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npc_sergeant_bly::npc_sergeant_blyAI Struct Reference

Public Member Functions

 npc_sergeant_blyAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void UpdateAI (uint32 diff) override
 
void DoAction (int32) override
 
void switchFactionIfAlive (uint32 entry)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScriptinstance
 
uint32 postGossipStep
 
uint32 Text_Timer
 
uint32 ShieldBash_Timer
 
uint32 Revenge_Timer
 
ObjectGuid PlayerGUID
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_sergeant_bly::npc_sergeant_blyAI::npc_sergeant_blyAI ( Creature creature)
inline
105  : ScriptedAI(creature)
106  {
107  Initialize();
108  instance = creature->GetInstanceScript();
109  postGossipStep = 0;
110  Text_Timer = 0;
111  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
InstanceScript * instance
Definition: zulfarrak.cpp:119
uint32 Text_Timer
Definition: zulfarrak.cpp:122
void Initialize()
Definition: zulfarrak.cpp:113
uint32 postGossipStep
Definition: zulfarrak.cpp:121

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Member Function Documentation

void npc_sergeant_bly::npc_sergeant_blyAI::DoAction ( int32  )
inlineoverridevirtual

Reimplemented from UnitAI.

190  {
191  postGossipStep=1;
192  Text_Timer = 0;
193  }
uint32 Text_Timer
Definition: zulfarrak.cpp:122
uint32 postGossipStep
Definition: zulfarrak.cpp:121
void npc_sergeant_bly::npc_sergeant_blyAI::Initialize ( void  )
inline
114  {
115  ShieldBash_Timer = 5000;
116  Revenge_Timer = 8000;
117  }
uint32 Revenge_Timer
Definition: zulfarrak.cpp:124
uint32 ShieldBash_Timer
Definition: zulfarrak.cpp:123

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void npc_sergeant_bly::npc_sergeant_blyAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

128  {
129  Initialize();
130 
132  }
void setFaction(uint32 faction)
Definition: Unit.h:1467
Creature *const me
Definition: CreatureAI.h:71
void Initialize()
Definition: zulfarrak.cpp:113
Definition: zulfarrak.cpp:44

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void npc_sergeant_bly::npc_sergeant_blyAI::switchFactionIfAlive ( uint32  entry)
inline
196  {
198  if (crew->IsAlive())
199  crew->setFaction(FACTION_HOSTILE);
200  }
InstanceScript * instance
Definition: zulfarrak.cpp:119
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: zulfarrak.cpp:43
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174

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void npc_sergeant_bly::npc_sergeant_blyAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

135  {
136  if (postGossipStep>0 && postGossipStep<4)
137  {
138  if (Text_Timer<diff)
139  {
140  switch (postGossipStep)
141  {
142  case 1:
143  //weegli doesn't fight - he goes & blows up the door
145  pWeegli->AI()->DoAction(0);
146  Talk(SAY_1);
147  Text_Timer = 5000;
148  break;
149  case 2:
150  Talk(SAY_2);
151  Text_Timer = 5000;
152  break;
153  case 3:
156  AttackStart(target);
157 
161  }
162  postGossipStep++;
163  }
164  else Text_Timer -= diff;
165  }
166 
167  if (!UpdateVictim())
168  return;
169 
170  if (ShieldBash_Timer <= diff)
171  {
173  ShieldBash_Timer = 15000;
174  }
175  else
176  ShieldBash_Timer -= diff;
177 
178  if (Revenge_Timer <= diff)
179  {
181  Revenge_Timer = 10000;
182  }
183  else
184  Revenge_Timer -= diff;
185 
187  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
Definition: zulfarrak.h:29
InstanceScript * instance
Definition: zulfarrak.cpp:119
Definition: Creature.h:467
Definition: zulfarrak.cpp:51
ObjectGuid PlayerGUID
Definition: zulfarrak.cpp:125
uint32 Text_Timer
Definition: zulfarrak.cpp:122
void setFaction(uint32 faction)
Definition: Unit.h:1467
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: zulfarrak.cpp:43
TC_GAME_API Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:184
Map * instance
Definition: InstanceScript.h:148
Definition: zulfarrak.cpp:56
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
uint32 postGossipStep
Definition: zulfarrak.cpp:121
Definition: zulfarrak.h:30
uint32 Revenge_Timer
Definition: zulfarrak.cpp:124
void switchFactionIfAlive(uint32 entry)
Definition: zulfarrak.cpp:195
uint32 ShieldBash_Timer
Definition: zulfarrak.cpp:123
Definition: zulfarrak.h:31
void AttackStart(Unit *) override
Definition: ScriptedCreature.cpp:117
Definition: zulfarrak.h:28
Creature * GetCreature(ObjectGuid const &guid)
Definition: Map.cpp:3535
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
Definition: zulfarrak.cpp:50
void DoCastVictim(uint32 spellId, bool triggered=false)
Definition: UnitAI.cpp:159
Definition: zulfarrak.cpp:57

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Member Data Documentation

InstanceScript* npc_sergeant_bly::npc_sergeant_blyAI::instance
ObjectGuid npc_sergeant_bly::npc_sergeant_blyAI::PlayerGUID
uint32 npc_sergeant_bly::npc_sergeant_blyAI::postGossipStep
uint32 npc_sergeant_bly::npc_sergeant_blyAI::Revenge_Timer
uint32 npc_sergeant_bly::npc_sergeant_blyAI::ShieldBash_Timer
uint32 npc_sergeant_bly::npc_sergeant_blyAI::Text_Timer

The documentation for this struct was generated from the following file: