Planeshift

serverconsole.h

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00001 /*
00002  * serverconsole.h - author: Matze Braun <[email protected]>
00003  *
00004  * Copyright (C) 2001 Atomic Blue ([email protected], http://www.atomicblue.org) 
00005  *
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation (version 2 of the License)
00010  * This program is distributed in the hope that it will be useful,
00011  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  * GNU General Public License for more details.
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software
00016  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
00017  *
00018  */
00019 #ifndef __SERVERCONSOLE_H__
00020 #define __SERVERCONSOLE_H__
00021 
00022 #include <csutil/threading/thread.h>
00023 #include "util/consoleout.h"
00024 #include "util/gameevent.h"
00025 
00026 #ifdef    USE_ANSI_ESCAPE
00027 #define COL_NORMAL  "\033[m\017"
00028 #define COL_RED        "\033[31m" 
00029 #define COL_BLUE    "\033[34m"
00030 #define COL_YELLOW  "\033[33m"
00031 #define    COL_CYAN    "\033[36m"
00032 #define COL_GREEN   "\033[32m"
00033 #else
00034 #define COL_NORMAL  ""
00035 #define COL_RED        ""
00036 #define COL_BLUE    ""
00037 #define COL_CYAN    ""
00038 #define COL_GREEN   ""
00039 #define COL_YELLOW  ""
00040 #endif
00041 
00042 struct COMMAND;
00043 
00044 const COMMAND *find_command(const char *name);
00045 int execute_line(const char *line,csString *buffer);
00046 
00047 struct iObjectRegistry;
00048 
00057 class iCommandCatcher
00058 {
00059 public:
00060     virtual void CatchCommand(const char *cmd) = 0;
00061     virtual ~iCommandCatcher() {}
00062 };
00063 
00067 class ServerConsole : public ConsoleOut, public CS::Threading::Runnable
00068 {
00069 public:
00070     ServerConsole(iObjectRegistry *oreg, const char *appname, const char *prompt);
00071     ~ServerConsole();
00072 
00081     static void ExecuteScript(const char* script);
00082 
00087     void Run();
00088 
00095     void MainLoop();
00096 
00097     void SetCommandCatcher(iCommandCatcher *cmdcatch)
00098     {
00099         cmdcatcher = cmdcatch;
00100     }
00101 
00103     static const char *prompt;
00104 
00105 protected:
00107     const char *appname;
00108 
00110     csRef<CS::Threading::Thread> thread;
00111 
00113     bool stop;
00114 
00116     iCommandCatcher *cmdcatcher;
00117 
00118     iObjectRegistry *objreg;
00119 };
00120 
00121 // Allows the console commands to be thread-safe by inserting them into the main event queue
00122 class psServerConsoleCommand : public psGameEvent
00123 {
00124     csString command;
00125 
00126 public:
00127     // 0 offset for highest priority in the game event queue
00128     psServerConsoleCommand(const char* command) : psGameEvent(0, 0, "psServerStatusRunEvent"), command(command) {};
00129     void Trigger()
00130     {
00131         execute_line(command,NULL);
00132         CPrintf (CON_CMDOUTPUT, COL_BLUE "%s: " COL_NORMAL, ServerConsole::prompt);
00133     };
00134     virtual csString ToString() const
00135     {
00136         return command;
00137     }
00138 };
00139 
00142 #endif
00143