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npc_muglash::npc_muglashAI Struct Reference

Public Member Functions

 npc_muglashAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void JustDied (Unit *) override
 
void JustSummoned (Creature *summoned) override
 
void sQuestAccept (Player *player, Quest const *quest) override
 
void WaypointReached (uint32 waypointId) override
 
void DoWaveSummon ()
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI ()
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true, bool resetWaypointsOnFail=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=NULL, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetRun (bool on=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
virtual bool IsEscorted () const override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance () const
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack () const
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID () const
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void KilledUnit (Unit *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

bool _isBrazierExtinguished
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Private Attributes

uint32 eventTimer
 
uint8 waveId
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_muglash::npc_muglashAI::npc_muglashAI ( Creature creature)
inline
184  : npc_escortAI(creature)
185  {
186  Initialize();
187  }
npc_escortAI(Creature *creature)
Definition: ScriptedEscortAI.cpp:37
void Initialize()
Definition: zone_ashenvale.cpp:189

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Member Function Documentation

void npc_muglash::npc_muglashAI::DoWaveSummon ( )
inline
267  {
268  switch (waveId)
269  {
270  case 1:
274  break;
275  case 2:
279  break;
280  case 3:
282  break;
283  case 4:
284  SetEscortPaused(false);
286  break;
287  }
288  }
Definition: zone_ashenvale.cpp:153
Definition: zone_ashenvale.cpp:151
Position const FirstNagaCoord[3]
Definition: zone_ashenvale.cpp:161
Position const SecondNagaCoord[3]
Definition: zone_ashenvale.cpp:168
Definition: zone_ashenvale.cpp:150
Creature *const me
Definition: CreatureAI.h:71
Definition: zone_ashenvale.cpp:154
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void SetEscortPaused(bool on)
Definition: ScriptedEscortAI.cpp:507
Definition: zone_ashenvale.cpp:149
Position const VorshaCoord
Definition: zone_ashenvale.cpp:175
Definition: zone_ashenvale.cpp:155
Definition: zone_ashenvale.cpp:140
uint8 waveId
Definition: zone_ashenvale.cpp:314
Definition: zone_ashenvale.cpp:157
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346

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void npc_muglash::npc_muglashAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

202  {
203  if (Player* player = GetPlayerForEscort())
205  {
206  if (urand(0, 1))
207  Talk(SAY_MUG_ON_GUARD, player);
208  return;
209  }
210  }
Player * GetPlayerForEscort()
Definition: ScriptedEscortAI.h:109
Definition: zone_ashenvale.cpp:138
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ScriptedEscortAI.h:49
bool HasEscortState(uint32 escortState)
Definition: ScriptedEscortAI.h:96

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void npc_muglash::npc_muglashAI::Initialize ( void  )
inline
190  {
191  eventTimer = 10000;
192  waveId = 0;
193  _isBrazierExtinguished = false;
194  }
uint32 eventTimer
Definition: zone_ashenvale.cpp:313
bool _isBrazierExtinguished
Definition: zone_ashenvale.cpp:316
uint8 waveId
Definition: zone_ashenvale.cpp:314

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void npc_muglash::npc_muglashAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from npc_escortAI.

213  {
215  if (Player* player = GetPlayerForEscort())
216  player->FailQuest(QUEST_VORSHA);
217  }
Player * GetPlayerForEscort()
Definition: ScriptedEscortAI.h:109
Definition: ScriptedEscortAI.h:47
bool HasEscortState(uint32 escortState)
Definition: ScriptedEscortAI.h:96
Definition: zone_ashenvale.cpp:145

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void npc_muglash::npc_muglashAI::JustSummoned ( Creature summoned)
inlineoverridevirtual

Reimplemented from ScriptedAI.

220  {
221  summoned->AI()->AttackStart(me);
222  }
Creature *const me
Definition: CreatureAI.h:71
CreatureAI * AI() const
Definition: Creature.h:525
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29

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void npc_muglash::npc_muglashAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

197  {
198  Initialize();
199  }
void Initialize()
Definition: zone_ashenvale.cpp:189

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void npc_muglash::npc_muglashAI::sQuestAccept ( Player player,
Quest const quest 
)
inlineoverridevirtual

Reimplemented from UnitAI.

225  {
226  if (quest->GetQuestId() == QUEST_VORSHA)
227  {
230  npc_escortAI::Start(true, false, player->GetGUID());
231  }
232  }
Definition: zone_ashenvale.cpp:134
void Start(bool isActiveAttacker=true, bool run=false, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=NULL, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition: ScriptedEscortAI.cpp:438
void setFaction(uint32 faction)
Definition: Unit.h:1467
Creature *const me
Definition: CreatureAI.h:71
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: zone_ashenvale.cpp:46
Definition: zone_ashenvale.cpp:145

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void npc_muglash::npc_muglashAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from npc_escortAI.

291  {
293 
294  if (!me->GetVictim())
295  {
297  {
298  if (eventTimer < diff)
299  {
300  ++waveId;
301  DoWaveSummon();
302  eventTimer = 10000;
303  }
304  else
305  eventTimer -= diff;
306  }
307  return;
308  }
310  }
uint32 eventTimer
Definition: zone_ashenvale.cpp:313
Creature *const me
Definition: CreatureAI.h:71
Unit * GetVictim() const
Definition: Unit.h:1379
void UpdateAI(uint32 diff) override
Definition: ScriptedEscortAI.cpp:227
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: ScriptedEscortAI.h:49
bool _isBrazierExtinguished
Definition: zone_ashenvale.cpp:316
bool HasEscortState(uint32 escortState)
Definition: ScriptedEscortAI.h:96
uint8 waveId
Definition: zone_ashenvale.cpp:314
void DoWaveSummon()
Definition: zone_ashenvale.cpp:266

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void npc_muglash::npc_muglashAI::WaypointReached ( uint32  waypointId)
inlineoverridevirtual

Implements npc_escortAI.

235  {
236  if (Player* player = GetPlayerForEscort())
237  {
238  switch (waypointId)
239  {
240  case 0:
241  Talk(SAY_MUG_START2, player);
242  break;
243  case 24:
244  Talk(SAY_MUG_BRAZIER, player);
245 
247  {
248  go->RemoveFlag(GAMEOBJECT_FLAGS, GO_FLAG_NOT_SELECTABLE);
249  SetEscortPaused(true);
250  }
251  break;
252  case 25:
254  player->GroupEventHappens(QUEST_VORSHA, me);
255  break;
256  case 26:
258  break;
259  case 27:
261  break;
262  }
263  }
264  }
#define INTERACTION_DISTANCE
Definition: Object.h:34
Definition: zone_ashenvale.cpp:141
Definition: SharedDefines.h:2125
Player * GetPlayerForEscort()
Definition: ScriptedEscortAI.h:109
Definition: zone_ashenvale.cpp:143
Definition: zone_ashenvale.cpp:142
Creature *const me
Definition: CreatureAI.h:71
Definition: zone_ashenvale.cpp:135
Definition: GameObject.h:880
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: UpdateFields.h:319
void SetEscortPaused(bool on)
Definition: ScriptedEscortAI.cpp:507
Definition: zone_ashenvale.cpp:136
Definition: zone_ashenvale.cpp:147
TC_GAME_API GameObject * GetClosestGameObjectWithEntry(WorldObject *source, uint32 entry, float maxSearchRange)
Definition: ScriptedCreature.cpp:616
Definition: zone_ashenvale.cpp:145

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Member Data Documentation

bool npc_muglash::npc_muglashAI::_isBrazierExtinguished
uint32 npc_muglash::npc_muglashAI::eventTimer
private
uint8 npc_muglash::npc_muglashAI::waveId
private

The documentation for this struct was generated from the following file: