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Planeshift
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Rain, also handles a fog object. More...
#include <weather.h>
Public Member Functions | |
| csBox3 | CreateDefaultBBox () |
| bool | CreateMesh () |
| void | Destroy () |
| Destory this weather object and remove any required meshes. | |
| WeatherConditions | GetType () |
| WeatherSound | GetWeatherSound () |
| WeatherSound | GetWeatherSoundForced () |
| void | MoveTo (WeatherInfo *newParent, iSector *sector) |
| RainWeatherObject (WeatherInfo *parent) | |
| void | SetDrops (int drops) |
| void | SetupMesh (csBox3 bbox) |
| virtual void | Update (csTicks delta) |
| virtual | ~RainWeatherObject () |
Static Public Member Functions | |
| static float | GetDensity (int drops) |
| RainWeatherObject::RainWeatherObject | ( | WeatherInfo * | parent | ) |
| virtual RainWeatherObject::~RainWeatherObject | ( | ) | [virtual] |
| csBox3 RainWeatherObject::CreateDefaultBBox | ( | ) | [virtual] |
Implements WeatherObject.
| bool RainWeatherObject::CreateMesh | ( | ) | [virtual] |
Implements WeatherObject.
| void RainWeatherObject::Destroy | ( | ) | [virtual] |
Destory this weather object and remove any required meshes.
Reimplemented from WeatherObject.
| WeatherConditions RainWeatherObject::GetType | ( | ) | [inline, virtual] |
Reimplemented from WeatherObject.
| WeatherSound RainWeatherObject::GetWeatherSound | ( | ) | [virtual] |
Reimplemented from WeatherObject.
| WeatherSound RainWeatherObject::GetWeatherSoundForced | ( | ) | [virtual] |
Reimplemented from WeatherObject.
| void RainWeatherObject::MoveTo | ( | WeatherInfo * | newParent, |
| iSector * | sector | ||
| ) | [virtual] |
Reimplemented from WeatherObject.
| void RainWeatherObject::SetDrops | ( | int | drops | ) |
| void RainWeatherObject::SetupMesh | ( | csBox3 | bbox | ) | [virtual] |
Implements WeatherObject.
| virtual void RainWeatherObject::Update | ( | csTicks | delta | ) | [virtual] |
Reimplemented from WeatherObject.
1.7.3