Planeshift
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#include <csutil/csstring.h>
#include <csutil/list.h>
#include <csgeom/vector3.h>
#include <iengine/mesh.h>
#include <imesh/animesh.h>
#include <imesh/spritecal3d.h>
#include "psengine.h"
Go to the source code of this file.
Classes | |
struct | psCharAppearance::Attachment |
Delayed loading. | |
class | psCharAppearance |
A manager class that handles all the details of a characters appearance. More... | |
struct | SkinToneSet |
Holds a set of skin tone. More... |