#include <BattlegroundPackets.h>
WorldPackets::Battleground::BattlefieldStatusNeedConfirmation::BattlefieldStatusNeedConfirmation |
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ServerPacket(OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
Definition: Packet.h:49
Definition: Opcodes.h:782
WorldPacket const * WorldPackets::Battleground::BattlefieldStatusNeedConfirmation::Write |
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Implements WorldPackets::Packet.
BattlefieldStatusHeader Hdr
Definition: BattlegroundPackets.h:166
WorldPacket _worldPacket
Definition: Packet.h:43
uint8 Role
Definition: BattlegroundPackets.h:167
uint8_t uint8
Definition: g3dmath.h:164
uint32 Mapid
Definition: BattlegroundPackets.h:165
uint32_t uint32
Definition: g3dmath.h:168
uint32 Timeout
Definition: BattlegroundPackets.h:164
uint32 WorldPackets::Battleground::BattlefieldStatusNeedConfirmation::Mapid = 0 |
uint8 WorldPackets::Battleground::BattlefieldStatusNeedConfirmation::Role = 0 |
uint32 WorldPackets::Battleground::BattlefieldStatusNeedConfirmation::Timeout = 0 |
The documentation for this class was generated from the following files: