immediate aggregation on a key. All machines must call this simultaneously. If the key is not found, false is returned. Otherwise returns true on success.

For instance, the following code will run the aggregator with the name "absolute_vertex_sum" immediately.

engine.aggregate_now("absolute_vertex_sum");
Parameters:
[in]keyKey to aggregate now. Must be a key previously created by add_vertex_aggregator() or add_edge_aggregator().
Returns:
False if key not found, True on success.

Definition at line 780 of file iengine.hpp.

template<typename VertexProgram>
bool graphlab::iengine< VertexProgram >::aggregate_periodic ( const std::string &  key,
float  seconds 
)
inline

Requests that a particular aggregation key be recomputed periodically when the engine is running.

Requests that the aggregator with a given key be aggregated every certain number of seconds when the engine is running. Note that the period is prescriptive: in practice the actual period will be larger than the requested period. Seconds must be >= 0;

For instance, the following code will schedule the aggregator with the name "absolute_vertex_sum" to run every 1.5 seconds.

engine.aggregate_periodic("absolute_vertex_sum", 1.5);
Parameters:
[in]keyKey to schedule. Must be a key previously created by add_vertex_aggregator() or add_edge_aggregator().
[in]secondsHow frequently to schedule. Must be >= 0. seconds == 0 will ensure that this key is continously recomputed.

All machines must call simultaneously.

Returns:
Returns true if key is found and seconds >= 0, and false otherwise.

Definition at line 1169 of file iengine.hpp.

template<typename VertexProgram>
virtual float graphlab::iengine< VertexProgram >::elapsed_seconds ( ) const
pure virtual
template<typename VertexProgram>
virtual int graphlab::iengine< VertexProgram >::iteration ( ) const
inlinevirtual

get the current iteration number. This is not defined for all engines in which case -1 is returned.

Returns:
the current iteration or -1 if not supported.

Reimplemented in graphlab::async_consistent_engine< VertexProgram >, graphlab::semi_synchronous_engine< VertexProgram >, graphlab::synchronous_engine< VertexProgram >, and graphlab::omni_engine< VertexProgram >.

Definition at line 227 of file iengine.hpp.

template<typename VertexProgram>
template<typename ReductionType , typename EdgeMapperType >
ReductionType graphlab::iengine< VertexProgram >::map_reduce_edges ( EdgeMapperType  mapfunction)
inline

Performs a map-reduce operation on each edge in the graph returning the result.

Given a map function, map_reduce_edges() call the map function on all edges in the graph. The return values are then summed together and the final result returned. The map function should only read data and should not make any modifications. map_reduce_edges() must be called on all machines simultaneously.

Basic Usage

For instance, if the graph has float vertex data, and float edge data:

To compute an absolute sum over all the edge data, we would write a function which reads in each a edge, and returns the absolute value of the data on the edge.

float absolute_edge_data(engine_type::icontext_type& context,
return std::fabs(edge.data());
}

After which calling:

float sum = engine.map_reduce_edges<float>(absolute_edge_data);

will call the absolute_edge_data() function on each edge in the graph. absolute_edge_data() reads the value of the edge and returns the absolute result. This return values are then summed together and returned. All machines see the same result.

The template argument <float> is needed to inform the compiler regarding the return type of the mapfunction.

Signalling

Another common use for the map_reduce_edges() function is in signalling. Since the map function is passed a context, it can be used to perform signalling of edges for execution during a later engine.start() call.

For instance, the following code will signal the source vertex of each edge.

graphlab::empty signal_source(engine_type::icontext_type& context,
context.signal(edge.source());
return graphlab::empty()
}

Note that in this case, we are not interested in a reduction operation, and thus we return a graphlab::empty object. Calling:

engine.map_reduce_edges<graphlab::empty>(signal_source);

will run signal_source() on all edges, signalling all source vertices.

Relations

The map function has the same structure as that in add_edge_aggregator() and may be reused in an aggregator. This function is also very similar to graphlab::distributed_graph::map_reduce_edges() with the difference that this takes a context and thus can be used to perform signalling. Finally transform_edges() can be used to perform a similar but may also make modifications to graph data.

Template Parameters:
ReductionTypeThe output of the map function. Must have operator+= defined, and must be Serializable.
EdgeMapperTypeThe type of the map function. Not generally needed. Can be inferred by the compiler.
Parameters:
mapfunctionThe map function to use. Must take an icontext_type& as its first argument, and a edge_type, or a reference to a edge_type as its second argument. Returns a ReductionType which must be summable and Serializable .

Definition at line 974 of file iengine.hpp.

template<typename VertexProgram>
template<typename ReductionType , typename VertexMapperType >
ReductionType graphlab::iengine< VertexProgram >::map_reduce_vertices ( VertexMapperType  mapfunction)
inline

Performs a map-reduce operation on each vertex in the graph returning the result.

Given a map function, map_reduce_vertices() call the map function on all vertices in the graph. The return values are then summed together and the final result returned. The map function should only read the vertex data and should not make any modifications. map_reduce_vertices() must be called on all machines simultaneously.

Basic Usage

For instance, if the graph has float vertex data, and float edge data:

To compute an absolute sum over all the vertex data, we would write a function which reads in each a vertex, and returns the absolute value of the data on the vertex.

float absolute_vertex_data(engine_type::icontext_type& context,
return std::fabs(vertex.data());
}

After which calling:

float sum = engine.map_reduce_vertices<float>(absolute_vertex_data);

will call the absolute_vertex_data() function on each vertex in the graph. absolute_vertex_data() reads the value of the vertex and returns the absolute result. This return values are then summed together and returned. All machines see the same result.

The template argument <float> is needed to inform the compiler regarding the return type of the mapfunction.

Signalling

Another common use for the map_reduce_vertices() function is in signalling. Since the map function is passed a context, it can be used to perform signalling of vertices for execution during a later engine.start() call.

For instance, the following code will signal all vertices with value >= 1

graphlab::empty signal_vertices(engine_type::icontext_type& context,
if (vertex.data() >= 1) context.signal(vertex);
return graphlab::empty()
}

Note that in this case, we are not interested in a reduction operation, and thus we return a graphlab::empty object. Calling:

engine.map_reduce_vertices<graphlab::empty>(signal_vertices);

will run signal_vertices() on all vertices, signalling all vertices with value <= 1

Relations

The map function has the same structure as that in add_vertex_aggregator() and may be reused in an aggregator. This function is also very similar to graphlab::distributed_graph::map_reduce_vertices() with the difference that this takes a context and thus can be used to perform signalling. Finally transform_vertices() can be used to perform a similar but may also make modifications to graph data.

Template Parameters:
ReductionTypeThe output of the map function. Must have operator+= defined, and must be Serializable.
VertexMapperTypeThe type of the map function. Not generally needed. Can be inferred by the compiler.
Parameters:
mapfunctionThe map function to use. Must take an icontext_type& as its first argument, and a vertex_type, or a reference to a vertex_type as its second argument. Returns a ReductionType which must be summable and Serializable .

Definition at line 876 of file iengine.hpp.

template<typename VertexProgram>
virtual size_t graphlab::iengine< VertexProgram >::num_updates ( ) const
pure virtual

Compute the total number of updates (calls to apply) executed since start was last invoked.

Returns:
Total number of updates

Implemented in graphlab::async_consistent_engine< VertexProgram >, graphlab::semi_synchronous_engine< VertexProgram >, graphlab::synchronous_engine< VertexProgram >, and graphlab::omni_engine< VertexProgram >.

template<typename VertexProgram>
virtual void graphlab::iengine< VertexProgram >::signal ( vertex_id_type  vertex,
const message_type message = message_type() 
)
pure virtual

Signals single a vertex with an optional message.

This function sends a message to particular vertex which will receive that message on start. The signal function must be invoked on all machines simultaneously. For example:

graphlab::synchronous_engine<vprog> engine(dc, graph, opts);
engine.signal(0); // signal vertex zero

and not:

graphlab::synchronous_engine<vprog> engine(dc, graph, opts);
if(dc.procid() == 0) engine.signal(0); // signal vertex zero

Since signal is executed synchronously on all machines it should only be used to schedule a small set of vertices. The preferred method to signal a large set of vertices (e.g., all vertices that are a certain type) is to use either the vertex program init function or the aggregation framework. For example to signal all vertices that have a particular value one could write:

struct bipartite_opt :
public graphlab::ivertex_program<graph_type, gather_type> {
// The user defined init function
void init(icontext_type& context, vertex_type& vertex) {
// Signal myself if I am a certain type
if(vertex.data().on_left) context.signal(vertex);
}
// other vastly more interesting code
};
Parameters:
[in]vidthe vertex id to signal
[in]messagethe message to send to that vertex. The default message is sent if no message is provided. (See ivertex_program::message_type for details about the message_type).

Implemented in graphlab::semi_synchronous_engine< VertexProgram >, and graphlab::omni_engine< VertexProgram >.

template<typename VertexProgram>
virtual void graphlab::iengine< VertexProgram >::signal_all ( const message_type message = message_type(),
const std::string &  order = "shuffle" 
)
pure virtual

Signal all vertices with a particular message.

This function sends the same message to all vertices which will receive that message on start. The signal_all function must be invoked on all machines simultaneously. For example:

graphlab::synchronous_engine<vprog> engine(dc, graph, opts);
engine.signal_all(); // signal all vertices

and not:

graphlab::synchronous_engine<vprog> engine(dc, graph, opts);
if(dc.procid() == 0) engine.signal_all(); // signal vertex zero

The signal_all function is the most common way to send messages to the engine. For example in the pagerank application we want all vertices to be active on the first round. Therefore we would write:

graphlab::synchronous_engine<pagerank> engine(dc, graph, opts);
engine.signal_all();
engine.start();
Parameters:
[in]messagethe message to send to all vertices. The default message is sent if no message is provided (See ivertex_program::message_type for details about the message_type).

Implemented in graphlab::semi_synchronous_engine< VertexProgram >, and graphlab::omni_engine< VertexProgram >.

template<typename VertexProgram>
virtual void graphlab::iengine< VertexProgram >::signal_vset ( const vertex_set vset,
const message_type message = message_type(),
const std::string &  order = "shuffle" 
)
pure virtual

Signal a set of vertices with a particular message.

This function sends the same message to a set of vertices which will receive that message on start. The signal_vset function must be invoked on all machines simultaneously. For example:

graphlab::synchronous_engine<vprog> engine(dc, graph, opts);
engine.signal_vset(vset); // signal a subset of vertices

signal_all() is conceptually equivalent to:

engine.signal_vset(graph.complete_set());
Parameters:
[in]vsetThe set of vertices to signal
[in]messagethe message to send to all vertices. The default message is sent if no message is provided (See ivertex_program::message_type for details about the message_type).

Implemented in graphlab::semi_synchronous_engine< VertexProgram >, and graphlab::omni_engine< VertexProgram >.

template<typename VertexProgram>
virtual execution_status::status_enum graphlab::iengine< VertexProgram >::start ( )
pure virtual

Start the engine execution.

Behavior details depend on the engine implementation. See the implementation documentation for specifics.

Returns:
the reason for termination

Implemented in graphlab::async_consistent_engine< VertexProgram >, graphlab::semi_synchronous_engine< VertexProgram >, graphlab::synchronous_engine< VertexProgram >, and graphlab::omni_engine< VertexProgram >.

template<typename VertexProgram>
template<typename EdgeMapperType >
void graphlab::iengine< VertexProgram >::transform_edges ( EdgeMapperType  mapfunction)
inline

Performs a transformation operation on each edge in the graph.

Given a mapfunction, transform_edges() calls mapfunction on every edge in graph. The map function may make modifications to the data on the edge. transform_edges() must be called on all machines simultaneously.

Basic Usage

For instance, if the graph has integer vertex data, and integer edge data:

To set each edge value to be the number of out-going edges of the target vertex, we may write the following:

void set_edge_value(engine_type::icontext_type& context,
edge.data() = edge.target().num_out_edges();
}

Calling transform_edges():

engine.transform_edges(set_edge_value);

will run the set_edge_value() function on each edge in the graph, setting its new value.

Signalling

Since the mapfunction is provided with a context, the mapfunction can also be used to perform signalling. For instance, the set_edge_value function above may be modified to set the value of the edge, but to also signal the target vertex.

void set_edge_value(engine_type::icontext_type& context,
edge.data() = edge.target().num_out_edges();
context.signal(edge.target());
}

However, if the purpose of the function is to only signal without making modifications, map_reduce_edges() will be more efficient as this function will additionally perform distributed synchronization of modified data.

Relations

map_reduce_edges() provide similar signalling functionality, but should not make modifications to graph data. graphlab::distributed_graph::transform_edges() provide the same graph modification capabilities, but without a context and thus cannot perform signalling.

Template Parameters:
EdgeMapperTypeThe type of the map function. Not generally needed. Can be inferred by the compiler.
Parameters:
mapfunctionThe map function to use. Must take an icontext_type& as its first argument, and a edge_type, or a reference to a edge_type as its second argument. Returns void.

Definition at line 1132 of file iengine.hpp.

template<typename VertexProgram>
template<typename VertexMapperType >
void graphlab::iengine< VertexProgram >::transform_vertices ( VertexMapperType  mapfunction)
inline

Performs a transformation operation on each vertex in the graph.

Given a mapfunction, transform_vertices() calls mapfunction on every vertex in graph. The map function may make modifications to the data on the vertex. transform_vertices() must be called by all machines simultaneously.

Basic Usage

For instance, if the graph has integer vertex data, and integer edge data:

To set each vertex value to be the number of out-going edges, we may write the following function:

void set_vertex_value(engine_type::icontext_type& context,
vertex.data() = vertex.num_out_edges();
}

Calling transform_vertices():

engine.transform_vertices(set_vertex_value);

will run the set_vertex_value() function on each vertex in the graph, setting its new value.

Signalling

Since the mapfunction is provided with a context, the mapfunction can also be used to perform signalling. For instance, the set_vertex_value function above may be modified to set the value of the vertex, but to also signal the vertex if it has more than 5 outgoing edges.

void set_vertex_value(engine_type::icontext_type& context,
vertex.data() = vertex.num_out_edges();
if (vertex.num_out_edges() > 5) context.signal(vertex);
}

However, if the purpose of the function is to only signal without making modifications, map_reduce_vertices() will be more efficient as this function will additionally perform distributed synchronization of modified data.

Relations

map_reduce_vertices() provide similar signalling functionality, but should not make modifications to graph data. graphlab::distributed_graph::transform_vertices() provide the same graph modification capabilities, but without a context and thus cannot perform signalling.

Template Parameters:
VertexMapperTypeThe type of the map function. Not generally needed. Can be inferred by the compiler.
Parameters:
mapfunctionThe map function to use. Must take an icontext_type& as its first argument, and a vertex_type, or a reference to a vertex_type as its second argument. Returns void.

Definition at line 1055 of file iengine.hpp.


The documentation for this class was generated from the following file: