18 #ifndef ReputationPackets_h__
19 #define ReputationPackets_h__
97 #endif // ReputationPackets_h__
static uint16 const FactionCount
Definition: ReputationPackets.h:27
FactionStandingData(int32 index, int32 standing)
Definition: ReputationPackets.h:76
Definition: ReputationPackets.h:63
InitializeFactions()
Definition: ReputationPackets.h:32
Definition: Opcodes.h:1120
float ReferAFriendBonus
Definition: ReputationPackets.h:89
Faction
Definition: boss_zum_rah.cpp:50
Definition: Opcodes.h:564
WorldPacket const * Write() override
Definition: ReputationPackets.cpp:43
SetForcedReactions()
Definition: ReputationPackets.h:66
Definition: ReputationPackets.h:49
Definition: Opcodes.h:1504
std::vector< FactionStandingData > Faction
Definition: ReputationPackets.h:91
bool ShowVisual
Definition: ReputationPackets.h:92
int32 Reaction
Definition: ReputationPackets.h:60
Definition: Opcodes.h:1501
Definition: ReputationPackets.h:73
Definition: ReputationPackets.h:57
Definition: ReputationPackets.h:29
void Read() override
Definition: ReputationPackets.h:54
WorldPacket const * Write() override
Definition: ReputationPackets.cpp:20
RequestForcedReactions(WorldPacket &&packet)
Definition: ReputationPackets.h:52
int32 Standing
Definition: ReputationPackets.h:79
Definition: ReputationPackets.h:82
int32_t int32
Definition: Define.h:146
uint16_t uint16
Definition: Define.h:151
std::vector< ForcedReaction > Reactions
Definition: ReputationPackets.h:70
WorldPacket const * Write() override
Definition: ReputationPackets.cpp:61
int32 Index
Definition: ReputationPackets.h:78
Definition: BattlegroundMgr.h:57
uint8_t uint8
Definition: Define.h:152
float BonusFromAchievementSystem
Definition: ReputationPackets.h:90
SetFactionStanding()
Definition: ReputationPackets.h:85
FactionFlags
Definition: ReputationMgr.h:35
int32 FactionStandings[FactionCount]
Definition: ReputationPackets.h:44
Definition: WorldPacket.h:26
bool FactionHasBonus[FactionCount]
Definition: ReputationPackets.h:45
FactionStandingData()
Definition: ReputationPackets.h:75