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npc_lake_frog::npc_lake_frogAI Struct Reference

Public Member Functions

 npc_lake_frogAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void UpdateAI (uint32 diff) override
 
void ReceiveEmote (Player *player, uint32 emote) override
 
void sGossipSelect (Player *player, uint32, uint32) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

EventMap _events
 
bool _following
 
bool _runningScript
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_lake_frog::npc_lake_frogAI::npc_lake_frogAI ( Creature creature)
inline
678  : ScriptedAI(creature)
679  {
680  Initialize();
681  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
void Initialize()
Definition: zone_grizzly_hills.cpp:683

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Member Function Documentation

void npc_lake_frog::npc_lake_frogAI::Initialize ( void  )
inline
684  {
685  _following = false;
686  _runningScript = false;
687  }
bool _runningScript
Definition: zone_grizzly_hills.cpp:773
bool _following
Definition: zone_grizzly_hills.cpp:772

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void npc_lake_frog::npc_lake_frogAI::ReceiveEmote ( Player player,
uint32  emote 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

736  {
737  if (_following || _runningScript)
738  return;
739 
740  if (emote == TEXT_EMOTE_KISS && me->IsWithinDistInMap(player, 30.0f) && player->HasItemCount(ITEM_WARTS_B_GONE_LIP_BALM, 1, false))
741  {
742  if (!player->HasAura(SPELL_WARTSBGONE_LIP_BALM))
743  player->AddAura(SPELL_WARTS, player);
744  else
745  {
746  DoCast(player, SPELL_FROG_KISS); // Removes SPELL_WARTSBGONE_LIP_BALM
747 
748  if (me->GetEntry() == NPC_LAKE_FROG)
749  {
751  me->GetMotionMaster()->MoveFollow(player, 0.3f, frand(float(M_PI) / 2, float(M_PI) + (float(M_PI) / 2)));
752  _following = true;
753  }
754  else if (me->GetEntry() == NPC_LAKE_FROG_QUEST)
755  {
757  me->SetFacingToObject(player);
758  _runningScript = true;
760  }
761  }
762  }
763  }
void MoveIdle()
Definition: MotionMaster.cpp:185
#define M_PI
Definition: Common.h:163
double frand()
Definition: Vector3.cpp:170
Definition: zone_grizzly_hills.cpp:656
Aura * AddAura(uint32 spellId, Unit *target)
Definition: Unit.cpp:14463
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: zone_grizzly_hills.cpp:645
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true) const
Definition: Object.cpp:1663
Definition: zone_grizzly_hills.cpp:646
Creature *const me
Definition: CreatureAI.h:71
void SetFacingToObject(WorldObject const *object)
Definition: Unit.cpp:15787
Definition: SharedDefines.h:2210
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: zone_grizzly_hills.cpp:649
EventMap _events
Definition: zone_grizzly_hills.cpp:771
Definition: zone_grizzly_hills.cpp:651
bool _runningScript
Definition: zone_grizzly_hills.cpp:773
bool _following
Definition: zone_grizzly_hills.cpp:772
uint32 GetEntry() const
Definition: Object.h:107
Definition: zone_grizzly_hills.cpp:664
Definition: zone_grizzly_hills.cpp:653
Definition: zone_grizzly_hills.cpp:652
void MoveFollow(Unit *target, float dist, float angle, MovementSlot slot=MOTION_SLOT_ACTIVE)
Definition: MotionMaster.cpp:265

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void npc_lake_frog::npc_lake_frogAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

690  {
691  Initialize();
692  if (me->GetEntry() == NPC_LAKE_FROG_QUEST)
694  }
Definition: Unit.h:735
void Initialize()
Definition: zone_grizzly_hills.cpp:683
Definition: zone_grizzly_hills.cpp:646
Creature *const me
Definition: CreatureAI.h:71
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
Definition: UpdateFields.h:135
uint32 GetEntry() const
Definition: Object.h:107

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void npc_lake_frog::npc_lake_frogAI::sGossipSelect ( Player player,
uint32  ,
uint32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

766  {
768  }
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: zone_grizzly_hills.cpp:655

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void npc_lake_frog::npc_lake_frogAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

697  {
698  if (_following)
699  if (!me->HasAura(SPELL_FROG_LOVE))
700  me->DespawnOrUnsummon(1000);
701 
702  _events.Update(diff);
703 
704  while (uint32 eventId = _events.ExecuteEvent())
705  {
706  switch (eventId)
707  {
708  case EVENT_LAKEFROG_1:
712  break;
713  case EVENT_LAKEFROG_2:
716  break;
717  case EVENT_LAKEFROG_3:
720  break;
721  case EVENT_LAKEFROG_4:
724  break;
725  case EVENT_LAKEFROG_5:
727  me->DespawnOrUnsummon(4000);
728  break;
729  default:
730  break;
731  }
732  }
733  }
Definition: zone_grizzly_hills.cpp:658
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
Definition: Unit.h:735
Definition: zone_grizzly_hills.cpp:665
void SetEntry(uint32 entry)
Definition: Object.h:108
void SetFlag(uint16 index, uint32 newFlag)
Definition: Object.cpp:1199
Definition: zone_grizzly_hills.cpp:667
Definition: zone_grizzly_hills.cpp:666
Creature *const me
Definition: CreatureAI.h:71
Definition: zone_grizzly_hills.cpp:647
uint32_t uint32
Definition: Define.h:150
Definition: zone_grizzly_hills.cpp:668
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: zone_grizzly_hills.cpp:654
void Update(uint32 time)
Definition: EventMap.h:54
EventMap _events
Definition: zone_grizzly_hills.cpp:771
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition: Object.cpp:1214
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
Definition: UpdateFields.h:135
bool _following
Definition: zone_grizzly_hills.cpp:772
Definition: zone_grizzly_hills.cpp:659
Definition: zone_grizzly_hills.cpp:664
Definition: zone_grizzly_hills.cpp:652

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Member Data Documentation

EventMap npc_lake_frog::npc_lake_frogAI::_events
private
bool npc_lake_frog::npc_lake_frogAI::_following
private
bool npc_lake_frog::npc_lake_frogAI::_runningScript
private

The documentation for this struct was generated from the following file: