Planeshift
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Reward Data is an abstract structure for all kinds of rewards. More...
#include <adminmanager.h>
Public Types | |
enum | Reward_Type { REWARD_EXPERIENCE, REWARD_FACTION, REWARD_SKILL, REWARD_MONEY, REWARD_ITEM, REWARD_PRACTICE } |
The different types of rewards that can be assigned. More... | |
Public Member Functions | |
virtual bool | IsZero () |
checks if the reward is zero returns bool: true when reward is a zero gain, otherwise false | |
psRewardData (Reward_Type prewardType) | |
Only initializes the rewardType. | |
virtual | ~psRewardData () |
Destructor. | |
Public Attributes | |
Reward_Type | rewardType |
stores the reward type /see Reward_Type |
Reward Data is an abstract structure for all kinds of rewards.
Definition at line 89 of file adminmanager.h.
The different types of rewards that can be assigned.
REWARD_EXPERIENCE |
experience |
REWARD_FACTION |
faction points |
REWARD_SKILL |
skill points |
REWARD_MONEY |
trias, octas, ... |
REWARD_ITEM |
an item |
REWARD_PRACTICE |
skill practice |
Definition at line 93 of file adminmanager.h.
psRewardData::psRewardData | ( | Reward_Type | prewardType | ) |
Only initializes the rewardType.
virtual psRewardData::~psRewardData | ( | ) | [virtual] |
Destructor.
virtual bool psRewardData::IsZero | ( | ) | [virtual] |
checks if the reward is zero returns bool: true when reward is a zero gain, otherwise false
Reimplemented in psRewardDataExperience, psRewardDataFaction, psRewardDataSkill, psRewardDataPractice, psRewardDataMoney, and psRewardDataItem.
stores the reward type /see Reward_Type
Definition at line 103 of file adminmanager.h.