#include <ReputationPackets.h>
WorldPackets::Reputation::SetFactionStanding::SetFactionStanding |
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ServerPacket(OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
Definition: Packet.h:49
Definition: Opcodes.h:1501
Implements WorldPackets::Packet.
66 for (FactionStandingData
const& factionStanding :
Faction)
float ReferAFriendBonus
Definition: ReputationPackets.h:89
Faction
Definition: boss_zum_rah.cpp:50
void FlushBits()
Definition: ByteBuffer.h:150
WorldPacket _worldPacket
Definition: Packet.h:43
bool WriteBit(uint32 bit)
Definition: ByteBuffer.h:170
bool ShowVisual
Definition: ReputationPackets.h:92
float BonusFromAchievementSystem
Definition: ReputationPackets.h:90
uint32_t uint32
Definition: g3dmath.h:168
float WorldPackets::Reputation::SetFactionStanding::BonusFromAchievementSystem = 0.0f |
float WorldPackets::Reputation::SetFactionStanding::ReferAFriendBonus = 0.0f |
bool WorldPackets::Reputation::SetFactionStanding::ShowVisual = false |
The documentation for this class was generated from the following files: