Planeshift
Public Attributes

MinigamePlayer Struct Reference

Structure to hold player data. More...

#include <minigamemanager.h>

List of all members.

Public Attributes

int blackOrWhite
 identifies colour pieces for player TODO this is temp
int idleCounter
 Idle counter for the player with black pieces.
MinigamePlayernextMover
 point to next player to move
uint32_t playerID
const char * playerName

Detailed Description

Structure to hold player data.

Definition at line 58 of file minigamemanager.h.


Member Data Documentation

identifies colour pieces for player TODO this is temp

Definition at line 70 of file minigamemanager.h.

Idle counter for the player with black pieces.

Definition at line 64 of file minigamemanager.h.

point to next player to move

Definition at line 67 of file minigamemanager.h.

Definition at line 60 of file minigamemanager.h.

Definition at line 61 of file minigamemanager.h.


The documentation for this struct was generated from the following file: