Planeshift
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This script operation is a pre operation to the AssingQuestResponseOp that is inserted at the start of the ResponseOp script list and it will check if the selected response is available and if not send a give response back to the player and terminate the response script. More...
#include <dictionary.h>
Public Member Functions | |
CheckQuestTimeoutOp (AssignQuestResponseOp *questop) | |
virtual csString | GetResponseScript () |
virtual bool | Load (iDocumentNode *node) |
virtual bool | Run (gemNPC *who, gemActor *target, NpcResponse *owner, csTicks &timeDelay, int &voiceNumber) |
virtual | ~CheckQuestTimeoutOp () |
Protected Attributes | |
AssignQuestResponseOp * | quest_op |
This script operation is a pre operation to the AssingQuestResponseOp that is inserted at the start of the ResponseOp script list and it will check if the selected response is available and if not send a give response back to the player and terminate the response script.
Definition at line 820 of file dictionary.h.
CheckQuestTimeoutOp::CheckQuestTimeoutOp | ( | AssignQuestResponseOp * | questop | ) | [inline] |
Definition at line 826 of file dictionary.h.
virtual CheckQuestTimeoutOp::~CheckQuestTimeoutOp | ( | ) | [inline, virtual] |
Definition at line 831 of file dictionary.h.
virtual csString CheckQuestTimeoutOp::GetResponseScript | ( | ) | [virtual] |
Implements ResponseOperation.
virtual bool CheckQuestTimeoutOp::Load | ( | iDocumentNode * | node | ) | [inline, virtual] |
Implements ResponseOperation.
Definition at line 832 of file dictionary.h.
virtual bool CheckQuestTimeoutOp::Run | ( | gemNPC * | who, |
gemActor * | target, | ||
NpcResponse * | owner, | ||
csTicks & | timeDelay, | ||
int & | voiceNumber | ||
) | [virtual] |
Implements ResponseOperation.
AssignQuestResponseOp* CheckQuestTimeoutOp::quest_op [protected] |
Definition at line 823 of file dictionary.h.