Planeshift
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RewardDataMoney holds money reward data. More...
#include <adminmanager.h>
Public Member Functions | |
virtual bool | IsZero () |
checks if the reward is zero | |
psRewardDataMoney (csString pmoneyType, int pmoneyCount, bool prandom) | |
creates a money reward. | |
Public Attributes | |
int | moneyCount |
relativ amount of money to adjust by if this is 0, a random value is used | |
csString | moneyType |
name of the money type to award (circles, hexas, ...) | |
bool | random |
whether the amount should be randomized or fix |
RewardDataMoney holds money reward data.
Definition at line 204 of file adminmanager.h.
psRewardDataMoney::psRewardDataMoney | ( | csString | pmoneyType, |
int | pmoneyCount, | ||
bool | prandom | ||
) |
creates a money reward.
pmoneyType | string containing trias,hexas,octas, ... |
pmoneyCount | amount of the money |
prandom | whether this should be randomized (true) or not (false) |
virtual bool psRewardDataMoney::IsZero | ( | ) | [virtual] |
checks if the reward is zero
Reimplemented from psRewardData.
relativ amount of money to adjust by if this is 0, a random value is used
Definition at line 211 of file adminmanager.h.
csString psRewardDataMoney::moneyType |
name of the money type to award (circles, hexas, ...)
Definition at line 207 of file adminmanager.h.
whether the amount should be randomized or fix
Definition at line 212 of file adminmanager.h.