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boss_warchief_kargath_bladefist::boss_warchief_kargath_bladefistAI Struct Reference

Public Member Functions

 boss_warchief_kargath_bladefistAI (Creature *creature)
 
void Initialize ()
 
void DoAction (int32 action) override
 
void Reset () override
 
void JustDied (Unit *) override
 
void EnterCombat (Unit *) override
 
void JustSummoned (Creature *summon) override
 
void KilledUnit (Unit *victim) override
 
void MovementInform (uint32 type, uint32 id) override
 
void removeAdds ()
 
void SpawnAssassin ()
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

GuidVector adds
 
GuidVector assassins
 
uint32 Charge_timer
 
uint32 Blade_Dance_Timer
 
uint32 Summon_Assistant_Timer
 
uint32 resetcheck_timer
 
uint32 Wait_Timer
 
uint32 Assassins_Timer
 
uint32 summoned
 
uint32 target_num
 
bool InBlade
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_warchief_kargath_bladefist::boss_warchief_kargath_bladefistAI::boss_warchief_kargath_bladefistAI ( Creature creature)
inline
71  : BossAI(creature, DATA_KARGATH)
72  {
73  Initialize();
74  target_num = 0;
75  }
uint32 target_num
Definition: boss_warchief_kargath_bladefist.cpp:336
Definition: shattered_halls.h:31
void Initialize()
Definition: boss_warchief_kargath_bladefist.cpp:77
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

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Member Function Documentation

void boss_warchief_kargath_bladefist::boss_warchief_kargath_bladefistAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

91  {
92  if (action == ACTION_EXECUTIONER_TAUNT)
93  {
95  {
96  case ALLIANCE:
98  break;
99  case HORDE:
101  break;
102  default:
103  break;
104  }
105  }
106  }
Definition: boss_warchief_kargath_bladefist.cpp:40
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Definition: forge_of_souls.h:33
Definition: SharedDefines.h:1000
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: SharedDefines.h:999
Definition: boss_warchief_kargath_bladefist.cpp:41
Definition: shattered_halls.h:88
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_warchief_kargath_bladefist::boss_warchief_kargath_bladefistAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

126  {
127  Talk(SAY_AGGRO);
128  }
Definition: boss_warchief_kargath_bladefist.cpp:36
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_warchief_kargath_bladefist::boss_warchief_kargath_bladefistAI::Initialize ( void  )
inline
78  {
79  summoned = 2;
80  InBlade = false;
81  Wait_Timer = 0;
82 
83  Charge_timer = 0;
84  Blade_Dance_Timer = 45000;
85  Summon_Assistant_Timer = 30000;
86  Assassins_Timer = 5000;
87  resetcheck_timer = 5000;
88  }
uint32 resetcheck_timer
Definition: boss_warchief_kargath_bladefist.cpp:332
uint32 summoned
Definition: boss_warchief_kargath_bladefist.cpp:335
uint32 Blade_Dance_Timer
Definition: boss_warchief_kargath_bladefist.cpp:330
uint32 Summon_Assistant_Timer
Definition: boss_warchief_kargath_bladefist.cpp:331
uint32 Wait_Timer
Definition: boss_warchief_kargath_bladefist.cpp:333
bool InBlade
Definition: boss_warchief_kargath_bladefist.cpp:337
uint32 Charge_timer
Definition: boss_warchief_kargath_bladefist.cpp:329
uint32 Assassins_Timer
Definition: boss_warchief_kargath_bladefist.cpp:334

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void boss_warchief_kargath_bladefist::boss_warchief_kargath_bladefistAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

119  {
120  _JustDied();
121  Talk(SAY_DEATH);
122  removeAdds();
123  }
void removeAdds()
Definition: boss_warchief_kargath_bladefist.cpp:173
void _JustDied()
Definition: ScriptedCreature.cpp:471
Definition: boss_warchief_kargath_bladefist.cpp:38
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_warchief_kargath_bladefist::boss_warchief_kargath_bladefistAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from BossAI.

131  {
132  switch (summon->GetEntry())
133  {
134  case NPC_HEARTHEN_GUARD:
136  case NPC_REAVER_GUARD:
138  adds.push_back(summon->GetGUID());
139  break;
141  assassins.push_back(summon->GetGUID());
142  break;
143  }
144  }
Definition: boss_warchief_kargath_bladefist.cpp:54
GuidVector assassins
Definition: boss_warchief_kargath_bladefist.cpp:328
Definition: boss_warchief_kargath_bladefist.cpp:53
Definition: UnitAI.h:35
CreatureAI * AI() const
Definition: Creature.h:525
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
GuidVector adds
Definition: boss_warchief_kargath_bladefist.cpp:327
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: boss_warchief_kargath_bladefist.cpp:52
Definition: boss_warchief_kargath_bladefist.cpp:55
uint32 GetEntry() const
Definition: Object.h:107
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29

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void boss_warchief_kargath_bladefist::boss_warchief_kargath_bladefistAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from ScriptedAI.

147  {
148  if (victim->GetTypeId() == TYPEID_PLAYER)
149  {
150  Talk(SAY_SLAY);
151  }
152  }
Definition: boss_warchief_kargath_bladefist.cpp:37
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33

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void boss_warchief_kargath_bladefist::boss_warchief_kargath_bladefistAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

155  {
156  if (InBlade)
157  {
158  if (type != POINT_MOTION_TYPE)
159  return;
160 
161  if (id != 1)
162  return;
163 
164  if (target_num > 0) // to prevent loops
165  {
166  Wait_Timer = 1;
167  DoCast(me, SPELL_BLADE_DANCE, true);
168  target_num--;
169  }
170  }
171  }
uint32 target_num
Definition: boss_warchief_kargath_bladefist.cpp:336
Creature *const me
Definition: CreatureAI.h:71
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
uint32 Wait_Timer
Definition: boss_warchief_kargath_bladefist.cpp:333
bool InBlade
Definition: boss_warchief_kargath_bladefist.cpp:337
Definition: boss_warchief_kargath_bladefist.cpp:46
Definition: MotionMaster.h:46

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void boss_warchief_kargath_bladefist::boss_warchief_kargath_bladefistAI::removeAdds ( )
inline
174  {
175  for (GuidVector::const_iterator itr = adds.begin(); itr!= adds.end(); ++itr)
176  {
177  Creature* creature = ObjectAccessor::GetCreature(*me, *itr);
178  if (creature && creature->IsAlive())
179  {
180  creature->GetMotionMaster()->Clear(true);
181  me->DealDamage(creature, creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
182  creature->RemoveCorpse();
183  }
184  }
185  adds.clear();
186 
187  for (GuidVector::const_iterator itr = assassins.begin(); itr!= assassins.end(); ++itr)
188  {
189  Creature* creature = ObjectAccessor::GetCreature(*me, *itr);
190  if (creature && creature->IsAlive())
191  {
192  creature->GetMotionMaster()->Clear(true);
193  me->DealDamage(creature, creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
194  creature->RemoveCorpse();
195  }
196  }
197  assassins.clear();
198  }
void Clear(bool reset=true)
Definition: MotionMaster.h:138
GuidVector assassins
Definition: boss_warchief_kargath_bladefist.cpp:328
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
arena_t NULL
Definition: jemalloc_internal.h:624
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
Definition: SharedDefines.h:288
bool IsAlive() const
Definition: Unit.h:1692
GuidVector adds
Definition: boss_warchief_kargath_bladefist.cpp:327
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void RemoveCorpse(bool setSpawnTime=true)
Definition: Creature.cpp:280
Definition: Unit.h:662
uint32 GetHealth() const
Definition: Unit.h:1426
uint32 DealDamage(Unit *victim, uint32 damage, CleanDamage const *cleanDamage=NULL, DamageEffectType damagetype=DIRECT_DAMAGE, SpellSchoolMask damageSchoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *spellProto=NULL, bool durabilityLoss=true)
Definition: Unit.cpp:613

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void boss_warchief_kargath_bladefist::boss_warchief_kargath_bladefistAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

109  {
110  removeAdds();
111  _Reset();
112  me->SetSpeed(MOVE_RUN, 2);
113  me->SetWalk(false);
114 
115  Initialize();
116  }
void removeAdds()
Definition: boss_warchief_kargath_bladefist.cpp:173
Creature *const me
Definition: CreatureAI.h:71
void Initialize()
Definition: boss_warchief_kargath_bladefist.cpp:77
void _Reset()
Definition: ScriptedCreature.cpp:457
Definition: Unit.h:600
bool SetWalk(bool enable)
Definition: Unit.cpp:15800
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:10531

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void boss_warchief_kargath_bladefist::boss_warchief_kargath_bladefistAI::SpawnAssassin ( )
inline
200  {
205  }
float AssassEntrance[3]
Definition: boss_warchief_kargath_bladefist.cpp:60
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_warchief_kargath_bladefist.cpp:52
float AssassExit[3]
Definition: boss_warchief_kargath_bladefist.cpp:61
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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void boss_warchief_kargath_bladefist::boss_warchief_kargath_bladefistAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

208  {
209  //Return since we have no target
210  if (!UpdateVictim())
211  return;
212 
213  if (Assassins_Timer)
214  {
215  if (Assassins_Timer <= diff)
216  {
217  SpawnAssassin();
218  Assassins_Timer = 0;
219  }
220  else
221  Assassins_Timer -= diff;
222  }
223 
224  if (InBlade)
225  {
226  if (Wait_Timer)
227  {
228  if (Wait_Timer <= diff)
229  {
230  if (target_num <= 0)
231  {
232  // stop bladedance
233  InBlade = false;
234  me->SetSpeed(MOVE_RUN, 2);
236  Blade_Dance_Timer = 30000;
237  Wait_Timer = 0;
238  if (IsHeroic())
239  Charge_timer = 5000;
240  }
241  else
242  {
243  //move in bladedance
244  float x, y, randx, randy;
245  randx = 0.0f + rand32() % 40;
246  randy = 0.0f + rand32() % 40;
247  x = 210+ randx;
248  y = -60- randy;
249  me->GetMotionMaster()->MovePoint(1, x, y, me->GetPositionZ());
250  Wait_Timer = 0;
251  }
252  }
253  else
254  Wait_Timer -= diff;
255  }
256  }
257  else
258  {
259  if (Blade_Dance_Timer)
260  {
261  if (Blade_Dance_Timer <= diff)
262  {
264  Wait_Timer = 1;
265  InBlade = true;
266  Blade_Dance_Timer = 0;
267  me->SetSpeed(MOVE_RUN, 4);
268  return;
269  }
270  else
271  Blade_Dance_Timer -= diff;
272  }
273 
274  if (Charge_timer)
275  {
276  if (Charge_timer <= diff)
277  {
279  Charge_timer = 0;
280  }
281  else
282  Charge_timer -= diff;
283  }
284 
285  if (Summon_Assistant_Timer <= diff)
286  {
287  for (uint8 i = 0; i < summoned; ++i)
288  {
289  switch (urand(0, 2))
290  {
291  case 0:
293  break;
294  case 1:
296  break;
297  case 2:
299  break;
300  }
301  }
302  if (urand(0, 9) < 2)
303  ++summoned;
304  Summon_Assistant_Timer = urand(25000, 35000);
305  }
306  else
307  Summon_Assistant_Timer -= diff;
308 
310  }
311 
312  if (resetcheck_timer <= diff)
313  {
314  uint32 tempx = uint32(me->GetPositionX());
315  if (tempx > 255 || tempx < 205)
316  {
317  EnterEvadeMode();
318  return;
319  }
320  resetcheck_timer = 5000;
321  }
322  else
323  resetcheck_timer -= diff;
324  }
uint32 resetcheck_timer
Definition: boss_warchief_kargath_bladefist.cpp:332
Definition: boss_warchief_kargath_bladefist.cpp:54
uint32 summoned
Definition: boss_warchief_kargath_bladefist.cpp:335
bool UpdateVictim()
Definition: CreatureAI.cpp:233
uint32 target_num
Definition: boss_warchief_kargath_bladefist.cpp:336
Definition: boss_warchief_kargath_bladefist.cpp:47
void MoveChase(Unit *target, float dist=0.0f, float angle=0.0f)
Definition: MotionMaster.cpp:241
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition: CreatureAI.cpp:168
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
bool IsHeroic() const
Definition: ScriptedCreature.h:268
uint32 Blade_Dance_Timer
Definition: boss_warchief_kargath_bladefist.cpp:330
Definition: boss_warchief_kargath_bladefist.cpp:53
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
float AddsEntrance[3]
Definition: boss_warchief_kargath_bladefist.cpp:62
Definition: UnitAI.h:35
#define TARGET_NUM
Definition: boss_warchief_kargath_bladefist.cpp:58
Unit * GetVictim() const
Definition: Unit.h:1379
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
float GetPositionZ() const
Definition: Position.h:106
uint32_t uint32
Definition: Define.h:150
G3D::int16 y
Definition: Vector2int16.h:38
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
uint32 Summon_Assistant_Timer
Definition: boss_warchief_kargath_bladefist.cpp:331
uint32 Wait_Timer
Definition: boss_warchief_kargath_bladefist.cpp:333
Definition: Unit.h:600
bool InBlade
Definition: boss_warchief_kargath_bladefist.cpp:337
uint32 rand32()
Definition: Random.cpp:64
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
uint8_t uint8
Definition: Define.h:152
Definition: boss_warchief_kargath_bladefist.cpp:55
void SetSpeed(UnitMoveType mtype, float rate, bool forced=false)
Definition: Unit.cpp:10531
uint32_t uint32
Definition: g3dmath.h:168
G3D::int16 x
Definition: Vector2int16.h:37
float GetPositionX() const
Definition: Position.h:104
void SpawnAssassin()
Definition: boss_warchief_kargath_bladefist.cpp:199
uint32 Charge_timer
Definition: boss_warchief_kargath_bladefist.cpp:329
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346
uint32 Assassins_Timer
Definition: boss_warchief_kargath_bladefist.cpp:334

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Member Data Documentation

GuidVector boss_warchief_kargath_bladefist::boss_warchief_kargath_bladefistAI::adds
private
GuidVector boss_warchief_kargath_bladefist::boss_warchief_kargath_bladefistAI::assassins
private
uint32 boss_warchief_kargath_bladefist::boss_warchief_kargath_bladefistAI::Assassins_Timer
private
uint32 boss_warchief_kargath_bladefist::boss_warchief_kargath_bladefistAI::Blade_Dance_Timer
private
uint32 boss_warchief_kargath_bladefist::boss_warchief_kargath_bladefistAI::Charge_timer
private
bool boss_warchief_kargath_bladefist::boss_warchief_kargath_bladefistAI::InBlade
private
uint32 boss_warchief_kargath_bladefist::boss_warchief_kargath_bladefistAI::resetcheck_timer
private
uint32 boss_warchief_kargath_bladefist::boss_warchief_kargath_bladefistAI::Summon_Assistant_Timer
private
uint32 boss_warchief_kargath_bladefist::boss_warchief_kargath_bladefistAI::summoned
private
uint32 boss_warchief_kargath_bladefist::boss_warchief_kargath_bladefistAI::target_num
private
uint32 boss_warchief_kargath_bladefist::boss_warchief_kargath_bladefistAI::Wait_Timer
private

The documentation for this struct was generated from the following file: