Planeshift
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#include <csutil/parray.h>
#include <csutil/ref.h>
#include <csutil/cscolor.h>
#include <csutil/weakref.h>
#include <iengine/portal.h>
#include "net/cmdbase.h"
Go to the source code of this file.
Classes | |
struct | LightingList |
struct | LightingSetting |
class | ModeHandler |
This class handles mode messages from the server, specifying "normal", or "combat" or "death", or whatever. More... | |
class | psPortalCallback |
Begin of classes. More... | |
struct | WeatherPortal |
Holds the weather meshes and connected portal. More... | |
Enumerations | |
enum | TimeOfDay { TIME_ANY, TIME_NIGHT, TIME_MORNING, TIME_AFTERNOON, TIME_EVENING } |
enum TimeOfDay |
Definition at line 55 of file modehandler.h.