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boss_najentus::boss_najentusAI Struct Reference

Public Member Functions

 boss_najentusAI (Creature *creature)
 
void Reset () override
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *) override
 
void SpellHit (Unit *, const SpellInfo *spell) override
 
void EnterCombat (Unit *) override
 
bool RemoveImpalingSpine ()
 
void ResetTimer (uint32 inc=0)
 
void ExecuteEvent (uint32 eventId) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void UpdateAI (uint32 diff) override
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo constSelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary constGetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

ObjectGuid SpineTargetGUID
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const_boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_najentus::boss_najentusAI::boss_najentusAI ( Creature creature)
inline
69  {
70  }
Definition: black_temple.h:29
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

Member Function Documentation

void boss_najentus::boss_najentusAI::EnterCombat ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

101  {
102  _EnterCombat();
103  Talk(SAY_AGGRO);
105  events.ScheduleEvent(EVENT_YELL, 45000 + (rand32() % 76) * 1000, GCD_YELL);
106  ResetTimer();
107  }
Definition: boss_warlord_najentus.cpp:57
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Definition: boss_warlord_najentus.cpp:26
void ResetTimer(uint32 inc=0)
Definition: boss_warlord_najentus.cpp:121
Definition: boss_warlord_najentus.cpp:49
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_warlord_najentus.cpp:48
uint32 rand32()
Definition: Random.cpp:64
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_warlord_najentus.cpp:58

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void boss_najentus::boss_najentusAI::ExecuteEvent ( uint32  eventId)
inlineoverridevirtual

Reimplemented from BossAI.

129  {
130  switch (eventId)
131  {
132  case EVENT_SHIELD:
133  DoCast(me, SPELL_TIDAL_SHIELD, true);
134  ResetTimer(45000);
135  break;
136  case EVENT_BERSERK:
137  Talk(SAY_ENRAGE);
138  DoCast(me, SPELL_BERSERK, true);
139  events.DelayEvents(15000, GCD_YELL);
140  break;
141  case EVENT_SPINE:
142  {
143  Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
144 
145  if (!target)
146  target = me->GetVictim();
147 
148  if (target)
149  {
150  DoCast(target, SPELL_IMPALING_SPINE, true);
151  SpineTargetGUID = target->GetGUID();
152  //must let target summon, otherwise you cannot click the spine
153  target->SummonGameObject(GO_NAJENTUS_SPINE, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), me->GetOrientation(), 0, 0, 0, 0, 30);
154  Talk(SAY_NEEDLE);
155  events.DelayEvents(1500, GCD_CAST);
156  events.DelayEvents(15000, GCD_YELL);
157  }
159  return;
160  }
161  case EVENT_NEEDLE:
162  {
163  //DoCast(me, SPELL_NEEDLE_SPINE, true);
164  std::list<Unit*> targets;
165  SelectTargetList(targets, 3, SELECT_TARGET_RANDOM, 80, true);
166  for (std::list<Unit*>::const_iterator i = targets.begin(); i != targets.end(); ++i)
167  DoCast(*i, 39835, true);
169  events.DelayEvents(1500, GCD_CAST);
170  return;
171  }
172  case EVENT_YELL:
173  Talk(SAY_SPECIAL);
174  events.ScheduleEvent(EVENT_YELL, urand(25000, 100000), GCD_YELL);
175  events.DelayEvents(15000, GCD_YELL);
176  break;
177  default:
178  break;
179  }
180  }
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime)
Definition: Object.cpp:2372
Definition: boss_warlord_najentus.cpp:57
Definition: boss_warlord_najentus.cpp:51
Definition: boss_warlord_najentus.cpp:27
void ResetTimer(uint32 inc=0)
Definition: boss_warlord_najentus.cpp:121
Definition: boss_warlord_najentus.cpp:38
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_warlord_najentus.cpp:30
float GetOrientation() const
Definition: Position.h:107
Definition: boss_warlord_najentus.cpp:42
Definition: black_temple.h:77
Definition: UnitAI.h:35
Definition: boss_warlord_najentus.cpp:39
Unit * GetVictim() const
Definition: Unit.h:1379
float GetPositionY() const
Definition: Position.h:105
Definition: boss_warlord_najentus.cpp:49
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
float GetPositionZ() const
Definition: Position.h:106
void SelectTargetList(std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:96
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
ObjectGuid SpineTargetGUID
Definition: boss_warlord_najentus.cpp:183
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_warlord_najentus.cpp:52
Definition: boss_warlord_najentus.cpp:50
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: boss_warlord_najentus.cpp:48
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_warlord_najentus.cpp:58
Definition: boss_warlord_najentus.cpp:29
float GetPositionX() const
Definition: Position.h:104
Definition: Unit.h:1305
void DelayEvents(Milliseconds const &delay)
Definition: EventMap.h:219

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void boss_najentus::boss_najentusAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from BossAI.

85  {
86  _JustDied();
87  Talk(SAY_DEATH);
88  }
void _JustDied()
Definition: ScriptedCreature.cpp:471
Definition: boss_warlord_najentus.cpp:31
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_najentus::boss_najentusAI::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from ScriptedAI.

79  {
80  Talk(SAY_SLAY);
82  }
Definition: boss_warlord_najentus.cpp:28
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_warlord_najentus.cpp:58
void DelayEvents(Milliseconds const &delay)
Definition: EventMap.h:219

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bool boss_najentus::boss_najentusAI::RemoveImpalingSpine ( )
inline
110  {
111  if (!SpineTargetGUID)
112  return false;
113 
115  if (target && target->HasAura(SPELL_IMPALING_SPINE))
118  return true;
119  }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_warlord_najentus.cpp:39
ObjectGuid SpineTargetGUID
Definition: boss_warlord_najentus.cpp:183
void Clear()
Definition: ObjectGuid.h:215
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Definition: Unit.h:1305

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void boss_najentus::boss_najentusAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

73  {
74  _Reset();
76  }
void _Reset()
Definition: ScriptedCreature.cpp:457
ObjectGuid SpineTargetGUID
Definition: boss_warlord_najentus.cpp:183
void Clear()
Definition: ObjectGuid.h:215

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void boss_najentus::boss_najentusAI::ResetTimer ( uint32  inc = 0)
inline
122  {
125  events.RescheduleEvent(EVENT_SHIELD, 60000 + inc);
126  }
Definition: boss_warlord_najentus.cpp:57
Definition: boss_warlord_najentus.cpp:51
Definition: boss_warlord_najentus.cpp:52
void RescheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:146
Definition: boss_warlord_najentus.cpp:50
EventMap events
Definition: ScriptedCreature.h:371

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void boss_najentus::boss_najentusAI::SpellHit ( Unit ,
const SpellInfo spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

91  {
92  if (spell->Id == SPELL_HURL_SPINE && me->HasAura(SPELL_TIDAL_SHIELD))
93  {
95  DoCast(me, SPELL_TIDAL_BURST, true);
96  ResetTimer();
97  }
98  }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
uint32 Id
Definition: SpellInfo.h:329
Definition: boss_warlord_najentus.cpp:41
void ResetTimer(uint32 inc=0)
Definition: boss_warlord_najentus.cpp:121
Definition: boss_warlord_najentus.cpp:38
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_warlord_najentus.cpp:37
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586

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Member Data Documentation

ObjectGuid boss_najentus::boss_najentusAI::SpineTargetGUID
private

The documentation for this struct was generated from the following file: