Planeshift
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Structure to hold player data. More...
#include <minigamemanager.h>
Public Attributes | |
int | blackOrWhite |
identifies colour pieces for player TODO this is temp | |
int | idleCounter |
Idle counter for the player with black pieces. | |
MinigamePlayer * | nextMover |
point to next player to move | |
uint32_t | playerID |
const char * | playerName |
Structure to hold player data.
Definition at line 58 of file minigamemanager.h.
identifies colour pieces for player TODO this is temp
Definition at line 70 of file minigamemanager.h.
Idle counter for the player with black pieces.
Definition at line 64 of file minigamemanager.h.
point to next player to move
Definition at line 67 of file minigamemanager.h.
uint32_t MinigamePlayer::playerID |
Definition at line 60 of file minigamemanager.h.
const char* MinigamePlayer::playerName |
Definition at line 61 of file minigamemanager.h.