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TrinityCore
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#include <BattlefieldWG.h>
Public Member Functions | |
| ~BattlefieldWG () | |
| void | OnBattleStart () override |
| Called when the battle start. More... | |
| void | OnBattleEnd (bool endByTimer) override |
| Called when battle end. More... | |
| void | OnStartGrouping () override |
| Called when grouping starts (15 minutes before battlestart) More... | |
| void | OnPlayerJoinWar (Player *player) override |
| Called when player accept invite to join battle. More... | |
| void | OnPlayerLeaveWar (Player *player) override |
| Called when player left the battle. More... | |
| void | OnPlayerLeaveZone (Player *player) override |
| Called when player left the WG zone. More... | |
| void | OnPlayerEnterZone (Player *player) override |
| Called when player enters in WG zone. More... | |
| bool | Update (uint32 diff) override |
| Called for update battlefield data. More... | |
| void | OnCreatureCreate (Creature *creature) override |
| Called when a creature is created. More... | |
| void | OnCreatureRemove (Creature *creature) override |
| Called when a creature is removed. More... | |
| void | OnGameObjectCreate (GameObject *go) override |
| Called when a gameobject is created. More... | |
| void | BrokenWallOrTower (TeamId team) |
| Called when a wall/tower is broken. More... | |
| void | UpdateDamagedTowerCount (TeamId team) |
| Called when a tower is damaged. More... | |
| void | UpdatedDestroyedTowerCount (TeamId team) |
| Called when tower is broken. More... | |
| void | DoCompleteOrIncrementAchievement (uint32 achievement, Player *player, uint8 incrementNumber=1) override |
| void | RemoveAurasFromPlayer (Player *player) |
| bool | SetupBattlefield () override |
| Called when battlefield is setup, at server start. More... | |
| GameObject * | GetRelic () |
| Return pointer to relic object. More... | |
| void | SetRelic (ObjectGuid relicGUID) |
| Define relic object. More... | |
| bool | CanInteractWithRelic () |
| Check if players can interact with the relic (Only if the last door has been broken) More... | |
| void | SetRelicInteractible (bool allow) |
| Define if player can interact with the relic. More... | |
| void | UpdateVehicleCountWG () |
| void | UpdateCounterVehicle (bool init) |
| void | SendInitWorldStatesTo (Player *player) |
| void | SendInitWorldStatesToAll () override |
| Send all worldstate data to all player in zone. More... | |
| void | FillInitialWorldStates (WorldPackets::WorldState::InitWorldStates &packet) override |
| void | HandleKill (Player *killer, Unit *victim) override |
| Called when a Unit is kill in battlefield zone. More... | |
| void | OnUnitDeath (Unit *unit) override |
| void | PromotePlayer (Player *killer) |
| void | UpdateTenacity () |
| void | ProcessEvent (WorldObject *obj, uint32 eventId) override |
| bool | FindAndRemoveVehicleFromList (Unit *vehicle) |
| uint8 | GetSpiritGraveyardId (uint32 areaId) const |
| uint32 | GetData (uint32 data) const override |
Public Member Functions inherited from Battlefield | |
| Battlefield () | |
| Constructor. More... | |
| virtual | ~Battlefield () |
| Destructor. More... | |
| void | SendUpdateWorldState (uint32 variable, uint32 value, bool hidden=false) |
| Update data of a worldstate to all players present in zone. More... | |
| void | InvitePlayersInZoneToQueue () |
| Invite all players in zone to join the queue, called x minutes before battle start in Update() More... | |
| void | InvitePlayersInQueueToWar () |
| Invite all players in queue to join battle on battle start. More... | |
| void | InvitePlayersInZoneToWar () |
| Invite all players in zone to join battle on battle start. More... | |
| uint32 | GetTypeId () const |
| uint32 | GetZoneId () const |
| uint64 | GetQueueId () const |
| void | TeamApplyBuff (TeamId team, uint32 spellId, uint32 spellId2=0) |
| bool | IsWarTime () const |
| Return true if battle is start, false if battle is not started. More... | |
| int8 | GetState () const |
| void | ToggleBattlefield (bool enable) |
| Enable or Disable battlefield. More... | |
| bool | IsEnabled () const |
| Return if battlefield is enable. More... | |
| void | KickPlayerFromBattlefield (ObjectGuid guid) |
| Kick player from battlefield and teleport him to kick-point location. More... | |
| void | HandlePlayerEnterZone (Player *player, uint32 zone) |
| Called when player (player) enter in zone. More... | |
| void | HandlePlayerLeaveZone (Player *player, uint32 zone) |
| Called when player (player) leave the zone. More... | |
| virtual uint64 | GetData64 (uint32 dataId) const override |
| virtual void | SetData64 (uint32 dataId, uint64 value) override |
| virtual void | SetData (uint32 dataId, uint32 value) override |
| virtual void | UpdateData (uint32 index, int32 pad) |
| TeamId | GetDefenderTeam () const |
| TeamId | GetAttackerTeam () const |
| TeamId | GetOtherTeam (TeamId team) const |
| void | SetDefenderTeam (TeamId team) |
| Group * | GetFreeBfRaid (TeamId TeamId) |
| Find a not full battlefield group, if there is no, create one. More... | |
| Group * | GetGroupPlayer (ObjectGuid guid, TeamId TeamId) |
| Return battlefield group where player is. More... | |
| bool | AddOrSetPlayerToCorrectBfGroup (Player *player) |
| Force player to join a battlefield group. More... | |
| WorldSafeLocsEntry const * | GetClosestGraveYard (Player *player) |
| virtual void | AddPlayerToResurrectQueue (ObjectGuid npc_guid, ObjectGuid player_guid) |
| void | RemovePlayerFromResurrectQueue (ObjectGuid player_guid) |
| void | SetGraveyardNumber (uint32 number) |
| BfGraveyard * | GetGraveyardById (uint32 id) const |
| virtual Creature * | SpawnCreature (uint32 entry, float x, float y, float z, float o, TeamId) |
| Creature * | SpawnCreature (uint32 entry, Position const &pos, TeamId) |
| GameObject * | SpawnGameObject (uint32 entry, float x, float y, float z, float o) |
| Creature * | GetCreature (ObjectGuid guid) |
| GameObject * | GetGameObject (ObjectGuid guid) |
| void | SendWarning (uint8 id, WorldObject const *target=nullptr) |
| void | PlayerAcceptInviteToQueue (Player *player) |
| void | PlayerAcceptInviteToWar (Player *player) |
| uint32 | GetBattleId () const |
| void | AskToLeaveQueue (Player *player) |
| bool | CanFlyIn () |
| Return if we can use mount in battlefield. More... | |
| void | SendAreaSpiritHealerQueryOpcode (Player *player, ObjectGuid const &guid) |
| void | StartBattle () |
| void | EndBattle (bool endByTimer) |
| void | HideNpc (Creature *creature) |
| void | ShowNpc (Creature *creature, bool aggressive) |
| GraveyardVect | GetGraveyardVector () const |
| uint32 | GetTimer () const |
| void | SetTimer (uint32 timer) |
| void | DoPlaySoundToAll (uint32 SoundID) |
| void | InvitePlayerToQueue (Player *player) |
| void | InvitePlayerToWar (Player *player) |
| void | InitStalker (uint32 entry, Position const &pos) |
Public Member Functions inherited from ZoneScript | |
| ZoneScript () | |
| virtual | ~ZoneScript () |
| virtual uint32 | GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data) |
| virtual uint32 | GetGameObjectEntry (ObjectGuid::LowType, uint32 entry) |
| virtual void | OnGameObjectRemove (GameObject *) |
| virtual ObjectGuid | GetGuidData (uint32) const |
| virtual void | SetGuidData (uint32, ObjectGuid) |
Additional Inherited Members | |
Public Types inherited from Battlefield | |
| typedef std::map< uint32, BfCapturePoint * > | BfCapturePointMap |
| typedef of map witch store capturepoint and the associate gameobject entry More... | |
Protected Member Functions inherited from Battlefield | |
| void | KickAfkPlayers () |
| virtual void | SendRemoveWorldStates (Player *) |
| void | BroadcastPacketToZone (WorldPacket const *data) const |
| void | BroadcastPacketToQueue (WorldPacket const *data) const |
| void | BroadcastPacketToWar (WorldPacket const *data) const |
| void | AddCapturePoint (BfCapturePoint *cp) |
| BfCapturePoint * | GetCapturePoint (uint32 entry) const |
| void | RegisterZone (uint32 zoneid) |
| bool | HasPlayer (Player *player) const |
| void | TeamCastSpell (TeamId team, int32 spellId) |
| BattlefieldWG::~BattlefieldWG | ( | ) |
Implement proper support for vehicle+player teleportation
Use spell victory/defeat in wg instead of RewardMarkOfHonor() && RewardHonor
Add proper implement of achievement
| void BattlefieldWG::BrokenWallOrTower | ( | TeamId | team | ) |
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inline |
Check if players can interact with the relic (Only if the last door has been broken)
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overridevirtual |
Reimplemented from Battlefield.
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overridevirtual |
Implements Battlefield.
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inline |
Return pointer to relic object.
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Here is the caller graph for this function:Called when a Unit is kill in battlefield zone.
PvP activity worldstate
Reimplemented from Battlefield.
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overridevirtual |
Called when battle end.
| endByTimer | : true if battle ended when timer is at 00:00, false if battle ended by clicking on relic |
Reimplemented from Battlefield.
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overridevirtual |
Called when the battle start.
Reimplemented from Battlefield.
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overridevirtual |
Called when a creature is created.
Reimplemented from ZoneScript.
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overridevirtual |
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overridevirtual |
Called when a gameobject is created.
Reimplemented from ZoneScript.
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overridevirtual |
Called when player enters in WG zone.
| player | : Player who enters the zone |
Reimplemented from Battlefield.
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overridevirtual |
Called when player accept invite to join battle.
| player | Player who accepted invite |
Reimplemented from Battlefield.
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overridevirtual |
Called when player left the battle.
| player | : Player who left the battle |
Reimplemented from Battlefield.
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overridevirtual |
Called when player left the WG zone.
| player | : Player who left the zone |
Reimplemented from Battlefield.
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overridevirtual |
Called when grouping starts (15 minutes before battlestart)
Reimplemented from Battlefield.
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overridevirtual |
Reimplemented from ZoneScript.
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overridevirtual |
Reimplemented from ZoneScript.
Here is the call graph for this function:| void BattlefieldWG::PromotePlayer | ( | Player * | killer | ) |
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Here is the caller graph for this function:| void BattlefieldWG::RemoveAurasFromPlayer | ( | Player * | player | ) |
Here is the caller graph for this function:| void BattlefieldWG::SendInitWorldStatesTo | ( | Player * | player | ) |
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overridevirtual |
Send all worldstate data to all player in zone.
Implements Battlefield.
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inline |
Define relic object.
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inline |
Define if player can interact with the relic.
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overridevirtual |
Called when battlefield is setup, at server start.
Reimplemented from Battlefield.
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| diff | : time elapsed since the last call (in ms) |
Reimplemented from Battlefield.
Here is the call graph for this function:| void BattlefieldWG::UpdateCounterVehicle | ( | bool | init | ) |
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Here is the caller graph for this function:| void BattlefieldWG::UpdateDamagedTowerCount | ( | TeamId | team | ) |
Called when a tower is damaged.
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Here is the caller graph for this function:| void BattlefieldWG::UpdatedDestroyedTowerCount | ( | TeamId | team | ) |
Called when tower is broken.
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Here is the caller graph for this function:| void BattlefieldWG::UpdateTenacity | ( | ) |
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Here is the caller graph for this function:| void BattlefieldWG::UpdateVehicleCountWG | ( | ) |
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1.8.8