TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
npc_azure_ring_captain::npc_azure_ring_captainAI Struct Reference

Public Member Functions

 npc_azure_ring_captainAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void SpellHitTarget (Unit *target, SpellInfo const *spell) override
 
void UpdateAI (uint32) override
 
void MovementInform (uint32 type, uint32 id) override
 
void DoAction (int32 action) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void EnterCombat (Unit *) override
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

ObjectGuid targetGUID
 
InstanceScriptinstance
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

npc_azure_ring_captain::npc_azure_ring_captainAI::npc_azure_ring_captainAI ( Creature creature)
inline
179  : ScriptedAI(creature)
180  {
181  Initialize();
182  instance = creature->GetInstanceScript();
183  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
InstanceScript * instance
Definition: boss_varos.cpp:250
void Initialize()
Definition: boss_varos.cpp:185

+ Here is the call graph for this function:

Member Function Documentation

void npc_azure_ring_captain::npc_azure_ring_captainAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

230  {
231  switch (action)
232  {
235  {
236  if (Unit* victim = varos->AI()->SelectTarget(SELECT_TARGET_RANDOM, 0))
237  {
239  me->SetWalk(false);
240  me->GetMotionMaster()->MovePoint(ACTION_CALL_DRAGON_EVENT, victim->GetPositionX(), victim->GetPositionY(), victim->GetPositionZ() + 20.0f);
241  targetGUID = victim->GetGUID();
242  }
243  }
244  break;
245  }
246  }
Definition: oculus.h:69
Definition: Unit.h:1129
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Definition: Creature.h:467
InstanceScript * instance
Definition: boss_varos.cpp:250
Creature *const me
Definition: CreatureAI.h:71
void MovePoint(uint32 id, Position const &pos, bool generatePath=true)
Definition: MotionMaster.h:172
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: UnitAI.h:35
ObjectGuid targetGUID
Definition: boss_varos.cpp:249
TC_GAME_API Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:174
bool SetWalk(bool enable)
Definition: Unit.cpp:15800
Definition: oculus.h:30
Definition: Unit.h:1305
void SetReactState(ReactStates st)
Definition: Creature.h:502

+ Here is the call graph for this function:

void npc_azure_ring_captain::npc_azure_ring_captainAI::Initialize ( void  )
inline
186  {
187  targetGUID.Clear();
188  }
ObjectGuid targetGUID
Definition: boss_varos.cpp:249
void Clear()
Definition: ObjectGuid.h:215

+ Here is the call graph for this function:

+ Here is the caller graph for this function:

void npc_azure_ring_captain::npc_azure_ring_captainAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

218  {
219  if (type != POINT_MOTION_TYPE ||
221  return;
222 
224 
225  if (Unit* target = ObjectAccessor::GetUnit(*me, targetGUID))
226  DoCast(target, SPELL_ICE_BEAM);
227  }
void MoveIdle()
Definition: MotionMaster.cpp:185
Definition: oculus.h:69
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_varos.cpp:42
ObjectGuid targetGUID
Definition: boss_varos.cpp:249
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: Unit.h:1305
Definition: MotionMaster.h:46

+ Here is the call graph for this function:

void npc_azure_ring_captain::npc_azure_ring_captainAI::Reset ( )
inlineoverridevirtual

HACK: Creature's can't have MOVEMENTFLAG_FLYING

Reimplemented from ScriptedAI.

191  {
192  Initialize();
193 
194  me->SetWalk(true);
198  }
Definition: Unit.h:1131
Definition: Unit.h:800
void AddUnitMovementFlag(uint32 f)
Definition: Unit.h:2107
void Initialize()
Definition: boss_varos.cpp:185
Creature *const me
Definition: CreatureAI.h:71
bool SetWalk(bool enable)
Definition: Unit.cpp:15800
void SetReactState(ReactStates st)
Definition: Creature.h:502

+ Here is the call graph for this function:

void npc_azure_ring_captain::npc_azure_ring_captainAI::SpellHitTarget ( Unit target,
SpellInfo const spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

201  {
202  if (spell->Id == SPELL_ICE_BEAM)
203  {
204  target->CastSpell(target, SPELL_SUMMON_ARCANE_BEAM, true);
206  }
207  }
void DespawnOrUnsummon(uint32 msTimeToDespawn=0)
Definition: Creature.cpp:1774
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_varos.cpp:44
Definition: boss_varos.cpp:42
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869

+ Here is the call graph for this function:

void npc_azure_ring_captain::npc_azure_ring_captainAI::UpdateAI ( uint32  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

210  {
211  if (!UpdateVictim())
212  return;
213 
215  }
bool UpdateVictim()
Definition: CreatureAI.cpp:233
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49

+ Here is the call graph for this function:

Member Data Documentation

InstanceScript* npc_azure_ring_captain::npc_azure_ring_captainAI::instance
private
ObjectGuid npc_azure_ring_captain::npc_azure_ring_captainAI::targetGUID
private

The documentation for this struct was generated from the following file: