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boss_earthrager_ptah::boss_earthrager_ptahAI Struct Reference

Public Member Functions

 boss_earthrager_ptahAI (Creature *creature)
 
void Cleanup ()
 
void Reset () override
 
void DamageTaken (Unit *, uint32 &damage) override
 
void SetData (uint32 index, uint32) override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void KilledUnit (Unit *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Protected Attributes

uint8 _summonDeaths
 
bool _hasDispersed
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 

Constructor & Destructor Documentation

boss_earthrager_ptah::boss_earthrager_ptahAI::boss_earthrager_ptahAI ( Creature creature)
inline
100 : BossAI(creature, DATA_EARTHRAGER_PTAH), _summonDeaths(0), _hasDispersed(false) { }
uint8 _summonDeaths
Definition: boss_earthrager_ptah.cpp:245
Definition: halls_of_origination.h:30
bool _hasDispersed
Definition: boss_earthrager_ptah.cpp:246
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

Member Function Documentation

void boss_earthrager_ptah::boss_earthrager_ptahAI::Cleanup ( )
inline
103  {
104  std::list<Creature*> units;
105 
107  for (std::list<Creature*>::iterator itr = units.begin(); itr != units.end(); ++itr)
108  (*itr)->DespawnOrUnsummon();
109 
111  for (std::list<Creature*>::iterator itr = units.begin(); itr != units.end(); ++itr)
112  (*itr)->DespawnOrUnsummon();
113  }
Definition: halls_of_origination.h:64
TC_GAME_API void GetCreatureListWithEntryInGrid(std::list< Creature * > &list, WorldObject *source, uint32 entry, float maxSearchRange)
Definition: ScriptedCreature.cpp:621
Creature *const me
Definition: CreatureAI.h:71
Definition: halls_of_origination.h:63

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void boss_earthrager_ptah::boss_earthrager_ptahAI::DamageTaken ( Unit ,
uint32 damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

128  {
130  {
132  _hasDispersed = true;
133 
134  me->AttackStop();
139 
140  std::list<Creature*> stalkers;
142  std::list<Creature*> beetlers = stalkers;
143 
144  Trinity::Containers::RandomResizeList(beetlers, 9); // Holds the summoners of Jeweled Scarab
145 
146  for (std::list<Creature*>::iterator itr = beetlers.begin(); itr != beetlers.end(); ++itr)
147  {
148  stalkers.remove((*itr)); // Remove it to prevent a single trigger from spawning multiple npcs.
149  (*itr)->CastSpell((*itr), SPELL_BEETLE_BURROW); // Cast visual
150  // Summon after 5 seconds.
151  (*itr)->m_Events.AddEvent(new SummonScarab((*itr), instance), (*itr)->m_Events.CalculateTime(5000));
152  }
153 
154  Trinity::Containers::RandomResizeList(stalkers, 2); // Holds the summoners of Dustbone Horror
155 
156  for (std::list<Creature*>::iterator itr = stalkers.begin(); itr != stalkers.end(); ++itr)
157  (*itr)->CastSpell((*itr), SPELL_SUMMON_DUSTBONE_HORROR);
158  }
159  }
bool AttackStop()
Definition: Unit.cpp:7337
Map * GetMap() const
Definition: Object.h:543
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition: Unit.h:1431
Definition: boss_earthrager_ptah.cpp:57
void RandomResizeList(std::list< T > &list, uint32 size)
Definition: Containers.h:34
TC_GAME_API void GetCreatureListWithEntryInGrid(std::list< Creature * > &list, WorldObject *source, uint32 entry, float maxSearchRange)
Definition: ScriptedCreature.cpp:621
Definition: boss_earthrager_ptah.cpp:66
bool _hasDispersed
Definition: boss_earthrager_ptah.cpp:246
Creature *const me
Definition: CreatureAI.h:71
uint8 GetPhaseMask() const
Definition: EventMap.h:72
Definition: boss_earthrager_ptah.cpp:50
Definition: halls_of_origination.h:104
Definition: boss_earthrager_ptah.cpp:40
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_earthrager_ptah.cpp:63
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_earthrager_ptah.cpp:74
Definition: boss_earthrager_ptah.cpp:54
Definition: Weather.h:56
Definition: boss_earthrager_ptah.cpp:39
EventMap events
Definition: ScriptedCreature.h:371
void SetZoneWeather(uint32 zoneId, WeatherState weatherId, float weatherGrade)
Definition: Map.cpp:3922
Definition: halls_of_origination.h:62
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_earthrager_ptah::boss_earthrager_ptahAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

179  {
181  Talk(SAY_AGGRO);
182  _EnterCombat();
183  }
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
void SendEncounterUnit(uint32 type, Unit *unit=NULL, uint8 param1=0, uint8 param2=0)
Definition: InstanceScript.cpp:575
Creature *const me
Definition: CreatureAI.h:71
Definition: InstanceScript.h:45
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: boss_earthrager_ptah.cpp:30
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_earthrager_ptah::boss_earthrager_ptahAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

186  {
188  Talk(SAY_DEATH);
189  _JustDied();
190  Cleanup();
191  }
Definition: InstanceScript.h:46
Definition: boss_earthrager_ptah.cpp:31
void Cleanup()
Definition: boss_earthrager_ptah.cpp:102
void _JustDied()
Definition: ScriptedCreature.cpp:471
void SendEncounterUnit(uint32 type, Unit *unit=NULL, uint8 param1=0, uint8 param2=0)
Definition: InstanceScript.cpp:575
Creature *const me
Definition: CreatureAI.h:71
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_earthrager_ptah::boss_earthrager_ptahAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from BossAI.

194  {
198  }
Definition: InstanceScript.h:46
Definition: halls_of_origination.h:30
Definition: InstanceScript.h:60
void SendEncounterUnit(uint32 type, Unit *unit=NULL, uint8 param1=0, uint8 param2=0)
Definition: InstanceScript.cpp:575
Creature *const me
Definition: CreatureAI.h:71
void _JustReachedHome()
Definition: ScriptedCreature.h:366
virtual bool SetBossState(uint32 id, EncounterState state)
Definition: InstanceScript.cpp:273
InstanceScript *const instance
Definition: ScriptedCreature.h:340

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void boss_earthrager_ptah::boss_earthrager_ptahAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

116  {
117  _summonDeaths = 0;
118  _hasDispersed = false;
119  Cleanup();
120  _Reset();
125  }
uint8 _summonDeaths
Definition: boss_earthrager_ptah.cpp:245
void Cleanup()
Definition: boss_earthrager_ptah.cpp:102
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
Definition: boss_earthrager_ptah.cpp:37
bool _hasDispersed
Definition: boss_earthrager_ptah.cpp:246
Definition: boss_earthrager_ptah.cpp:62
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_earthrager_ptah.cpp:36
void _Reset()
Definition: ScriptedCreature.cpp:457
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_earthrager_ptah.cpp:38
EventMap events
Definition: ScriptedCreature.h:371

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void boss_earthrager_ptah::boss_earthrager_ptahAI::SetData ( uint32  index,
uint32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

162  {
163  if (index == DATA_SUMMON_DEATHS)
164  {
165  ++_summonDeaths;
166  if (_summonDeaths == 11) // All summons died
167  {
174  }
175  }
176  }
uint8 _summonDeaths
Definition: boss_earthrager_ptah.cpp:245
Definition: Weather.h:49
Map * GetMap() const
Definition: Object.h:543
void SetPhase(uint8 phase)
Definition: EventMap.cpp:27
Definition: boss_earthrager_ptah.cpp:37
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_earthrager_ptah.cpp:71
Definition: boss_earthrager_ptah.cpp:62
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: halls_of_origination.h:104
Definition: boss_earthrager_ptah.cpp:36
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_earthrager_ptah.cpp:49
Definition: boss_earthrager_ptah.cpp:38
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
EventMap events
Definition: ScriptedCreature.h:371
void SetZoneWeather(uint32 zoneId, WeatherState weatherId, float weatherGrade)
Definition: Map.cpp:3922

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void boss_earthrager_ptah::boss_earthrager_ptahAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from BossAI.

201  {
202  if (!UpdateVictim() || !CheckInRoom())
203  return;
204 
205  events.Update(diff);
206 
208  return;
209 
210  while (uint32 eventId = events.ExecuteEvent())
211  {
212  switch (eventId)
213  {
214  case EVENT_RAGING_SMASH:
217  break;
218  case EVENT_FLAME_BOLT:
221  break;
222  case EVENT_EARTH_SPIKE:
223  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
226  break;
227  case EVENT_PTAH_EXPLODE:
229  break;
230  case EVENT_QUICKSAND:
231  // Spell not in DBC, it is not cast either, according to sniffs
232  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100.0f, true))
233  if (Creature* quicksand = me->SummonCreature(NPC_QUICKSAND, *target))
234  quicksand->SetUInt32Value(UNIT_CREATED_BY_SPELL, SPELL_SUMMON_QUICKSAND);
236  break;
237  }
238  }
239 
240  if (events.GetPhaseMask() & PHASE_MASK_NORMAL) // Do not melee in the disperse phase
242  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: Unit.h:565
Definition: UpdateFields.h:134
Definition: boss_earthrager_ptah.cpp:37
Definition: Creature.h:467
Definition: boss_earthrager_ptah.cpp:66
Creature *const me
Definition: CreatureAI.h:71
Definition: halls_of_origination.h:65
uint8 GetPhaseMask() const
Definition: EventMap.h:72
Definition: UnitAI.h:35
Definition: boss_earthrager_ptah.cpp:62
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Definition: boss_earthrager_ptah.cpp:36
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
Definition: boss_earthrager_ptah.cpp:47
uint32_t uint32
Definition: Define.h:150
Definition: boss_earthrager_ptah.cpp:40
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_earthrager_ptah.cpp:63
virtual bool CheckInRoom()
Definition: CreatureAI.cpp:366
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_earthrager_ptah.cpp:49
void Update(uint32 time)
Definition: EventMap.h:54
Definition: boss_earthrager_ptah.cpp:38
Definition: boss_earthrager_ptah.cpp:46
Definition: boss_earthrager_ptah.cpp:52
Definition: boss_earthrager_ptah.cpp:39
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
bool HasUnitState(const uint32 f) const
Definition: Unit.h:1395
Definition: boss_earthrager_ptah.cpp:45
EventMap events
Definition: ScriptedCreature.h:371
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: Unit.h:1305
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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Member Data Documentation

bool boss_earthrager_ptah::boss_earthrager_ptahAI::_hasDispersed
protected
uint8 boss_earthrager_ptah::boss_earthrager_ptahAI::_summonDeaths
protected

The documentation for this struct was generated from the following file: