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npc_frost_wyrm::npc_frost_wyrmAI Struct Reference

Public Member Functions

 npc_frost_wyrmAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void WaypointReached (uint32 waypointId) override
 
void JustDied (Unit *) override
 
void EnterCombat (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from hyjal_trashAI
 hyjal_trashAI (Creature *creature)
 
void UpdateAI (uint32 diff) override
 
void JustDied (Unit *) override
 
void DamageTaken (Unit *done_by, uint32 &damage) override
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI ()
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true, bool resetWaypointsOnFail=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=NULL, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetRun (bool on=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
virtual bool IsEscorted () const override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance () const
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack () const
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID () const
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

bool go
 
uint32 FrostBreathTimer
 
uint32 MoveTimer
 
- Public Attributes inherited from hyjal_trashAI
InstanceScriptinstance
 
bool IsEvent
 
uint32 Delay
 
uint32 LastOverronPos
 
bool IsOverrun
 
bool SetupOverrun
 
uint32 OverrunType
 
uint8 faction
 
bool useFlyPath
 
uint32 damageTaken
 
float DummyTarget [3]
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_frost_wyrm::npc_frost_wyrmAI::npc_frost_wyrmAI ( Creature creature)
inline
1132  : hyjal_trashAI(creature)
1133  {
1134  Initialize();
1135  instance = creature->GetInstanceScript();
1136  go = false;
1137  }
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
hyjal_trashAI(Creature *creature)
Definition: hyjal_trash.cpp:176
void Initialize()
Definition: hyjal_trash.cpp:1139
bool go
Definition: hyjal_trash.cpp:1145
InstanceScript * instance
Definition: hyjal_trash.h:35

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Member Function Documentation

void npc_frost_wyrm::npc_frost_wyrmAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1180 { }
void npc_frost_wyrm::npc_frost_wyrmAI::Initialize ( void  )
inline
1140  {
1141  FrostBreathTimer = 5000;
1142  MoveTimer = 0;
1143  }
uint32 FrostBreathTimer
Definition: hyjal_trash.cpp:1146
uint32 MoveTimer
Definition: hyjal_trash.cpp:1147

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void npc_frost_wyrm::npc_frost_wyrmAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from npc_escortAI.

1169  {
1170  if (IsEvent)
1171  instance->SetData(DATA_TRASH, 0);//signal trash is dead
1172 
1173  float x, y, z;
1174  me->GetPosition(x, y, z);
1175  z = me->GetMap()->GetHeight(me->GetPhaseMask(), x, y, z);
1176  me->GetMotionMaster()->MovePoint(0, x, y, z);
1177  me->SetPosition(x, y, z, 0);
1178  }
Map * GetMap() const
Definition: Object.h:543
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
float GetHeight(float x, float y, float z, bool checkVMap=true, float maxSearchDist=DEFAULT_HEIGHT_SEARCH) const
Definition: Map.cpp:2314
Definition: hyjal.h:41
void SetPosition(float x, float y, float z, float o)
Definition: Creature.cpp:2537
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
uint32 GetPhaseMask() const
Definition: Object.h:461
G3D::int16 z
Definition: Vector3int16.h:46
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
void GetPosition(float &x, float &y) const
Definition: Position.h:109
G3D::int16 y
Definition: Vector2int16.h:38
bool IsEvent
Definition: hyjal_trash.h:36
InstanceScript * instance
Definition: hyjal_trash.h:35
G3D::int16 x
Definition: Vector2int16.h:37

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void npc_frost_wyrm::npc_frost_wyrmAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

1150  {
1151  Initialize();
1152  me->SetDisableGravity(true);
1153  }
bool SetDisableGravity(bool disable, bool packetOnly=false)
Definition: Unit.cpp:15818
Creature *const me
Definition: CreatureAI.h:71
void Initialize()
Definition: hyjal_trash.cpp:1139

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void npc_frost_wyrm::npc_frost_wyrmAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from npc_escortAI.

1183  {
1185 
1186  if (IsEvent || IsOverrun)
1187  {
1188  ENSURE_AI(hyjal_trashAI, me->AI())->SetCanAttack(false);
1189  npc_escortAI::UpdateAI(diff);
1190  }
1191 
1192  if (IsEvent)
1193  {
1194  if (!go)
1195  {
1196  go = true;
1197  if (!useFlyPath)
1198  {
1199  for (uint8 i = 0; i < 3; ++i)
1200  AddWaypoint(i, FrostWyrmWPs[i][0], FrostWyrmWPs[i][1], FrostWyrmWPs[i][2]);
1201  Start(false, true);
1202  SetDespawnAtEnd(false);
1203  }
1204  else
1205  {//fly path FlyPathWPs
1206  for (uint8 i = 0; i < 3; ++i)
1207  AddWaypoint(i, FlyPathWPs[i][0]+irand(-10, 10), FlyPathWPs[i][1]+irand(-10, 10), FlyPathWPs[i][2]);
1208  Start(false, true);
1209  SetDespawnAtEnd(false);
1210  }
1211  }
1212  }
1213 
1214  if (!UpdateVictim())
1215  return;
1216 
1217  if (!me->IsWithinDist(me->GetVictim(), 25))
1218  {
1219  if (MoveTimer <= diff)
1220  {
1222  MoveTimer = 2000;
1223  } else MoveTimer-=diff;
1224  }
1225 
1226  if (FrostBreathTimer <= diff)
1227  {
1228  if (!me->IsWithinDist(me->GetVictim(), 25))
1229  {
1231  me->StopMoving();
1232  me->GetMotionMaster()->Clear();
1233  FrostBreathTimer = 4000;
1234  }
1235  } else FrostBreathTimer -= diff;
1236  }
void SetCanAttack(bool attack)
Definition: ScriptedEscortAI.h:105
void SetDespawnAtEnd(bool despawn)
Definition: ScriptedEscortAI.h:102
float FlyPathWPs[3][3]
Definition: hyjal_trash.cpp:84
float FrostWyrmWPs[3][3]
Definition: hyjal_trash.cpp:70
bool UpdateVictim()
Definition: CreatureAI.cpp:233
void Clear(bool reset=true)
Definition: MotionMaster.h:138
void Start(bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=NULL, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition: ScriptedEscortAI.cpp:438
void MoveChase(Unit *target, float dist=0.0f, float angle=0.0f)
Definition: MotionMaster.cpp:241
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
bool useFlyPath
Definition: hyjal_trash.h:43
void AddWaypoint(uint32 id, float x, float y, float z, uint32 waitTime=0)
Definition: ScriptedEscortAI.cpp:385
int32 irand(int32 min, int32 max)
Definition: Random.cpp:39
bool IsWithinDist(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1658
Creature *const me
Definition: CreatureAI.h:71
#define ENSURE_AI(a, b)
Definition: ScriptedCreature.h:29
Unit * GetVictim() const
Definition: Unit.h:1379
void UpdateAI(uint32 diff) override
Definition: ScriptedEscortAI.cpp:227
CreatureAI * AI() const
Definition: Creature.h:525
Definition: hyjal_trash.cpp:42
bool IsEvent
Definition: hyjal_trash.h:36
uint32 FrostBreathTimer
Definition: hyjal_trash.cpp:1146
void UpdateAI(uint32 diff) override
Definition: hyjal_trash.cpp:201
bool go
Definition: hyjal_trash.cpp:1145
uint32 MoveTimer
Definition: hyjal_trash.cpp:1147
Definition: hyjal_trash.h:24
uint8_t uint8
Definition: Define.h:152
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
void StopMoving()
-------—End of Pet responses methods-------—
Definition: Unit.cpp:12743
bool IsOverrun
Definition: hyjal_trash.h:39

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void npc_frost_wyrm::npc_frost_wyrmAI::WaypointReached ( uint32  waypointId)
inlineoverridevirtual

Implements npc_escortAI.

1156  {
1157  if (waypointId == 2 && !IsOverrun)
1158  {
1160  if (target && target->IsAlive())
1161  {
1162  me->AddThreat(target, 0.0f);
1163  DoCast(target, SPELL_FROST_BREATH, true);
1164  }
1165  }
1166  }
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
bool IsAlive() const
Definition: Unit.h:1692
Definition: hyjal_trash.cpp:42
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: hyjal.h:39
InstanceScript * instance
Definition: hyjal_trash.h:35
Definition: Unit.h:1305
bool IsOverrun
Definition: hyjal_trash.h:39

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Member Data Documentation

uint32 npc_frost_wyrm::npc_frost_wyrmAI::FrostBreathTimer
bool npc_frost_wyrm::npc_frost_wyrmAI::go
uint32 npc_frost_wyrm::npc_frost_wyrmAI::MoveTimer

The documentation for this struct was generated from the following file: