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boss_auriaya::boss_auriayaAI Struct Reference

Public Member Functions

 boss_auriayaAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void KilledUnit (Unit *who) override
 
void JustSummoned (Creature *summoned) override
 
void DoAction (int32 action) override
 
uint32 GetData (uint32 type) const override
 
void SetData (uint32 id, uint32 data) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

ObjectGuid DefenderGUID
 
uint8 defenderLives
 
bool crazyCatLady
 
bool nineLives
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_auriaya::boss_auriayaAI::boss_auriayaAI ( Creature *  creature)
inline
108  : BossAI(creature, BOSS_AURIAYA)
109  {
110  Initialize();
111  }
Definition: ulduar.h:38
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444
void Initialize()
Definition: boss_auriaya.cpp:113

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Member Function Documentation

void boss_auriaya::boss_auriayaAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

168  {
169  switch (action)
170  {
173  break;
175  --defenderLives;
176  if (!defenderLives)
177  {
179  break;
180  }
182  break;
183  default:
184  break;
185  }
186  }
Definition: boss_auriaya.cpp:90
Definition: boss_auriaya.cpp:65
Definition: boss_auriaya.cpp:89
Definition: boss_auriaya.cpp:97
uint8 defenderLives
Definition: boss_auriaya.cpp:283
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_auriaya.cpp:98
void SetData(uint32 id, uint32 data) override
Definition: boss_auriaya.cpp:201

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void boss_auriaya::boss_auriayaAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

128  {
129  _EnterCombat();
130  Talk(SAY_AGGRO);
131 
132  events.ScheduleEvent(EVENT_SCREECH, urand(45000, 65000));
133  events.ScheduleEvent(EVENT_BLAST, urand(20000, 25000));
134  events.ScheduleEvent(EVENT_TERRIFYING, urand(20000, 30000));
135  events.ScheduleEvent(EVENT_DEFENDER, urand(40000, 55000));
136  events.ScheduleEvent(EVENT_SUMMON, urand(45000, 55000));
138  }
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_auriaya.cpp:60
Definition: boss_auriaya.cpp:66
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_auriaya.cpp:62
Definition: boss_auriaya.cpp:61
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_auriaya.cpp:59
Definition: boss_auriaya.cpp:63
Definition: boss_auriaya.cpp:79

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uint32 boss_auriaya::boss_auriayaAI::GetData ( uint32  type) const
inlineoverridevirtual

Reimplemented from UnitAI.

189  {
190  switch (type)
191  {
192  case DATA_NINE_LIVES:
193  return nineLives ? 1 : 0;
194  case DATA_CRAZY_CAT_LADY:
195  return crazyCatLady ? 1 : 0;
196  }
197 
198  return 0;
199  }
bool nineLives
Definition: boss_auriaya.cpp:285
bool crazyCatLady
Definition: boss_auriaya.cpp:284
Definition: boss_auriaya.cpp:97
Definition: boss_auriaya.cpp:98
void boss_auriaya::boss_auriayaAI::Initialize ( void  )
inline
114  {
116  defenderLives = 8;
117  crazyCatLady = true;
118  nineLives = false;
119  }
ObjectGuid DefenderGUID
Definition: boss_auriaya.cpp:282
bool nineLives
Definition: boss_auriaya.cpp:285
bool crazyCatLady
Definition: boss_auriaya.cpp:284
uint8 defenderLives
Definition: boss_auriaya.cpp:283
void Clear()
Definition: ObjectGuid.h:215

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void boss_auriaya::boss_auriayaAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

215  {
216  _JustDied();
217  Talk(SAY_DEATH);
218  }
Definition: boss_auriaya.cpp:81
void _JustDied()
Definition: ScriptedCreature.cpp:471
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_auriaya::boss_auriayaAI::JustSummoned ( Creature *  summoned)
inlineoverridevirtual

Reimplemented from BossAI.

147  {
148  summons.Summon(summoned);
149 
150  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
151  {
152  summoned->AI()->AttackStart(target);
153  summoned->AddThreat(target, 250.0f);
154  DoZoneInCombat(summoned);
155  }
156 
157  if (summoned->GetEntry() == NPC_FERAL_DEFENDER)
158  {
159  if (!summoned->IsInCombat() && me->GetVictim())
160  summoned->AI()->AttackStart(me->GetVictim());
161  summoned->SetAuraStack(SPELL_FERAL_ESSENCE, summoned, 9);
162  DefenderGUID = summoned->GetGUID();
163  DoZoneInCombat(summoned);
164  }
165  }
ObjectGuid DefenderGUID
Definition: boss_auriaya.cpp:282
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=NULL)
Definition: Unit.cpp:10691
void DoZoneInCombat(Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
Definition: CreatureAI.cpp:47
bool IsInCombat() const
Definition: Unit.h:1584
void Summon(Creature const *summon)
Definition: ScriptedCreature.h:92
Definition: boss_auriaya.cpp:40
Definition: boss_auriaya.cpp:51
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
Unit * GetVictim() const
Definition: Unit.h:1379
CreatureAI * AI() const
Definition: Creature.h:525
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
SummonList summons
Definition: ScriptedCreature.h:372
ObjectGuid const & GetGUID() const
Definition: Object.h:105
uint32 GetEntry() const
Definition: Object.h:107
void SetAuraStack(uint32 spellId, Unit *target, uint32 stack)
Definition: Unit.cpp:14502
Definition: Unit.h:1305
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29

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void boss_auriaya::boss_auriayaAI::KilledUnit ( Unit *  who)
inlineoverridevirtual

Reimplemented from ScriptedAI.

141  {
142  if (who->GetTypeId() == TYPEID_PLAYER)
143  Talk(SAY_SLAY);
144  }
TypeID GetTypeId() const
Definition: Object.h:113
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ObjectGuid.h:33
Definition: boss_auriaya.cpp:80

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void boss_auriaya::boss_auriayaAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

122  {
123  _Reset();
124  Initialize();
125  }
void _Reset()
Definition: ScriptedCreature.cpp:457
void Initialize()
Definition: boss_auriaya.cpp:113

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void boss_auriaya::boss_auriayaAI::SetData ( uint32  id,
uint32  data 
)
inlineoverridevirtual

Reimplemented from UnitAI.

202  {
203  switch (id)
204  {
205  case DATA_NINE_LIVES:
206  nineLives = data ? true : false;
207  break;
208  case DATA_CRAZY_CAT_LADY:
209  crazyCatLady = data ? true : false;
210  break;
211  }
212  }
bool nineLives
Definition: boss_auriaya.cpp:285
bool crazyCatLady
Definition: boss_auriaya.cpp:284
Definition: boss_auriaya.cpp:97
Definition: boss_auriaya.cpp:98

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void boss_auriaya::boss_auriayaAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

221  {
222  if (!UpdateVictim())
223  return;
224 
225  events.Update(diff);
226 
228  return;
229 
230  while (uint32 eventId = events.ExecuteEvent())
231  {
232  switch (eventId)
233  {
234  case EVENT_SCREECH:
236  events.ScheduleEvent(EVENT_SCREECH, urand(40000, 60000));
237  break;
238  case EVENT_TERRIFYING:
239  Talk(EMOTE_FEAR);
241  events.ScheduleEvent(EVENT_TERRIFYING, urand(20000, 30000));
242  break;
243  case EVENT_BLAST:
245  events.ScheduleEvent(EVENT_BLAST, urand(25000, 35000));
246  break;
247  case EVENT_DEFENDER:
250  if (Creature* trigger = me->FindNearestCreature(NPC_FERAL_DEFENDER_TRIGGER, 15.0f, true))
251  DoCast(trigger, SPELL_ACTIVATE_DEFENDER, true);
252  break;
255  {
256  Defender->Respawn();
257  if (defenderLives)
258  Defender->SetAuraStack(SPELL_FERAL_ESSENCE, Defender, defenderLives);
259  Defender->SetInCombatWithZone();
260  if (!Defender->IsInCombat())
261  Defender->AI()->AttackStart(me->GetVictim());
263  }
264  break;
265  case EVENT_SUMMON:
266  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 0.0f, true))
268  events.ScheduleEvent(EVENT_SUMMON, urand(30000, 45000));
269  break;
270  case EVENT_BERSERK:
271  DoCast(me, SPELL_BERSERK, true);
272  Talk(SAY_BERSERK);
274  break;
275  }
276  }
277 
279  }
ObjectGuid DefenderGUID
Definition: boss_auriaya.cpp:282
void DoCastAOE(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:167
Definition: boss_auriaya.cpp:84
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: boss_auriaya.cpp:82
Definition: Unit.h:565
Definition: boss_auriaya.cpp:29
Definition: boss_auriaya.cpp:27
Definition: boss_auriaya.cpp:33
void CancelEvent(uint32 eventId)
Definition: EventMap.cpp:89
Definition: boss_auriaya.cpp:31
Definition: boss_auriaya.cpp:40
Definition: Creature.h:467
Definition: boss_auriaya.cpp:65
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2443
Creature *const me
Definition: CreatureAI.h:71
Definition: UnitAI.h:35
Unit * GetVictim() const
Definition: Unit.h:1379
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_auriaya.cpp:60
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
Definition: boss_auriaya.cpp:66
uint32_t uint32
Definition: Define.h:150
Definition: boss_auriaya.cpp:30
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
uint8 defenderLives
Definition: boss_auriaya.cpp:283
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_auriaya.cpp:62
Definition: boss_auriaya.cpp:83
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_auriaya.cpp:26
Definition: boss_auriaya.cpp:61
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_auriaya.cpp:52
Definition: boss_auriaya.cpp:59
Definition: boss_auriaya.cpp:63
Definition: Unit.h:1305
Definition: boss_auriaya.cpp:28

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Member Data Documentation

bool boss_auriaya::boss_auriayaAI::crazyCatLady
private
ObjectGuid boss_auriaya::boss_auriayaAI::DefenderGUID
private
uint8 boss_auriaya::boss_auriayaAI::defenderLives
private
bool boss_auriaya::boss_auriayaAI::nineLives
private

The documentation for this struct was generated from the following file: