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Planeshift
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This script operation is used to set character variables from npc dialogs. More...
#include <dictionary.h>
Public Member Functions | |
| virtual csString | GetResponseScript () |
| Gets the script representation of this object (after it has been loaded). | |
| virtual bool | Load (iDocumentNode *node) |
| Loads the script for the operation. | |
| virtual bool | Run (gemNPC *who, gemActor *target, NpcResponse *owner, csTicks &timeDelay, int &voiceNumber) |
| Actually runs the precompiled script. | |
| SetVariableResponseOp () | |
| Constructor. Practically does nothing. | |
| virtual | ~SetVariableResponseOp () |
| Destructor. | |
Protected Attributes | |
| csString | variableName |
| The name of the variable to be set. | |
| csString | variableValue |
| The value of the variable to be set. | |
This script operation is used to set character variables from npc dialogs.
It can set a name and a value to associated to it. Note that each name must be unique for the current character or it will be overwritten.
Definition at line 602 of file dictionary.h.
| SetVariableResponseOp::SetVariableResponseOp | ( | ) | [inline] |
Constructor. Practically does nothing.
Definition at line 610 of file dictionary.h.
| virtual SetVariableResponseOp::~SetVariableResponseOp | ( | ) | [inline, virtual] |
Destructor.
Definition at line 616 of file dictionary.h.
| virtual csString SetVariableResponseOp::GetResponseScript | ( | ) | [virtual] |
Gets the script representation of this object (after it has been loaded).
Implements ResponseOperation.
| virtual bool SetVariableResponseOp::Load | ( | iDocumentNode * | node | ) | [virtual] |
Loads the script for the operation.
| node | The document node of this operator. |
Implements ResponseOperation.
| virtual bool SetVariableResponseOp::Run | ( | gemNPC * | who, |
| gemActor * | target, | ||
| NpcResponse * | owner, | ||
| csTicks & | timeDelay, | ||
| int & | voiceNumber | ||
| ) | [virtual] |
Actually runs the precompiled script.
| who | The npc action which is running the script (ignored). |
| target | The npc actor which is being subject of the script. |
| owner | The npc response containing this script operation (ignored). |
| timeDelay | The time to wait before applying this script operation (ignored). |
| voiceNumber | The voice to apply for this operation (ignored). |
Implements ResponseOperation.
csString SetVariableResponseOp::variableName [protected] |
The name of the variable to be set.
Definition at line 605 of file dictionary.h.
csString SetVariableResponseOp::variableValue [protected] |
The value of the variable to be set.
Definition at line 606 of file dictionary.h.
1.7.3