#include <ReputationPackets.h>
WorldPackets::Reputation::InitializeFactions::InitializeFactions |
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static uint16 const FactionCount
Definition: ReputationPackets.h:27
ServerPacket(OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
Definition: Packet.h:49
Definition: Opcodes.h:1120
uint16_t uint16
Definition: Define.h:151
FactionFlags
Definition: ReputationMgr.h:35
int32 FactionStandings[FactionCount]
Definition: ReputationPackets.h:44
bool FactionHasBonus[FactionCount]
Definition: ReputationPackets.h:45
Implements WorldPackets::Packet.
static uint16 const FactionCount
Definition: ReputationPackets.h:27
void FlushBits()
Definition: ByteBuffer.h:150
WorldPacket _worldPacket
Definition: Packet.h:43
bool WriteBit(uint32 bit)
Definition: ByteBuffer.h:170
uint16_t uint16
Definition: Define.h:151
uint8_t uint8
Definition: g3dmath.h:164
int32_t int32
Definition: g3dmath.h:167
FactionFlags
Definition: ReputationMgr.h:35
int32 FactionStandings[FactionCount]
Definition: ReputationPackets.h:44
bool FactionHasBonus[FactionCount]
Definition: ReputationPackets.h:45
bool WorldPackets::Reputation::InitializeFactions::FactionHasBonus[FactionCount] |
- Todo:
- : implement faction bonus
The documentation for this class was generated from the following files: