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TrinityCore
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#include "G3D/platform.h"#include "G3D/Array.h"#include "G3D/Set.h"#include "G3D/ParseError.h"#include <string>#include <queue>#include <ctype.h>#include <stdio.h>
Include dependency graph for TextInput.h:
This graph shows which files directly or indirectly include this file:Go to the source code of this file.
Classes | |
| class | G3D::Token |
| class | G3D::TextInput |
| A simple tokenizer for parsing text files. More... | |
| class | G3D::TextInput::Settings |
| class | G3D::TextInput::TokenException |
| class | G3D::TextInput::BadMSVCSpecial |
| class | G3D::TextInput::WrongTokenType |
| class | G3D::TextInput::WrongSymbol |
| class | G3D::TextInput::WrongString |
Namespaces | |
| G3D | |
Functions | |
| void | G3D::deserialize (bool &b, TextInput &ti) |
| void | G3D::deserialize (int &b, TextInput &ti) |
| void | G3D::deserialize (uint8 &b, TextInput &ti) |
| void | G3D::deserialize (double &b, TextInput &ti) |
| void | G3D::deserialize (float &b, TextInput &ti) |
| void | G3D::deserialize (std::string &b, TextInput &ti) |
Simple text lexer/tokenizer.
Morgan McGuire, http://graphics.cs.williams.edu
[Based] on a lexer written by Aaron Orenstein.
2002-11-27 2013-03-25
Copyright 2000-2013, Morgan McGuire. All rights reserved.
1.8.8