Planeshift
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Classes | |
class | AttackerHistory |
A record in a gemActor's attacker history. More... | |
class | DamageHistory |
An AttackerHistory entry for a regular, one-time damaging attack. More... | |
class | DOTHistory |
An AttackerHistory entry for a DOT (damage over time) attack. More... | |
class | Exchange |
A basic exchange. More... | |
class | ExchangeManager |
class | ExchangingCharacter |
ExchangingCharacter holds relevant information about character that is participating in exchange of items with another character. More... | |
class | FrozenBuffable |
class | gemActionLocation |
class | gemActiveObject |
Any PS Object with which a player may have interaction (i.e. More... | |
class | gemActor |
Any semi-autonomous object, either a player or an NPC. More... | |
class | gemContainer |
gemContainers are the public containers in the world for crafting, like forges or ovens. More... | |
class | gemItem |
class | gemMesh |
This is a helper class that defines a mesh on the server. More... | |
class | gemNPC |
class | gemObject |
A gemObject is any solid, graphical object visible in PS with normal physics and normal collision detection. More... | |
class | gemPet |
class | GEMSupervisor |
This class holds the refs to the core factories, etc in CEL. More... | |
class | GMEventManager |
GameMaster Events manager class. More... | |
class | GuildManager |
class | GuildNotifySubscription |
Information about client that asked us to tell him when some guild data change. More... | |
struct | LootEntry |
This class holds one loot possibility for a killed npc. More... | |
class | LootEntrySet |
This class stores an array of LootEntry and calculates required loot on a newly dead mob. More... | |
struct | LootModifier |
This class holds one loot modifier The lootRandomizer contions arrays of these. More... | |
class | LootRandomizer |
This class stores an array of LootModifiers and randomizes loot stats. More... | |
class | MessageManager< SubClass > |
Provides a manager to facilitate subscriptions. More... | |
class | MessageManagerBase |
Base server-side class for subscriptions. More... | |
class | MiniGameManager |
Handles minigame sessions. More... | |
struct | MinigamePlayer |
Structure to hold player data. More... | |
class | NetManager |
This is the network thread handling packets sending/receiving to/from network other threads can register a message queue and the network thread will sort messages for them and put them in their queue. More... | |
class | PlayerToNPCExchange |
class | PlayerToPlayerExchange |
class | ProgressionManager |
class | psDespawnGameEvent |
When an NPC or mob is killed in the spawn manager, its respawn event is immediately created and added to the schedule to be triggered at the appropriate time. More... | |
class | psGEMEvent |
This class automatically implements timed events which depend on the existence and validity of a gemObject of any kind. More... | |
class | psGemServerMeshAttach |
Helper class to attach a PlaneShift gem object to a particular mesh. More... | |
class | psItemSpawnEvent |
class | psMarriageManager |
This class manages all marriage related stuff. More... | |
class | psMiniGameSession |
Implements one minigame session. More... | |
class | psRespawnGameEvent |
When an NPC or mob is killed in the spawn manager, its respawn event is immediately created and added to the schedule to be triggered at the appropriate time. More... | |
class | psResurrectEvent |
class | psServer |
The main server class. More... | |
class | SpawnManager |
This class is periodically called by the engine to ensure that monsters (and other NPCs) are respawned appropriately. More... | |
class | SpawnRange |
This class is used to store respawn ranges for NPCs. More... | |
class | SpawnRule |
This class is used to store respawn rules for NPCs. More... | |
struct | ValueModifier |
This structure contains the parsed data from Attributes recarding script variables. More... | |
Defines | |
#define | BUFF_INDICATOR "+" |
#define | DEBUFF_INDICATOR "-" |
#define | EVAL_LOCKOUT_TIME 24*60*60*1000 |
how much time the player should be allowed to evalute an event (24 hours here) | |
#define | MAX_EVENT_NAME_LENGTH 40 |
#define | MAX_PLAYERS_PER_EVENT 100 |
#define | MAX_REGISTER_RANGE 100.0 |
#define | NO_RANGE -1.0 |
#define | NO_VALIDATION 0x00 |
These flags define the tests that are centrally done before subclasses get the message. | |
#define | REQUIRE_ACTOR 0x08 |
#define | REQUIRE_ALIVE 0x10 |
#define | REQUIRE_ALREADY_READY_CLIENT 0x04 |
#define | REQUIRE_ANY_CLIENT 0x01 |
#define | REQUIRE_READY_CLIENT 0x02 |
#define | REQUIRE_TARGET 0x20 |
#define | REQUIRE_TARGETACTOR 0x40 |
#define | REQUIRE_TARGETNPC 0x80 |
#define | SUPPORT_GM_LEVEL GM_LEVEL_4 |
#define | UNDEFINED_GMID 0 |
#define | UNSTICK_TIME 15000 |
Enumerations | |
enum | GMEventStatus { EMPTY = 0, RUNNING, COMPLETED } |
enum | MinigameStyle { MG_GAME, MG_PUZZLE } |
enum | RangeSpecifier { ALL, IN_RANGE, INDIVIDUAL } |
Functions | |
void | handleGroupLootItem (psItem *item, gemActor *obj, Client *client, CacheManager *cacheManager, GEMSupervisor *gem, uint8_t lootAction=0) |
Handles looting of an item, whether there is a group or not. |
Copyright (C) 2006 Atomic Blue ([email protected], http://www.atomicblue.org)
This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation (version 2 of the License) This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
Manages Game Master events for players.
#define EVAL_LOCKOUT_TIME 24*60*60*1000 |
how much time the player should be allowed to evalute an event (24 hours here)
Definition at line 44 of file gmeventmanager.h.
#define MAX_EVENT_NAME_LENGTH 40 |
Definition at line 42 of file gmeventmanager.h.
#define MAX_PLAYERS_PER_EVENT 100 |
Definition at line 41 of file gmeventmanager.h.
#define MAX_REGISTER_RANGE 100.0 |
Definition at line 43 of file gmeventmanager.h.
#define NO_RANGE -1.0 |
Definition at line 60 of file gmeventmanager.h.
#define NO_VALIDATION 0x00 |
These flags define the tests that are centrally done before subclasses get the message.
Definition at line 50 of file msgmanager.h.
#define REQUIRE_ACTOR 0x08 |
Definition at line 54 of file msgmanager.h.
#define REQUIRE_ALIVE 0x10 |
Definition at line 55 of file msgmanager.h.
#define REQUIRE_ALREADY_READY_CLIENT 0x04 |
Definition at line 53 of file msgmanager.h.
#define REQUIRE_ANY_CLIENT 0x01 |
Definition at line 51 of file msgmanager.h.
#define REQUIRE_READY_CLIENT 0x02 |
Definition at line 52 of file msgmanager.h.
#define REQUIRE_TARGET 0x20 |
Definition at line 56 of file msgmanager.h.
#define REQUIRE_TARGETACTOR 0x40 |
Definition at line 57 of file msgmanager.h.
#define REQUIRE_TARGETNPC 0x80 |
Definition at line 58 of file msgmanager.h.
#define SUPPORT_GM_LEVEL GM_LEVEL_4 |
Definition at line 48 of file gmeventmanager.h.
#define UNDEFINED_GMID 0 |
Definition at line 46 of file gmeventmanager.h.
enum GMEventStatus |
Definition at line 53 of file gmeventmanager.h.
enum MinigameStyle |
Definition at line 49 of file minigamemanager.h.
enum RangeSpecifier |
Definition at line 62 of file gmeventmanager.h.
void handleGroupLootItem | ( | psItem * | item, |
gemActor * | obj, | ||
Client * | client, | ||
CacheManager * | cacheManager, | ||
GEMSupervisor * | gem, | ||
uint8_t | lootAction = 0 |
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) |
Handles looting of an item, whether there is a group or not.
item | The item to loot (at best returned from RemoveLootItem) |
obj | The actor to loot the item from |
client | The client which is looting |
cacheManager | The CacheManager to use for the PendingLootPrompt |
gem | The GEMSupervisor to use for the PendingLootPrompt |
lootAction | Either 0 for LOOT_SELF or 1 for LOOT_ROLL |