#include <linux/kernel.h>
#include <linux/module.h>
#include <linux/slab.h>
#include <linux/init.h>
#include <linux/gameport.h>
#include <linux/input.h>
#include <linux/jiffies.h>
Go to the source code of this file.
#define A3D_MAX_LENGTH 40 /* 40*3 bits */ |
Definition at line 45 of file a3d.c.
#define A3D_MAX_START 600 /* 600 us */ |
Definition at line 43 of file a3d.c.
#define A3D_MAX_STROBE 80 /* 80 us */ |
Definition at line 44 of file a3d.c.
#define A3D_MODE_A3D 1 /* Assassin 3D */ |
Definition at line 47 of file a3d.c.
#define A3D_MODE_OEM 3 /* Panther OEM version */ |
Definition at line 49 of file a3d.c.
#define A3D_MODE_PAN 2 /* Panther */ |
Definition at line 48 of file a3d.c.
#define A3D_MODE_PXL 4 /* Panther XL */ |
Definition at line 50 of file a3d.c.
#define DRIVER_DESC "FP-Gaming Assassin 3D joystick driver" |
Definition at line 37 of file a3d.c.
module_gameport_driver |
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a3d_drv |
| ) |
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