Planeshift
|
This widget is used to view a mesh in it's own seperate world. More...
#include <pawsgenericview.h>
Public Member Functions | |
void | Draw () |
Draws the widget and all of it's children. | |
const char * | GetMapName () const |
iView * | GetView () |
bool | LoadMap (const char *map, const char *sector=0) |
Loads a map to use as the backdrop. | |
pawsGenericView () | |
pawsGenericView (const pawsGenericView &origin) | |
bool | Setup (iDocumentNode *node) |
Creates the room ( world ) for the mesh to be placed. | |
~pawsGenericView () |
This widget is used to view a mesh in it's own seperate world.
Definition at line 49 of file pawsgenericview.h.
pawsGenericView::pawsGenericView | ( | ) |
pawsGenericView::~pawsGenericView | ( | ) |
pawsGenericView::pawsGenericView | ( | const pawsGenericView & | origin | ) |
void pawsGenericView::Draw | ( | ) | [virtual] |
Draws the widget and all of it's children.
Reimplemented from pawsWidget.
const char* pawsGenericView::GetMapName | ( | ) | const [inline] |
Definition at line 75 of file pawsgenericview.h.
iView* pawsGenericView::GetView | ( | ) | [inline] |
Definition at line 70 of file pawsgenericview.h.
bool pawsGenericView::LoadMap | ( | const char * | map, |
const char * | sector = 0 |
||
) |
Loads a map to use as the backdrop.
map | The full path name of the map to load |
sector | The sector to load the map into. |
bool pawsGenericView::Setup | ( | iDocumentNode * | node | ) | [virtual] |
Creates the room ( world ) for the mesh to be placed.
Reimplemented from pawsWidget.