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gameport.h
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1 /*
2  * Copyright (c) 1999-2002 Vojtech Pavlik
3  *
4  * This program is free software; you can redistribute it and/or modify it
5  * under the terms of the GNU General Public License version 2 as published by
6  * the Free Software Foundation.
7  */
8 #ifndef _GAMEPORT_H
9 #define _GAMEPORT_H
10 
11 #include <asm/io.h>
12 #include <linux/types.h>
13 #include <linux/list.h>
14 #include <linux/mutex.h>
15 #include <linux/device.h>
16 #include <linux/timer.h>
17 #include <linux/slab.h>
18 #include <uapi/linux/gameport.h>
19 
20 struct gameport {
21 
22  void *port_data; /* Private pointer for gameport drivers */
23  char name[32];
24  char phys[32];
25 
26  int io;
27  int speed;
28  int fuzz;
29 
30  void (*trigger)(struct gameport *);
31  unsigned char (*read)(struct gameport *);
32  int (*cooked_read)(struct gameport *, int *, int *);
33  int (*calibrate)(struct gameport *, int *, int *);
34  int (*open)(struct gameport *, int);
35  void (*close)(struct gameport *);
36 
38  unsigned int poll_interval; /* in msecs */
40  unsigned int poll_cnt;
41  void (*poll_handler)(struct gameport *);
42 
43  struct gameport *parent, *child;
44 
46  struct mutex drv_mutex; /* protects serio->drv so attributes can pin driver */
47 
48  struct device dev;
49 
50  struct list_head node;
51 };
52 #define to_gameport_port(d) container_of(d, struct gameport, dev)
53 
55  const char *description;
56 
57  int (*connect)(struct gameport *, struct gameport_driver *drv);
58  int (*reconnect)(struct gameport *);
59  void (*disconnect)(struct gameport *);
60 
62 
63  bool ignore;
64 };
65 #define to_gameport_driver(d) container_of(d, struct gameport_driver, driver)
66 
67 int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode);
68 void gameport_close(struct gameport *gameport);
69 
70 #if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE))
71 
73 /* use a define to avoid include chaining to get THIS_MODULE */
74 #define gameport_register_port(gameport) \
75  __gameport_register_port(gameport, THIS_MODULE)
76 
78 
79 __printf(2, 3)
81 
82 #else
83 
84 static inline void gameport_register_port(struct gameport *gameport)
85 {
86  return;
87 }
88 
89 static inline void gameport_unregister_port(struct gameport *gameport)
90 {
91  return;
92 }
93 
94 static inline __printf(2, 3)
95 void gameport_set_phys(struct gameport *gameport, const char *fmt, ...)
96 {
97  return;
98 }
99 
100 #endif
101 
102 static inline struct gameport *gameport_allocate_port(void)
103 {
104  struct gameport *gameport = kzalloc(sizeof(struct gameport), GFP_KERNEL);
105 
106  return gameport;
107 }
108 
109 static inline void gameport_free_port(struct gameport *gameport)
110 {
111  kfree(gameport);
112 }
113 
114 static inline void gameport_set_name(struct gameport *gameport, const char *name)
115 {
116  strlcpy(gameport->name, name, sizeof(gameport->name));
117 }
118 
119 /*
120  * Use the following functions to manipulate gameport's per-port
121  * driver-specific data.
122  */
123 static inline void *gameport_get_drvdata(struct gameport *gameport)
124 {
125  return dev_get_drvdata(&gameport->dev);
126 }
127 
128 static inline void gameport_set_drvdata(struct gameport *gameport, void *data)
129 {
130  dev_set_drvdata(&gameport->dev, data);
131 }
132 
133 /*
134  * Use the following functions to pin gameport's driver in process context
135  */
136 static inline int gameport_pin_driver(struct gameport *gameport)
137 {
138  return mutex_lock_interruptible(&gameport->drv_mutex);
139 }
140 
141 static inline void gameport_unpin_driver(struct gameport *gameport)
142 {
143  mutex_unlock(&gameport->drv_mutex);
144 }
145 
147  struct module *owner, const char *mod_name);
148 
149 /* use a define to avoid include chaining to get THIS_MODULE & friends */
150 #define gameport_register_driver(drv) \
151  __gameport_register_driver(drv, THIS_MODULE, KBUILD_MODNAME)
152 
154 
164 #define module_gameport_driver(__gameport_driver) \
165  module_driver(__gameport_driver, gameport_register_driver, \
166  gameport_unregister_driver)
167 
168 
169 static inline void gameport_trigger(struct gameport *gameport)
170 {
171  if (gameport->trigger)
172  gameport->trigger(gameport);
173  else
174  outb(0xff, gameport->io);
175 }
176 
177 static inline unsigned char gameport_read(struct gameport *gameport)
178 {
179  if (gameport->read)
180  return gameport->read(gameport);
181  else
182  return inb(gameport->io);
183 }
184 
185 static inline int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons)
186 {
187  if (gameport->cooked_read)
188  return gameport->cooked_read(gameport, axes, buttons);
189  else
190  return -1;
191 }
192 
193 static inline int gameport_calibrate(struct gameport *gameport, int *axes, int *max)
194 {
195  if (gameport->calibrate)
196  return gameport->calibrate(gameport, axes, max);
197  else
198  return -1;
199 }
200 
201 static inline int gameport_time(struct gameport *gameport, int time)
202 {
203  return (time * gameport->speed) / 1000;
204 }
205 
206 static inline void gameport_set_poll_handler(struct gameport *gameport, void (*handler)(struct gameport *))
207 {
208  gameport->poll_handler = handler;
209 }
210 
211 static inline void gameport_set_poll_interval(struct gameport *gameport, unsigned int msecs)
212 {
213  gameport->poll_interval = msecs;
214 }
215 
216 void gameport_start_polling(struct gameport *gameport);
217 void gameport_stop_polling(struct gameport *gameport);
218 
219 #endif