Planeshift
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#include <csutil/csstring.h>
#include <idal.h>
#include "util/scriptvar.h"
#include "util/gameevent.h"
#include "psskills.h"
#include "psitemstats.h"
#include "deleteobjcallback.h"
Go to the source code of this file.
Classes | |
class | psSpell |
Represents a spell. More... | |
class | psSpellCastGameEvent |
This event actually triggers a spell, after the casting wait time. More... | |
struct | psSpellCost |
struct | psWay |
Typedefs | |
typedef csArray< psItemStats * > | glyphList_t |