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npc_sergeant_bly::npc_sergeant_blyAI Struct Reference

Public Member Functions

 npc_sergeant_blyAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void UpdateAI (uint32 diff) override
 
void DoAction (int32) override
 
void switchFactionIfAlive (uint32 entry)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScript * instance
 
uint32 postGossipStep
 
uint32 Text_Timer
 
uint32 ShieldBash_Timer
 
uint32 Revenge_Timer
 
ObjectGuid PlayerGUID
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_sergeant_bly::npc_sergeant_blyAI::npc_sergeant_blyAI ( Creature *  creature)
inline
105  : ScriptedAI(creature)
106  {
107  Initialize();
108  instance = creature->GetInstanceScript();
109  postGossipStep = 0;
110  Text_Timer = 0;
111  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
InstanceScript * instance
Definition: zulfarrak.cpp:119
uint32 Text_Timer
Definition: zulfarrak.cpp:122
void Initialize()
Definition: zulfarrak.cpp:113
uint32 postGossipStep
Definition: zulfarrak.cpp:121

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Member Function Documentation

void npc_sergeant_bly::npc_sergeant_blyAI::DoAction ( int32  )
inlineoverridevirtual

Reimplemented from UnitAI.

190  {
191  postGossipStep=1;
192  Text_Timer = 0;
193  }
uint32 Text_Timer
Definition: zulfarrak.cpp:122
uint32 postGossipStep
Definition: zulfarrak.cpp:121
void npc_sergeant_bly::npc_sergeant_blyAI::Initialize ( void  )
inline
114  {
115  ShieldBash_Timer = 5000;
116  Revenge_Timer = 8000;
117  }
uint32 Revenge_Timer
Definition: zulfarrak.cpp:124
uint32 ShieldBash_Timer
Definition: zulfarrak.cpp:123

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void npc_sergeant_bly::npc_sergeant_blyAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

128  {
129  Initialize();
130 
132  }
void setFaction(uint32 faction)
Definition: Unit.h:1467
Creature *const me
Definition: CreatureAI.h:71
void Initialize()
Definition: zulfarrak.cpp:113
Definition: zulfarrak.cpp:44

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void npc_sergeant_bly::npc_sergeant_blyAI::switchFactionIfAlive ( uint32  entry)
inline
196  {
198  if (crew->IsAlive())
199  crew->setFaction(FACTION_HOSTILE);
200  }
InstanceScript * instance
Definition: zulfarrak.cpp:119
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: zulfarrak.cpp:43
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174

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void npc_sergeant_bly::npc_sergeant_blyAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

135  {
136  if (postGossipStep>0 && postGossipStep<4)
137  {
138  if (Text_Timer<diff)
139  {
140  switch (postGossipStep)
141  {
142  case 1:
143  //weegli doesn't fight - he goes & blows up the door
145  pWeegli->AI()->DoAction(0);
146  Talk(SAY_1);
147  Text_Timer = 5000;
148  break;
149  case 2:
150  Talk(SAY_2);
151  Text_Timer = 5000;
152  break;
153  case 3:
156  AttackStart(target);
157 
161  }
162  postGossipStep++;
163  }
164  else Text_Timer -= diff;
165  }
166 
167  if (!UpdateVictim())
168  return;
169 
170  if (ShieldBash_Timer <= diff)
171  {
173  ShieldBash_Timer = 15000;
174  }
175  else
176  ShieldBash_Timer -= diff;
177 
178  if (Revenge_Timer <= diff)
179  {
181  Revenge_Timer = 10000;
182  }
183  else
184  Revenge_Timer -= diff;
185 
187  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: zulfarrak.h:29
InstanceScript * instance
Definition: zulfarrak.cpp:119
Definition: Creature.h:467
Definition: zulfarrak.cpp:51
ObjectGuid PlayerGUID
Definition: zulfarrak.cpp:125
uint32 Text_Timer
Definition: zulfarrak.cpp:122
void setFaction(uint32 faction)
Definition: Unit.h:1467
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: zulfarrak.cpp:43
TC_GAME_API Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:184
Map * instance
Definition: InstanceScript.h:148
Definition: zulfarrak.cpp:56
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
uint32 postGossipStep
Definition: zulfarrak.cpp:121
Definition: zulfarrak.h:30
uint32 Revenge_Timer
Definition: zulfarrak.cpp:124
void switchFactionIfAlive(uint32 entry)
Definition: zulfarrak.cpp:195
uint32 ShieldBash_Timer
Definition: zulfarrak.cpp:123
Definition: zulfarrak.h:31
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
Definition: zulfarrak.h:28
Creature * GetCreature(ObjectGuid const &guid)
Definition: Map.cpp:3535
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: zulfarrak.cpp:50
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: zulfarrak.cpp:57

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Member Data Documentation

InstanceScript* npc_sergeant_bly::npc_sergeant_blyAI::instance
ObjectGuid npc_sergeant_bly::npc_sergeant_blyAI::PlayerGUID
uint32 npc_sergeant_bly::npc_sergeant_blyAI::postGossipStep
uint32 npc_sergeant_bly::npc_sergeant_blyAI::Revenge_Timer
uint32 npc_sergeant_bly::npc_sergeant_blyAI::ShieldBash_Timer
uint32 npc_sergeant_bly::npc_sergeant_blyAI::Text_Timer

The documentation for this struct was generated from the following file: