TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
npc_lake_frog::npc_lake_frogAI Struct Reference

Public Member Functions

 npc_lake_frogAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void UpdateAI (uint32 diff) override
 
void ReceiveEmote (Player *player, uint32 emote) override
 
void sGossipSelect (Player *player, uint32, uint32) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

EventMap _events
 
bool _following
 
bool _runningScript
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_lake_frog::npc_lake_frogAI::npc_lake_frogAI ( Creature *  creature)
inline
678  : ScriptedAI(creature)
679  {
680  Initialize();
681  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: zone_grizzly_hills.cpp:683

+ Here is the call graph for this function:

Member Function Documentation

void npc_lake_frog::npc_lake_frogAI::Initialize ( void  )
inline
684  {
685  _following = false;
686  _runningScript = false;
687  }
bool _runningScript
Definition: zone_grizzly_hills.cpp:773
bool _following
Definition: zone_grizzly_hills.cpp:772

+ Here is the caller graph for this function:

void npc_lake_frog::npc_lake_frogAI::ReceiveEmote ( Player *  player,
uint32  emote 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

736  {
737  if (_following || _runningScript)
738  return;
739 
740  if (emote == TEXT_EMOTE_KISS && me->IsWithinDistInMap(player, 30.0f) && player->HasItemCount(ITEM_WARTS_B_GONE_LIP_BALM, 1, false))
741  {
742  if (!player->HasAura(SPELL_WARTSBGONE_LIP_BALM))
743  player->AddAura(SPELL_WARTS, player);
744  else
745  {
746  DoCast(player, SPELL_FROG_KISS); // Removes SPELL_WARTSBGONE_LIP_BALM
747 
748  if (me->GetEntry() == NPC_LAKE_FROG)
749  {
751  me->GetMotionMaster()->MoveFollow(player, 0.3f, frand(float(M_PI) / 2, float(M_PI) + (float(M_PI) / 2)));
752  _following = true;
753  }
754  else if (me->GetEntry() == NPC_LAKE_FROG_QUEST)
755  {
757  me->SetFacingToObject(player);
758  _runningScript = true;
760  }
761  }
762  }
763  }
void MoveIdle()
Definition: MotionMaster.cpp:185
#define M_PI
Definition: Common.h:163
double frand()
Definition: Vector3.cpp:170
Definition: zone_grizzly_hills.cpp:656
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:14463
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: zone_grizzly_hills.cpp:645
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1663
Definition: zone_grizzly_hills.cpp:646
Creature *const me
Definition: CreatureAI.h:71
void SetFacingToObject(WorldObject const *object)
Definition: Unit.cpp:15787
Definition: SharedDefines.h:2210
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: zone_grizzly_hills.cpp:649
EventMap _events
Definition: zone_grizzly_hills.cpp:771
Definition: zone_grizzly_hills.cpp:651
bool _runningScript
Definition: zone_grizzly_hills.cpp:773
bool _following
Definition: zone_grizzly_hills.cpp:772
uint32 GetEntry() const
Definition: Object.h:107
Definition: zone_grizzly_hills.cpp:664
Definition: zone_grizzly_hills.cpp:653
Definition: zone_grizzly_hills.cpp:652
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE)
Definition: MotionMaster.cpp:265

+ Here is the call graph for this function:

void npc_lake_frog::npc_lake_frogAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

690  {
691  Initialize();
692  if (me->GetEntry() == NPC_LAKE_FROG_QUEST)
694  }
Definition: Unit.h:735
void Initialize()
Definition: zone_grizzly_hills.cpp:683
Definition: zone_grizzly_hills.cpp:646
Creature *const me
Definition: CreatureAI.h:71
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:135
uint32 GetEntry() const
Definition: Object.h:107

+ Here is the call graph for this function:

void npc_lake_frog::npc_lake_frogAI::sGossipSelect ( Player *  player,
uint32  ,
uint32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

766  {
768  }
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: zone_grizzly_hills.cpp:655

+ Here is the call graph for this function:

void npc_lake_frog::npc_lake_frogAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

697  {
698  if (_following)
699  if (!me->HasAura(SPELL_FROG_LOVE))
700  me->DespawnOrUnsummon(1000);
701 
702  _events.Update(diff);
703 
704  while (uint32 eventId = _events.ExecuteEvent())
705  {
706  switch (eventId)
707  {
708  case EVENT_LAKEFROG_1:
712  break;
713  case EVENT_LAKEFROG_2:
716  break;
717  case EVENT_LAKEFROG_3:
720  break;
721  case EVENT_LAKEFROG_4:
724  break;
725  case EVENT_LAKEFROG_5:
727  me->DespawnOrUnsummon(4000);
728  break;
729  default:
730  break;
731  }
732  }
733  }
Definition: zone_grizzly_hills.cpp:658
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
Definition: Unit.h:735
Definition: zone_grizzly_hills.cpp:665
void SetEntry(uint32 entry)
Definition: Object.h:108
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: zone_grizzly_hills.cpp:667
Definition: zone_grizzly_hills.cpp:666
Creature *const me
Definition: CreatureAI.h:71
Definition: zone_grizzly_hills.cpp:647
uint32_t uint32
Definition: Define.h:150
Definition: zone_grizzly_hills.cpp:668
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: zone_grizzly_hills.cpp:654
void Update(uint32 time)
Definition: EventMap.h:54
EventMap _events
Definition: zone_grizzly_hills.cpp:771
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
Definition: UpdateFields.h:135
bool _following
Definition: zone_grizzly_hills.cpp:772
Definition: zone_grizzly_hills.cpp:659
Definition: zone_grizzly_hills.cpp:664
Definition: zone_grizzly_hills.cpp:652

+ Here is the call graph for this function:

Member Data Documentation

EventMap npc_lake_frog::npc_lake_frogAI::_events
private
bool npc_lake_frog::npc_lake_frogAI::_following
private
bool npc_lake_frog::npc_lake_frogAI::_runningScript
private

The documentation for this struct was generated from the following file: