![]() |
TrinityCore
|
#include "ScriptMgr.h"#include "ScriptedCreature.h"#include "ScriptedGossip.h"#include "zulfarrak.h"#include "Player.h"
Include dependency graph for zulfarrak.cpp:Classes | |
| class | npc_sergeant_bly |
| struct | npc_sergeant_bly::npc_sergeant_blyAI |
| class | go_troll_cage |
| class | npc_weegli_blastfuse |
| struct | npc_weegli_blastfuse::npc_weegli_blastfuseAI |
| class | go_shallow_grave |
| class | at_zumrah |
Macros | |
| #define | GOSSIP_BLY "[PH] In that case, I will take my reward!" |
| #define | GOSSIP_WEEGLI "[PH] Please blow up the door." |
Enumerations | |
| enum | blyAndCrewFactions { FACTION_HOSTILE = 14, FACTION_FRIENDLY = 35, FACTION_FREED = 250 } |
| enum | blySays { SAY_1 = 0, SAY_2 = 1 } |
| enum | blySpells { SPELL_SHIELD_BASH = 11972, SPELL_REVENGE = 12170 } |
| enum | weegliSpells { SPELL_BOMB = 8858, SPELL_GOBLIN_LAND_MINE = 21688, SPELL_SHOOT = 6660, SPELL_WEEGLIS_BARREL = 10772 } |
| enum | weegliSays { SAY_WEEGLI_OHNO = 0, SAY_WEEGLI_OK_I_GO = 1 } |
| enum | ShallowGrave { NPC_ZOMBIE = 7286, NPC_DEAD_HERO = 7276, CHANCE_ZOMBIE = 65, CHANCE_DEAD_HERO = 10 } |
| enum | zumrahConsts { ZUMRAH_ID = 7271, ZUMRAH_HOSTILE_FACTION = 37 } |
Functions | |
| void | AddSC_zulfarrak () |
| #define GOSSIP_BLY "[PH] In that case, I will take my reward!" |
| #define GOSSIP_WEEGLI "[PH] Please blow up the door." |
| enum blyAndCrewFactions |
| enum blySays |
| enum blySpells |
| enum ShallowGrave |
| enum weegliSays |
| enum weegliSpells |
| enum zumrahConsts |
| void AddSC_zulfarrak | ( | ) |
Here is the caller graph for this function:
1.8.8