1467 _wg->
ShowNpc(creature, creature->GetEntry() != 30499);
1496 gy->GiveControlTo(TEAM_ALLIANCE);
1506 _wg->
ShowNpc(creature, creature->GetEntry() != 30400);
1534 gy->GiveControlTo(TEAM_HORDE);
Definition: Battleground.h:129
Definition: BattlefieldWG.h:467
GuidSet _gameObjectOnPoint[BG_TEAMS_COUNT]
Definition: BattlefieldWG.h:1161
uint8 AllianceAttack
Definition: BattlefieldWG.h:1079
void HideNpc(Creature *creature)
Definition: Battlefield.cpp:472
Definition: BattlefieldWG.h:492
GuidSet _creatureOnPoint[BG_TEAMS_COUNT]
Definition: BattlefieldWG.h:1160
uint32 WorldStateId
Definition: BattlefieldWG.h:1074
void UpdateCounterVehicle(bool init)
Definition: BattlefieldWG.cpp:271
Definition: BattlefieldWG.h:470
uint8 WorkshopId
Definition: BattlefieldWG.h:1073
Definition: Creature.h:467
void SendWarning(uint8 id, WorldObject const *target=nullptr)
Definition: Battlefield.cpp:433
Definition: SharedDefines.h:994
StaticWintergraspWorkshopInfo const * _staticInfo
Definition: BattlefieldWG.h:1163
void ShowNpc(Creature *creature, bool aggressive)
Definition: Battlefield.cpp:481
BfGraveyard * GetGraveyardById(uint32 id) const
Definition: Battlefield.cpp:556
Creature * GetCreature(ObjectGuid guid)
Definition: Battlefield.cpp:845
Definition: SharedDefines.h:992
Definition: GameObject.h:880
Definition: Battleground.h:128
BattlefieldWG * _wg
Definition: BattlefieldWG.h:1156
WintergraspGameObjectState _state
Definition: BattlefieldWG.h:1158
TeamId _teamControl
Definition: BattlefieldWG.h:1159
uint8 HordeAttack
Definition: BattlefieldWG.h:1081
void SendUpdateWorldState(uint32 variable, uint32 value, bool hidden=false)
Update data of a worldstate to all players present in zone.
Definition: Battlefield.cpp:439
uint8 HordeCapture
Definition: BattlefieldWG.h:1080
Definition: ObjectGuid.h:189
struct StaticWintergraspWorkshopInfo::@211 TextIds
Definition: SharedDefines.h:993
uint8 AllianceCapture
Definition: BattlefieldWG.h:1078
GameObject * GetGameObject(ObjectGuid guid)
Definition: Battlefield.cpp:852
Definition: Battlefield.h:149