TrinityCore
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#include "G3D/platform.h"
#include "G3D/Array.h"
#include "G3D/Set.h"
#include "G3D/ParseError.h"
#include <string>
#include <queue>
#include <ctype.h>
#include <stdio.h>
Go to the source code of this file.
Classes | |
class | G3D::Token |
class | G3D::TextInput |
A simple tokenizer for parsing text files. More... | |
class | G3D::TextInput::Settings |
class | G3D::TextInput::TokenException |
class | G3D::TextInput::BadMSVCSpecial |
class | G3D::TextInput::WrongTokenType |
class | G3D::TextInput::WrongSymbol |
class | G3D::TextInput::WrongString |
Namespaces | |
G3D | |
Functions | |
void | G3D::deserialize (bool &b, TextInput &ti) |
void | G3D::deserialize (int &b, TextInput &ti) |
void | G3D::deserialize (uint8 &b, TextInput &ti) |
void | G3D::deserialize (double &b, TextInput &ti) |
void | G3D::deserialize (float &b, TextInput &ti) |
void | G3D::deserialize (std::string &b, TextInput &ti) |
Simple text lexer/tokenizer.
Morgan McGuire, http://graphics.cs.williams.edu
[Based] on a lexer written by Aaron Orenstein.
2002-11-27 2013-03-25
Copyright 2000-2013, Morgan McGuire. All rights reserved.