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boss_earthrager_ptah::boss_earthrager_ptahAI Struct Reference

Public Member Functions

 boss_earthrager_ptahAI (Creature *creature)
 
void Cleanup ()
 
void Reset () override
 
void DamageTaken (Unit *, uint32 &damage) override
 
void SetData (uint32 index, uint32) override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void KilledUnit (Unit *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Protected Attributes

uint8 _summonDeaths
 
bool _hasDispersed
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 

Constructor & Destructor Documentation

boss_earthrager_ptah::boss_earthrager_ptahAI::boss_earthrager_ptahAI ( Creature *  creature)
inline
100 : BossAI(creature, DATA_EARTHRAGER_PTAH), _summonDeaths(0), _hasDispersed(false) { }
uint8 _summonDeaths
Definition: boss_earthrager_ptah.cpp:245
Definition: halls_of_origination.h:30
bool _hasDispersed
Definition: boss_earthrager_ptah.cpp:246
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

Member Function Documentation

void boss_earthrager_ptah::boss_earthrager_ptahAI::Cleanup ( )
inline
103  {
104  std::list<Creature*> units;
105 
107  for (std::list<Creature*>::iterator itr = units.begin(); itr != units.end(); ++itr)
108  (*itr)->DespawnOrUnsummon();
109 
111  for (std::list<Creature*>::iterator itr = units.begin(); itr != units.end(); ++itr)
112  (*itr)->DespawnOrUnsummon();
113  }
Definition: halls_of_origination.h:64
TC_GAME_API void GetCreatureListWithEntryInGrid(std::list< Creature * > &list, WorldObject *source, uint32 entry, float maxSearchRange)
Definition: ScriptedCreature.cpp:621
Creature *const me
Definition: CreatureAI.h:71
Definition: halls_of_origination.h:63

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void boss_earthrager_ptah::boss_earthrager_ptahAI::DamageTaken ( Unit *  ,
uint32 &  damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

128  {
130  {
132  _hasDispersed = true;
133 
134  me->AttackStop();
139 
140  std::list<Creature*> stalkers;
142  std::list<Creature*> beetlers = stalkers;
143 
144  Trinity::Containers::RandomResizeList(beetlers, 9); // Holds the summoners of Jeweled Scarab
145 
146  for (std::list<Creature*>::iterator itr = beetlers.begin(); itr != beetlers.end(); ++itr)
147  {
148  stalkers.remove((*itr)); // Remove it to prevent a single trigger from spawning multiple npcs.
149  (*itr)->CastSpell((*itr), SPELL_BEETLE_BURROW); // Cast visual
150  // Summon after 5 seconds.
151  (*itr)->m_Events.AddEvent(new SummonScarab((*itr), instance), (*itr)->m_Events.CalculateTime(5000));
152  }
153 
154  Trinity::Containers::RandomResizeList(stalkers, 2); // Holds the summoners of Dustbone Horror
155 
156  for (std::list<Creature*>::iterator itr = stalkers.begin(); itr != stalkers.end(); ++itr)
157  (*itr)->CastSpell((*itr), SPELL_SUMMON_DUSTBONE_HORROR);
158  }
159  }
bool AttackStop()
Definition: Unit.cpp:7337
Map * GetMap() const
Definition: Object.h:543
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:1431
Definition: boss_earthrager_ptah.cpp:57
void RandomResizeList(std::list< T > &list, uint32 size)
Definition: Containers.h:34
TC_GAME_API void GetCreatureListWithEntryInGrid(std::list< Creature * > &list, WorldObject *source, uint32 entry, float maxSearchRange)
Definition: ScriptedCreature.cpp:621
Definition: boss_earthrager_ptah.cpp:66
bool _hasDispersed
Definition: boss_earthrager_ptah.cpp:246
Creature *const me
Definition: CreatureAI.h:71
uint8 GetPhaseMask() const
Definition: EventMap.h:72
Definition: boss_earthrager_ptah.cpp:50
Definition: halls_of_origination.h:104
Definition: boss_earthrager_ptah.cpp:40
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_earthrager_ptah.cpp:63
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_earthrager_ptah.cpp:74
Definition: boss_earthrager_ptah.cpp:54
Definition: Weather.h:56
Definition: boss_earthrager_ptah.cpp:39
EventMap events
Definition: ScriptedCreature.h:371
void SetZoneWeather(uint32 zoneId, WeatherState weatherId, float weatherGrade)
Definition: Map.cpp:3922
Definition: halls_of_origination.h:62
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_earthrager_ptah::boss_earthrager_ptahAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

179  {
181  Talk(SAY_AGGRO);
182  _EnterCombat();
183  }
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
void SendEncounterUnit(uint32 type, Unit *unit=NULL, uint8 param1=0, uint8 param2=0)
Definition: InstanceScript.cpp:575
Creature *const me
Definition: CreatureAI.h:71
Definition: InstanceScript.h:45
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_earthrager_ptah.cpp:30
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_earthrager_ptah::boss_earthrager_ptahAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

186  {
188  Talk(SAY_DEATH);
189  _JustDied();
190  Cleanup();
191  }
Definition: InstanceScript.h:46
Definition: boss_earthrager_ptah.cpp:31
void Cleanup()
Definition: boss_earthrager_ptah.cpp:102
void _JustDied()
Definition: ScriptedCreature.cpp:471
void SendEncounterUnit(uint32 type, Unit *unit=NULL, uint8 param1=0, uint8 param2=0)
Definition: InstanceScript.cpp:575
Creature *const me
Definition: CreatureAI.h:71
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_earthrager_ptah::boss_earthrager_ptahAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

194  {
198  }
Definition: InstanceScript.h:46
Definition: halls_of_origination.h:30
Definition: InstanceScript.h:60
void SendEncounterUnit(uint32 type, Unit *unit=NULL, uint8 param1=0, uint8 param2=0)
Definition: InstanceScript.cpp:575
Creature *const me
Definition: CreatureAI.h:71
void _JustReachedHome()
Definition: ScriptedCreature.h:366
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_earthrager_ptah::boss_earthrager_ptahAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

116  {
117  _summonDeaths = 0;
118  _hasDispersed = false;
119  Cleanup();
120  _Reset();
125  }
uint8 _summonDeaths
Definition: boss_earthrager_ptah.cpp:245
void Cleanup()
Definition: boss_earthrager_ptah.cpp:102
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
Definition: boss_earthrager_ptah.cpp:37
bool _hasDispersed
Definition: boss_earthrager_ptah.cpp:246
Definition: boss_earthrager_ptah.cpp:62
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_earthrager_ptah.cpp:36
void _Reset()
Definition: ScriptedCreature.cpp:457
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_earthrager_ptah.cpp:38
EventMap events
Definition: ScriptedCreature.h:371

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void boss_earthrager_ptah::boss_earthrager_ptahAI::SetData ( uint32  index,
uint32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

162  {
163  if (index == DATA_SUMMON_DEATHS)
164  {
165  ++_summonDeaths;
166  if (_summonDeaths == 11) // All summons died
167  {
174  }
175  }
176  }
uint8 _summonDeaths
Definition: boss_earthrager_ptah.cpp:245
Definition: Weather.h:49
Map * GetMap() const
Definition: Object.h:543
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
Definition: boss_earthrager_ptah.cpp:37
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_earthrager_ptah.cpp:71
Definition: boss_earthrager_ptah.cpp:62
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: halls_of_origination.h:104
Definition: boss_earthrager_ptah.cpp:36
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_earthrager_ptah.cpp:49
Definition: boss_earthrager_ptah.cpp:38
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
EventMap events
Definition: ScriptedCreature.h:371
void SetZoneWeather(uint32 zoneId, WeatherState weatherId, float weatherGrade)
Definition: Map.cpp:3922

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void boss_earthrager_ptah::boss_earthrager_ptahAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

201  {
202  if (!UpdateVictim() || !CheckInRoom())
203  return;
204 
205  events.Update(diff);
206 
208  return;
209 
210  while (uint32 eventId = events.ExecuteEvent())
211  {
212  switch (eventId)
213  {
214  case EVENT_RAGING_SMASH:
217  break;
218  case EVENT_FLAME_BOLT:
221  break;
222  case EVENT_EARTH_SPIKE:
223  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
226  break;
227  case EVENT_PTAH_EXPLODE:
229  break;
230  case EVENT_QUICKSAND:
231  // Spell not in DBC, it is not cast either, according to sniffs
232  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
233  if (Creature* quicksand = me->SummonCreature(NPC_QUICKSAND, *target))
234  quicksand->SetUInt32Value(UNIT_CREATED_BY_SPELL, SPELL_SUMMON_QUICKSAND);
236  break;
237  }
238  }
239 
240  if (events.GetPhaseMask() & PHASE_MASK_NORMAL) // Do not melee in the disperse phase
242  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:565
Definition: UpdateFields.h:134
Definition: boss_earthrager_ptah.cpp:37
Definition: Creature.h:467
Definition: boss_earthrager_ptah.cpp:66
Creature *const me
Definition: CreatureAI.h:71
Definition: halls_of_origination.h:65
uint8 GetPhaseMask() const
Definition: EventMap.h:72
Definition: UnitAI.h:35
Definition: boss_earthrager_ptah.cpp:62
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_earthrager_ptah.cpp:36
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
Definition: boss_earthrager_ptah.cpp:47
uint32_t uint32
Definition: Define.h:150
Definition: boss_earthrager_ptah.cpp:40
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_earthrager_ptah.cpp:63
virtual bool CheckInRoom()
Definition: CreatureAI.cpp:366
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_earthrager_ptah.cpp:49
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_earthrager_ptah.cpp:38
Definition: boss_earthrager_ptah.cpp:46
Definition: boss_earthrager_ptah.cpp:52
Definition: boss_earthrager_ptah.cpp:39
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
Definition: boss_earthrager_ptah.cpp:45
EventMap events
Definition: ScriptedCreature.h:371
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: Unit.h:1305
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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Member Data Documentation

bool boss_earthrager_ptah::boss_earthrager_ptahAI::_hasDispersed
protected
uint8 boss_earthrager_ptah::boss_earthrager_ptahAI::_summonDeaths
protected

The documentation for this struct was generated from the following file: