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Planeshift
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This widget is used to view a mesh in it's own seperate world. More...
#include <pawsgenericview.h>
Public Member Functions | |
| void | Draw () |
| Draws the widget and all of it's children. | |
| const char * | GetMapName () const |
| iView * | GetView () |
| bool | LoadMap (const char *map, const char *sector=0) |
| Loads a map to use as the backdrop. | |
| pawsGenericView () | |
| pawsGenericView (const pawsGenericView &origin) | |
| bool | Setup (iDocumentNode *node) |
| Creates the room ( world ) for the mesh to be placed. | |
| ~pawsGenericView () | |
This widget is used to view a mesh in it's own seperate world.
Definition at line 49 of file pawsgenericview.h.
| pawsGenericView::pawsGenericView | ( | ) |
| pawsGenericView::~pawsGenericView | ( | ) |
| pawsGenericView::pawsGenericView | ( | const pawsGenericView & | origin | ) |
| void pawsGenericView::Draw | ( | ) | [virtual] |
Draws the widget and all of it's children.
Reimplemented from pawsWidget.
| const char* pawsGenericView::GetMapName | ( | ) | const [inline] |
Definition at line 75 of file pawsgenericview.h.
| iView* pawsGenericView::GetView | ( | ) | [inline] |
Definition at line 70 of file pawsgenericview.h.
| bool pawsGenericView::LoadMap | ( | const char * | map, |
| const char * | sector = 0 |
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Loads a map to use as the backdrop.
| map | The full path name of the map to load |
| sector | The sector to load the map into. |
| bool pawsGenericView::Setup | ( | iDocumentNode * | node | ) | [virtual] |
Creates the room ( world ) for the mesh to be placed.
Reimplemented from pawsWidget.
1.7.3