Planeshift
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This script operation invokes the progression manager to start training as part of his response to a player event. More...
#include <dictionary.h>
Public Member Functions | |
virtual csString | GetResponseScript () |
virtual bool | Load (iDocumentNode *node) |
virtual bool | Run (gemNPC *who, gemActor *target, NpcResponse *owner, csTicks &timeDelay, int &voiceNumber) |
TrainResponseOp () | |
virtual | ~TrainResponseOp () |
Protected Attributes | |
csString | scriptname |
psSkillInfo * | skill |
This script operation invokes the progression manager to start training as part of his response to a player event.
Definition at line 958 of file dictionary.h.
TrainResponseOp::TrainResponseOp | ( | ) | [inline] |
Definition at line 965 of file dictionary.h.
virtual TrainResponseOp::~TrainResponseOp | ( | ) | [inline, virtual] |
Definition at line 969 of file dictionary.h.
virtual csString TrainResponseOp::GetResponseScript | ( | ) | [virtual] |
Implements ResponseOperation.
virtual bool TrainResponseOp::Load | ( | iDocumentNode * | node | ) | [virtual] |
Implements ResponseOperation.
virtual bool TrainResponseOp::Run | ( | gemNPC * | who, |
gemActor * | target, | ||
NpcResponse * | owner, | ||
csTicks & | timeDelay, | ||
int & | voiceNumber | ||
) | [virtual] |
Implements ResponseOperation.
csString TrainResponseOp::scriptname [protected] |
Definition at line 961 of file dictionary.h.
psSkillInfo* TrainResponseOp::skill [protected] |
Definition at line 962 of file dictionary.h.