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boss_najentus::boss_najentusAI Struct Reference

Public Member Functions

 boss_najentusAI (Creature *creature)
 
void Reset () override
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *) override
 
void SpellHit (Unit *, const SpellInfo *spell) override
 
void EnterCombat (Unit *) override
 
bool RemoveImpalingSpine ()
 
void ResetTimer (uint32 inc=0)
 
void ExecuteEvent (uint32 eventId) override
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
virtual ~BossAI ()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
virtual void UpdateAI (uint32 diff) override
 
virtual void ScheduleTasks ()
 
void JustReachedHome () override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Private Attributes

ObjectGuid SpineTargetGUID
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _EnterCombat ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _DespawnAtEvade ()
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
EventMap events
 
SummonList summons
 
TaskScheduler scheduler
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_najentus::boss_najentusAI::boss_najentusAI ( Creature *  creature)
inline
69  {
70  }
Definition: black_temple.h:29
BossAI(Creature *creature, uint32 bossId)
Definition: ScriptedCreature.cpp:444

Member Function Documentation

void boss_najentus::boss_najentusAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

101  {
102  _EnterCombat();
103  Talk(SAY_AGGRO);
105  events.ScheduleEvent(EVENT_YELL, 45000 + (rand32() % 76) * 1000, GCD_YELL);
106  ResetTimer();
107  }
Definition: boss_warlord_najentus.cpp:57
void _EnterCombat()
Definition: ScriptedCreature.cpp:480
Definition: boss_warlord_najentus.cpp:26
void ResetTimer(uint32 inc=0)
Definition: boss_warlord_najentus.cpp:121
Definition: boss_warlord_najentus.cpp:49
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_warlord_najentus.cpp:48
uint32 rand32()
Definition: Random.cpp:64
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_warlord_najentus.cpp:58

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void boss_najentus::boss_najentusAI::ExecuteEvent ( uint32  eventId)
inlineoverridevirtual

Reimplemented from BossAI.

129  {
130  switch (eventId)
131  {
132  case EVENT_SHIELD:
133  DoCast(me, SPELL_TIDAL_SHIELD, true);
134  ResetTimer(45000);
135  break;
136  case EVENT_BERSERK:
137  Talk(SAY_ENRAGE);
138  DoCast(me, SPELL_BERSERK, true);
139  events.DelayEvents(15000, GCD_YELL);
140  break;
141  case EVENT_SPINE:
142  {
143  Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1);
144 
145  if (!target)
146  target = me->GetVictim();
147 
148  if (target)
149  {
150  DoCast(target, SPELL_IMPALING_SPINE, true);
151  SpineTargetGUID = target->GetGUID();
152  //must let target summon, otherwise you cannot click the spine
153  target->SummonGameObject(GO_NAJENTUS_SPINE, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), me->GetOrientation(), 0, 0, 0, 0, 30);
154  Talk(SAY_NEEDLE);
155  events.DelayEvents(1500, GCD_CAST);
156  events.DelayEvents(15000, GCD_YELL);
157  }
159  return;
160  }
161  case EVENT_NEEDLE:
162  {
163  //DoCast(me, SPELL_NEEDLE_SPINE, true);
164  std::list<Unit*> targets;
165  SelectTargetList(targets, 3, SELECT_TARGET_RANDOM, 80, true);
166  for (std::list<Unit*>::const_iterator i = targets.begin(); i != targets.end(); ++i)
167  DoCast(*i, 39835, true);
169  events.DelayEvents(1500, GCD_CAST);
170  return;
171  }
172  case EVENT_YELL:
173  Talk(SAY_SPECIAL);
174  events.ScheduleEvent(EVENT_YELL, urand(25000, 100000), GCD_YELL);
175  events.DelayEvents(15000, GCD_YELL);
176  break;
177  default:
178  break;
179  }
180  }
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime)
Definition: Object.cpp:2372
Definition: boss_warlord_najentus.cpp:57
Definition: boss_warlord_najentus.cpp:51
Definition: boss_warlord_najentus.cpp:27
void ResetTimer(uint32 inc=0)
Definition: boss_warlord_najentus.cpp:121
Definition: boss_warlord_najentus.cpp:38
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_warlord_najentus.cpp:30
float GetOrientation() const
Definition: Position.h:107
Definition: boss_warlord_najentus.cpp:42
Definition: black_temple.h:77
Definition: UnitAI.h:35
Definition: boss_warlord_najentus.cpp:39
Unit * GetVictim() const
Definition: Unit.h:1379
float GetPositionY() const
Definition: Position.h:105
Definition: boss_warlord_najentus.cpp:49
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
float GetPositionZ() const
Definition: Position.h:106
void SelectTargetList(std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:96
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
ObjectGuid SpineTargetGUID
Definition: boss_warlord_najentus.cpp:183
void ScheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:123
Definition: boss_warlord_najentus.cpp:52
Definition: boss_warlord_najentus.cpp:50
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: boss_warlord_najentus.cpp:48
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_warlord_najentus.cpp:58
Definition: boss_warlord_najentus.cpp:29
float GetPositionX() const
Definition: Position.h:104
Definition: Unit.h:1305
void DelayEvents(Milliseconds const &delay)
Definition: EventMap.h:219

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void boss_najentus::boss_najentusAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from BossAI.

85  {
86  _JustDied();
87  Talk(SAY_DEATH);
88  }
void _JustDied()
Definition: ScriptedCreature.cpp:471
Definition: boss_warlord_najentus.cpp:31
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_najentus::boss_najentusAI::KilledUnit ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

79  {
80  Talk(SAY_SLAY);
82  }
Definition: boss_warlord_najentus.cpp:28
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
EventMap events
Definition: ScriptedCreature.h:371
Definition: boss_warlord_najentus.cpp:58
void DelayEvents(Milliseconds const &delay)
Definition: EventMap.h:219

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bool boss_najentus::boss_najentusAI::RemoveImpalingSpine ( )
inline
110  {
111  if (!SpineTargetGUID)
112  return false;
113 
115  if (target && target->HasAura(SPELL_IMPALING_SPINE))
118  return true;
119  }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_warlord_najentus.cpp:39
ObjectGuid SpineTargetGUID
Definition: boss_warlord_najentus.cpp:183
void Clear()
Definition: ObjectGuid.h:215
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Definition: Unit.h:1305

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void boss_najentus::boss_najentusAI::Reset ( )
inlineoverridevirtual

Reimplemented from BossAI.

73  {
74  _Reset();
76  }
void _Reset()
Definition: ScriptedCreature.cpp:457
ObjectGuid SpineTargetGUID
Definition: boss_warlord_najentus.cpp:183
void Clear()
Definition: ObjectGuid.h:215

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void boss_najentus::boss_najentusAI::ResetTimer ( uint32  inc = 0)
inline
122  {
125  events.RescheduleEvent(EVENT_SHIELD, 60000 + inc);
126  }
Definition: boss_warlord_najentus.cpp:57
Definition: boss_warlord_najentus.cpp:51
Definition: boss_warlord_najentus.cpp:52
void RescheduleEvent(uint32 eventId, Milliseconds const &time, uint32 group=0, uint8 phase=0)
Definition: EventMap.h:146
Definition: boss_warlord_najentus.cpp:50
EventMap events
Definition: ScriptedCreature.h:371

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void boss_najentus::boss_najentusAI::SpellHit ( Unit *  ,
const SpellInfo *  spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

91  {
92  if (spell->Id == SPELL_HURL_SPINE && me->HasAura(SPELL_TIDAL_SHIELD))
93  {
95  DoCast(me, SPELL_TIDAL_BURST, true);
96  ResetTimer();
97  }
98  }
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
uint32 Id
Definition: SpellInfo.h:329
Definition: boss_warlord_najentus.cpp:41
void ResetTimer(uint32 inc=0)
Definition: boss_warlord_najentus.cpp:121
Definition: boss_warlord_najentus.cpp:38
Creature *const me
Definition: CreatureAI.h:71
Definition: boss_warlord_najentus.cpp:37
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586

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Member Data Documentation

ObjectGuid boss_najentus::boss_najentusAI::SpineTargetGUID
private

The documentation for this struct was generated from the following file: