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go_shallow_grave Class Reference

Public Member Functions

 go_shallow_grave ()
 
bool OnGossipHello (Player *, GameObject *go) override
 
- Public Member Functions inherited from GameObjectScript
virtual bool OnDummyEffect (Unit *, uint32, SpellEffIndex, GameObject *)
 
virtual bool OnGossipSelect (Player *, GameObject *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, GameObject *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, GameObject *, Quest const *)
 
virtual bool OnQuestReward (Player *, GameObject *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, GameObject *)
 
virtual void OnDestroyed (GameObject *, Player *)
 
virtual void OnDamaged (GameObject *, Player *)
 
virtual void OnLootStateChanged (GameObject *, uint32, Unit *)
 
virtual void OnGameObjectStateChanged (GameObject *, uint32)
 
virtual GameObjectAIGetAI (GameObject *) const
 
- Public Member Functions inherited from ScriptObject
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< GameObject >
virtual void OnUpdate (GameObject *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from GameObjectScript
 GameObjectScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()
 
- Protected Member Functions inherited from UpdatableScript< GameObject >
 UpdatableScript ()
 
virtual ~UpdatableScript ()
 

Constructor & Destructor Documentation

go_shallow_grave::go_shallow_grave ( )
inline
413 : GameObjectScript("go_shallow_grave") { }
GameObjectScript(const char *name)
Definition: ScriptMgr.cpp:1592

Member Function Documentation

bool go_shallow_grave::OnGossipHello ( Player ,
GameObject go 
)
inlineoverridevirtual

Reimplemented from GameObjectScript.

416  {
417  // randomly summon a zombie or dead hero the first time a grave is used
418  if (go->GetUseCount() == 0)
419  {
420  uint32 randomchance = urand(0, 100);
421  if (randomchance < CHANCE_ZOMBIE)
423  else
424  if ((randomchance - CHANCE_ZOMBIE) < CHANCE_DEAD_HERO)
426  }
427  go->AddUse();
428  return false;
429  }
Definition: zulfarrak.cpp:406
Definition: zulfarrak.cpp:404
Definition: zulfarrak.cpp:405
float GetPositionY() const
Definition: Position.h:105
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
float GetPositionZ() const
Definition: Position.h:106
uint32_t uint32
Definition: Define.h:150
void AddUse()
Definition: GameObject.h:1000
Definition: Object.h:59
Definition: zulfarrak.cpp:407
float GetPositionX() const
Definition: Position.h:104
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346
uint32 GetUseCount() const
Definition: GameObject.h:1002

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The documentation for this class was generated from the following file: