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npc_strangulate_vehicle::npc_strangulate_vehicleAI Struct Reference

Public Member Functions

 npc_strangulate_vehicleAI (Creature *creature)
 
void IsSummonedBy (Unit *summoner) override
 
void DoAction (int32 action) override
 
void UpdateAI (uint32 diff) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void Reset () override
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

EventMap _events
 
InstanceScript_instance
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_strangulate_vehicle::npc_strangulate_vehicleAI::npc_strangulate_vehicleAI ( Creature creature)
inline
1563  : ScriptedAI(creature),
1564  _instance(creature->GetInstanceScript())
1565  {
1566  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
InstanceScript * _instance
Definition: boss_the_lich_king.cpp:1653

Member Function Documentation

void npc_strangulate_vehicle::npc_strangulate_vehicleAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

1582  {
1583  if (action != ACTION_TELEPORT_BACK)
1584  return;
1585 
1586  if (TempSummon* summ = me->ToTempSummon())
1587  {
1588  if (Unit* summoner = summ->GetSummoner())
1589  {
1591  summoner->RemoveAurasDueToSpell(SPELL_HARVEST_SOUL_DAMAGE_AURA);
1592  }
1593  }
1594 
1596  lichKing->AI()->SummonedCreatureDespawn(me);
1597  }
Definition: TemporarySummon.h:40
Definition: boss_the_lich_king.cpp:330
Definition: icecrown_citadel.h:87
Definition: Creature.h:467
TempSummon * ToTempSummon()
Definition: Unit.h:2206
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
InstanceScript * _instance
Definition: boss_the_lich_king.cpp:1653
Definition: boss_the_lich_king.cpp:156
Definition: boss_the_lich_king.cpp:137
Definition: Unit.h:1305

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void npc_strangulate_vehicle::npc_strangulate_vehicleAI::IsSummonedBy ( Unit summoner)
inlineoverridevirtual

Reimplemented from CreatureAI.

1569  {
1570  me->SetFacingToObject(summoner);
1572  _events.Reset();
1575 
1576  // this will let us easily access all creatures of this entry on heroic mode when its time to teleport back
1578  lichKing->AI()->JustSummoned(me);
1579  }
Definition: boss_the_lich_king.cpp:264
void Reset()
Definition: EventMap.cpp:20
Definition: icecrown_citadel.h:87
Definition: Creature.h:467
Creature *const me
Definition: CreatureAI.h:71
void SetFacingToObject(WorldObject const *object)
Definition: Unit.cpp:15787
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
EventMap _events
Definition: boss_the_lich_king.cpp:1652
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
InstanceScript * _instance
Definition: boss_the_lich_king.cpp:1653
Definition: boss_the_lich_king.cpp:263
Definition: boss_the_lich_king.cpp:133

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void npc_strangulate_vehicle::npc_strangulate_vehicleAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

1600  {
1601  UpdateVictim();
1602 
1603  _events.Update(diff);
1604 
1605  while (uint32 eventId = _events.ExecuteEvent())
1606  {
1607  switch (eventId)
1608  {
1609  case EVENT_TELEPORT:
1610  me->GetMotionMaster()->Clear(false);
1611  me->GetMotionMaster()->MoveIdle();
1612  if (TempSummon* summ = me->ToTempSummon())
1613  {
1614  if (Unit* summoner = summ->GetSummoner())
1615  {
1616  summoner->CastSpell((Unit*)NULL, SPELL_HARVEST_SOUL_VISUAL, true);
1617  summoner->ExitVehicle(summoner);
1618  if (!IsHeroic())
1619  summoner->CastSpell(summoner, SPELL_HARVEST_SOUL_TELEPORT, true);
1620  else
1621  {
1622  summoner->CastSpell(summoner, SPELL_HARVEST_SOULS_TELEPORT, true);
1623  summoner->RemoveAurasDueToSpell(HARVEST_SOUL, ObjectGuid::Empty, 0, AURA_REMOVE_BY_EXPIRE);
1624  }
1625  }
1626  }
1627 
1629  break;
1632  {
1633  if (me->GetExactDist(lichKing) > 10.0f)
1634  {
1635  Position pos = lichKing->GetNearPosition(float(rand_norm()) * 5.0f + 7.5f, lichKing->GetAngle(me));
1636  me->GetMotionMaster()->MovePoint(0, pos);
1637  }
1638  }
1639  break;
1640  case EVENT_DESPAWN_SELF:
1642  lichKing->AI()->SummonedCreatureDespawn(me);
1643  me->DespawnOrUnsummon(1);
1644  break;
1645  default:
1646  break;
1647  }
1648  }
1649  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
Definition: boss_the_lich_king.cpp:264
static ObjectGuid const Empty
Definition: ObjectGuid.h:196
Definition: TemporarySummon.h:40
void MoveIdle()
Definition: MotionMaster.cpp:185
bool UpdateVictim()
Definition: CreatureAI.cpp:233
void Clear(bool reset=true)
Definition: MotionMaster.h:138
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: boss_the_lich_king.cpp:135
arena_t NULL
Definition: jemalloc_internal.h:624
Definition: icecrown_citadel.h:87
bool IsHeroic() const
Definition: ScriptedCreature.h:268
Definition: boss_the_lich_king.cpp:134
Definition: Creature.h:467
TempSummon * ToTempSummon()
Definition: Unit.h:2206
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
uint32_t uint32
Definition: Define.h:150
EventMap _events
Definition: boss_the_lich_king.cpp:1652
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
InstanceScript * _instance
Definition: boss_the_lich_king.cpp:1653
void Update(uint32 time)
Definition: EventMap.h:54
Definition: Unit.h:454
#define HARVEST_SOUL
Definition: boss_the_lich_king.cpp:189
double rand_norm()
Definition: Random.cpp:69
uint32 ExecuteEvent()
Definition: EventMap.cpp:46
float GetExactDist(float x, float y, float z) const
Definition: Position.h:157
Definition: Position.h:27
Definition: boss_the_lich_king.cpp:265
Definition: boss_the_lich_king.cpp:263
Definition: Unit.h:1305
Definition: boss_the_lich_king.cpp:136

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Member Data Documentation

EventMap npc_strangulate_vehicle::npc_strangulate_vehicleAI::_events
private
InstanceScript* npc_strangulate_vehicle::npc_strangulate_vehicleAI::_instance
private

The documentation for this struct was generated from the following file: