Planeshift
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This class holds the master list of all trade patterns possible in the game. More...
#include <pstrade.h>
Public Member Functions | |
uint32 | GetDesignItemId () const |
uint32 | GetGroupPatternId () const |
uint32 | GetId () const |
float | GetKFactor () const |
const char * | GetPatternString () const |
bool | Load (iResultRow &row) |
psTradePatterns () | |
~psTradePatterns () | |
Protected Attributes | |
uint32 | designItemId |
uint32 | groupPatternId |
uint32 | id |
float | KFactor |
csString | patternName |
This class holds the master list of all trade patterns possible in the game.
psTradePatterns::psTradePatterns | ( | ) |
psTradePatterns::~psTradePatterns | ( | ) |
uint32 psTradePatterns::GetDesignItemId | ( | ) | const [inline] |
uint32 psTradePatterns::GetGroupPatternId | ( | ) | const [inline] |
const char* psTradePatterns::GetPatternString | ( | ) | const [inline] |
bool psTradePatterns::Load | ( | iResultRow & | row | ) |
uint32 psTradePatterns::designItemId [protected] |
uint32 psTradePatterns::groupPatternId [protected] |
uint32 psTradePatterns::id [protected] |
float psTradePatterns::KFactor [protected] |
csString psTradePatterns::patternName [protected] |