TrinityCore
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#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "ScriptedGossip.h"
#include "zulfarrak.h"
#include "Player.h"
Classes | |
class | npc_sergeant_bly |
struct | npc_sergeant_bly::npc_sergeant_blyAI |
class | go_troll_cage |
class | npc_weegli_blastfuse |
struct | npc_weegli_blastfuse::npc_weegli_blastfuseAI |
class | go_shallow_grave |
class | at_zumrah |
Macros | |
#define | GOSSIP_BLY "[PH] In that case, I will take my reward!" |
#define | GOSSIP_WEEGLI "[PH] Please blow up the door." |
Enumerations | |
enum | blyAndCrewFactions { FACTION_HOSTILE = 14, FACTION_FRIENDLY = 35, FACTION_FREED = 250 } |
enum | blySays { SAY_1 = 0, SAY_2 = 1 } |
enum | blySpells { SPELL_SHIELD_BASH = 11972, SPELL_REVENGE = 12170 } |
enum | weegliSpells { SPELL_BOMB = 8858, SPELL_GOBLIN_LAND_MINE = 21688, SPELL_SHOOT = 6660, SPELL_WEEGLIS_BARREL = 10772 } |
enum | weegliSays { SAY_WEEGLI_OHNO = 0, SAY_WEEGLI_OK_I_GO = 1 } |
enum | ShallowGrave { NPC_ZOMBIE = 7286, NPC_DEAD_HERO = 7276, CHANCE_ZOMBIE = 65, CHANCE_DEAD_HERO = 10 } |
enum | zumrahConsts { ZUMRAH_ID = 7271, ZUMRAH_HOSTILE_FACTION = 37 } |
Functions | |
void | AddSC_zulfarrak () |
#define GOSSIP_BLY "[PH] In that case, I will take my reward!" |
#define GOSSIP_WEEGLI "[PH] Please blow up the door." |
enum blyAndCrewFactions |
enum blySays |
enum blySpells |
enum ShallowGrave |
enum weegliSays |
enum weegliSpells |
enum zumrahConsts |
void AddSC_zulfarrak | ( | ) |