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boss_shade_of_aran::boss_aranAI Struct Reference

Public Member Functions

 boss_aranAI (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void KilledUnit (Unit *) override
 
void JustDied (Unit *) override
 
void EnterCombat (Unit *) override
 
void FlameWreathEffect ()
 
void UpdateAI (uint32 diff) override
 
void DamageTaken (Unit *, uint32 &damage) override
 
void SpellHit (Unit *, const SpellInfo *Spell) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
virtual ~ScriptedAI ()
 
void AttackStartNoMove (Unit *target)
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void OnPossess (bool)
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoResetThreat ()
 
float DoGetThreat (Unit *unit)
 
void DoModifyThreatPercent (Unit *unit, int32 pct)
 
void DoTeleportTo (float x, float y, float z, uint32 time=0)
 
void DoTeleportTo (float const pos[4])
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
void SetCombatMovement (bool allowMovement)
 
bool IsCombatMovementAllowed () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr)
 
 CreatureAI (Creature *creature)
 
virtual ~CreatureAI ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At ================================= More...
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (Unit *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted () const
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
void OnCharmed (bool apply) override
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=NULL, float maxRangeToNearestTarget=50.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ================== More...
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields ======================================= More...
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectAggroTarget targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectAggroTarget targetType, float dist=0.0f, bool playerOnly=false, int32 aura=0)
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, PREDICATE const &predicate, uint32 maxTargets, SelectAggroTarget targetType)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType)
 
virtual void HealReceived (Unit *, uint32 &)
 
virtual void HealDone (Unit *, uint32 &)
 
virtual void SpellInterrupted (uint32, uint32)
 
void AttackStartCaster (Unit *victim, float dist)
 
void DoCast (uint32 spellId)
 
void DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
void DoCastVictim (uint32 spellId, bool triggered=false)
 
void DoCastAOE (uint32 spellId, bool triggered=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spellId)
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual bool sOnDummyEffect (Unit *, uint32, SpellEffIndex)
 
virtual void sOnGameEvent (bool, uint16)
 

Public Attributes

InstanceScript * instance
 
uint32 SecondarySpellTimer
 
uint32 NormalCastTimer
 
uint32 SuperCastTimer
 
uint32 BerserkTimer
 
uint32 CloseDoorTimer
 
uint8 LastSuperSpell
 
uint32 FlameWreathTimer
 
uint32 FlameWreathCheckTime
 
ObjectGuid FlameWreathTarget [3]
 
float FWTargPosX [3]
 
float FWTargPosY [3]
 
uint32 CurrentNormalSpell
 
uint32 ArcaneCooldown
 
uint32 FireCooldown
 
uint32 FrostCooldown
 
uint32 DrinkInterruptTimer
 
bool ElementalsSpawned
 
bool Drinking
 
bool DrinkInturrupted
 
- Public Attributes inherited from ScriptedAI
bool IsFleeing
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason { EVADE_REASON_NO_HOSTILES, EVADE_REASON_BOUNDARY, EVADE_REASON_SEQUENCE_BREAK, EVADE_REASON_OTHER }
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool CheckBoundary (Position const *who=nullptr) const
 
void SetBoundary (CreatureBoundary const *boundary)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
CreatureBoundary const * _boundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Constructor & Destructor Documentation

boss_shade_of_aran::boss_aranAI::boss_aranAI ( Creature *  creature)
inline
94  : ScriptedAI(creature)
95  {
96  Initialize();
97  instance = creature->GetInstanceScript();
98  }
ScriptedAI(Creature *creature)
Definition: ScriptedCreature.cpp:100
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
InstanceScript * instance
Definition: boss_shade_of_aran.cpp:125
void Initialize()
Definition: boss_shade_of_aran.cpp:100

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Member Function Documentation

void boss_shade_of_aran::boss_aranAI::DamageTaken ( Unit *  ,
uint32 &  damage 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

480  {
481  if (!DrinkInturrupted && Drinking && damage)
482  DrinkInturrupted = true;
483  }
bool Drinking
Definition: boss_shade_of_aran.cpp:149
bool DrinkInturrupted
Definition: boss_shade_of_aran.cpp:150
void boss_shade_of_aran::boss_aranAI::EnterCombat ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

175  {
176  Talk(SAY_AGGRO);
177 
180  }
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: InstanceScript.h:59
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: boss_shade_of_aran.cpp:34
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition: InstanceScript.cpp:397
Definition: karazhan.h:48
InstanceScript * instance
Definition: boss_shade_of_aran.cpp:125
Definition: karazhan.h:32

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void boss_shade_of_aran::boss_aranAI::FlameWreathEffect ( )
inline
183  {
184  std::vector<Unit*> targets;
186 
187  if (t_list.empty())
188  return;
189 
190  //store the threat list in a different container
191  for (ThreatContainer::StorageType::const_iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
192  {
193  Unit* target = ObjectAccessor::GetUnit(*me, (*itr)->getUnitGuid());
194  //only on alive players
195  if (target && target->IsAlive() && target->GetTypeId() == TYPEID_PLAYER)
196  targets.push_back(target);
197  }
198 
199  //cut down to size if we have more than 3 targets
200  while (targets.size() > 3)
201  targets.erase(targets.begin() + rand32() % targets.size());
202 
203  uint32 i = 0;
204  for (std::vector<Unit*>::const_iterator itr = targets.begin(); itr!= targets.end(); ++itr)
205  {
206  if (*itr)
207  {
208  FlameWreathTarget[i] = (*itr)->GetGUID();
209  FWTargPosX[i] = (*itr)->GetPositionX();
210  FWTargPosY[i] = (*itr)->GetPositionY();
211  DoCast((*itr), SPELL_FLAME_WREATH, true);
212  ++i;
213  }
214  }
215  }
float FWTargPosY[3]
Definition: boss_shade_of_aran.cpp:139
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
ThreatContainer::StorageType const & getThreatList() const
Definition: ThreatManager.h:263
ObjectGuid FlameWreathTarget[3]
Definition: boss_shade_of_aran.cpp:137
Creature *const me
Definition: CreatureAI.h:71
TypeID GetTypeId() const
Definition: Object.h:113
bool IsAlive() const
Definition: Unit.h:1692
uint32_t uint32
Definition: Define.h:150
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
Definition: boss_shade_of_aran.cpp:52
Definition: ObjectGuid.h:33
std::list< HostileReference * > StorageType
Definition: ThreatManager.h:149
ThreatManager & getThreatManager()
Definition: Unit.h:1998
uint32 rand32()
Definition: Random.cpp:64
float FWTargPosX[3]
Definition: boss_shade_of_aran.cpp:138
Definition: Unit.h:1305

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void boss_shade_of_aran::boss_aranAI::Initialize ( void  )
inline
101  {
102  SecondarySpellTimer = 5000;
103  NormalCastTimer = 0;
104  SuperCastTimer = 35000;
105  BerserkTimer = 720000;
106  CloseDoorTimer = 15000;
107 
108  LastSuperSpell = rand32() % 3;
109 
110  FlameWreathTimer = 0;
112 
113  CurrentNormalSpell = 0;
114  ArcaneCooldown = 0;
115  FireCooldown = 0;
116  FrostCooldown = 0;
117 
118  DrinkInterruptTimer = 10000;
119 
120  ElementalsSpawned = false;
121  Drinking = false;
122  DrinkInturrupted = false;
123  }
uint32 FrostCooldown
Definition: boss_shade_of_aran.cpp:144
bool Drinking
Definition: boss_shade_of_aran.cpp:149
bool DrinkInturrupted
Definition: boss_shade_of_aran.cpp:150
uint32 SecondarySpellTimer
Definition: boss_shade_of_aran.cpp:127
uint32 ArcaneCooldown
Definition: boss_shade_of_aran.cpp:142
uint32 NormalCastTimer
Definition: boss_shade_of_aran.cpp:128
uint32 rand32()
Definition: Random.cpp:64
uint32 CloseDoorTimer
Definition: boss_shade_of_aran.cpp:131
uint32 CurrentNormalSpell
Definition: boss_shade_of_aran.cpp:141
uint32 FlameWreathCheckTime
Definition: boss_shade_of_aran.cpp:136
uint32 SuperCastTimer
Definition: boss_shade_of_aran.cpp:129
uint32 FlameWreathTimer
Definition: boss_shade_of_aran.cpp:135
uint8 LastSuperSpell
Definition: boss_shade_of_aran.cpp:133
uint32 BerserkTimer
Definition: boss_shade_of_aran.cpp:130
uint32 DrinkInterruptTimer
Definition: boss_shade_of_aran.cpp:146
bool ElementalsSpawned
Definition: boss_shade_of_aran.cpp:148
uint32 FireCooldown
Definition: boss_shade_of_aran.cpp:143

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void boss_shade_of_aran::boss_aranAI::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

167  {
168  Talk(SAY_DEATH);
169 
172  }
Definition: inflate.h:49
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition: InstanceScript.cpp:397
Definition: karazhan.h:48
InstanceScript * instance
Definition: boss_shade_of_aran.cpp:125
Definition: boss_shade_of_aran.cpp:42
Definition: karazhan.h:32

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void boss_shade_of_aran::boss_aranAI::KilledUnit ( Unit *  )
inlineoverridevirtual

Reimplemented from ScriptedAI.

162  {
163  Talk(SAY_KILL);
164  }
Definition: boss_shade_of_aran.cpp:40
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42

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void boss_shade_of_aran::boss_aranAI::Reset ( )
inlineoverridevirtual

Reimplemented from ScriptedAI.

153  {
154  Initialize();
155 
156  // Not in progress
159  }
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
virtual void SetData(uint32, uint32)
Definition: ZoneScript.h:52
Definition: InstanceScript.h:58
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition: InstanceScript.cpp:397
Definition: karazhan.h:48
InstanceScript * instance
Definition: boss_shade_of_aran.cpp:125
void Initialize()
Definition: boss_shade_of_aran.cpp:100
Definition: karazhan.h:32

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void boss_shade_of_aran::boss_aranAI::SpellHit ( Unit *  ,
const SpellInfo *  Spell 
)
inlineoverridevirtual

Reimplemented from ScriptedAI.

486  {
487  //We only care about interrupt effects and only if they are durring a spell currently being cast
488  for (SpellEffectInfo const* effect : Spell->GetEffectsForDifficulty(me->GetMap()->GetDifficultyID()))
489  if (effect && effect->Effect == SPELL_EFFECT_INTERRUPT_CAST && me->IsNonMeleeSpellCast(false))
490  {
491  //Interrupt effect
492  me->InterruptNonMeleeSpells(false);
493 
494  //Normally we would set the cooldown equal to the spell duration
495  //but we do not have access to the DurationStore
496 
497  switch (CurrentNormalSpell)
498  {
499  case SPELL_ARCMISSLE: ArcaneCooldown = 5000; break;
500  case SPELL_FIREBALL: FireCooldown = 5000; break;
501  case SPELL_FROSTBOLT: FrostCooldown = 5000; break;
502  }
503  return;
504  }
505  }
uint32 FrostCooldown
Definition: boss_shade_of_aran.cpp:144
Map * GetMap() const
Definition: Object.h:543
Definition: boss_shade_of_aran.cpp:47
Difficulty GetDifficultyID() const
Definition: Map.h:390
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
Definition: Unit.cpp:2886
Definition: boss_shade_of_aran.cpp:46
Definition: SharedDefines.h:1078
uint32 ArcaneCooldown
Definition: boss_shade_of_aran.cpp:142
Creature *const me
Definition: CreatureAI.h:71
Definition: SpellInfo.h:238
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
SpellEffectInfoVector GetEffectsForDifficulty(uint32 difficulty) const
Definition: SpellInfo.cpp:3311
Definition: boss_shade_of_aran.cpp:48
uint32 CurrentNormalSpell
Definition: boss_shade_of_aran.cpp:141
uint32 FireCooldown
Definition: boss_shade_of_aran.cpp:143

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void boss_shade_of_aran::boss_aranAI::UpdateAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from ScriptedAI.

218  {
219  if (!UpdateVictim())
220  return;
221 
222  if (CloseDoorTimer)
223  {
224  if (CloseDoorTimer <= diff)
225  {
227  CloseDoorTimer = 0;
228  } else CloseDoorTimer -= diff;
229  }
230 
231  //Cooldowns for casts
232  if (ArcaneCooldown)
233  {
234  if (ArcaneCooldown >= diff)
235  ArcaneCooldown -= diff;
236  else ArcaneCooldown = 0;
237  }
238 
239  if (FireCooldown)
240  {
241  if (FireCooldown >= diff)
242  FireCooldown -= diff;
243  else FireCooldown = 0;
244  }
245 
246  if (FrostCooldown)
247  {
248  if (FrostCooldown >= diff)
249  FrostCooldown -= diff;
250  else FrostCooldown = 0;
251  }
252 
254  {
255  Drinking = true;
256  me->InterruptNonMeleeSpells(false);
257 
258  Talk(SAY_DRINK);
259 
260  if (!DrinkInturrupted)
261  {
262  DoCast(me, SPELL_MASS_POLY, true);
263  DoCast(me, SPELL_CONJURE, false);
264  DoCast(me, SPELL_DRINK, false);
266  DrinkInterruptTimer = 10000;
267  }
268  }
269 
270  //Drink Interrupt
271  if (Drinking && DrinkInturrupted)
272  {
273  Drinking = false;
277  DoCast(me, SPELL_POTION, false);
278  }
279 
280  //Drink Interrupt Timer
281  if (Drinking && !DrinkInturrupted)
282  {
283  if (DrinkInterruptTimer >= diff)
284  DrinkInterruptTimer -= diff;
285  else
286  {
288  DoCast(me, SPELL_POTION, true);
289  DoCast(me, SPELL_AOE_PYROBLAST, false);
290  DrinkInturrupted = true;
291  Drinking = false;
292  }
293  }
294 
295  //Don't execute any more code if we are drinking
296  if (Drinking)
297  return;
298 
299  //Normal casts
300  if (NormalCastTimer <= diff)
301  {
302  if (!me->IsNonMeleeSpellCast(false))
303  {
304  Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true);
305  if (!target)
306  return;
307 
308  uint32 Spells[3];
309  uint8 AvailableSpells = 0;
310 
311  //Check for what spells are not on cooldown
312  if (!ArcaneCooldown)
313  {
314  Spells[AvailableSpells] = SPELL_ARCMISSLE;
315  ++AvailableSpells;
316  }
317  if (!FireCooldown)
318  {
319  Spells[AvailableSpells] = SPELL_FIREBALL;
320  ++AvailableSpells;
321  }
322  if (!FrostCooldown)
323  {
324  Spells[AvailableSpells] = SPELL_FROSTBOLT;
325  ++AvailableSpells;
326  }
327 
328  //If no available spells wait 1 second and try again
329  if (AvailableSpells)
330  {
331  CurrentNormalSpell = Spells[rand32() % AvailableSpells];
332  DoCast(target, CurrentNormalSpell);
333  }
334  }
335  NormalCastTimer = 1000;
336  } else NormalCastTimer -= diff;
337 
338  if (SecondarySpellTimer <= diff)
339  {
340  switch (urand(0, 1))
341  {
342  case 0:
344  break;
345  case 1:
346  if (Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 0, 100, true))
347  DoCast(target, SPELL_CHAINSOFICE);
348  break;
349  }
350  SecondarySpellTimer = urand(5000, 20000);
351  } else SecondarySpellTimer -= diff;
352 
353  if (SuperCastTimer <= diff)
354  {
355  uint8 Available[2];
356 
357  switch (LastSuperSpell)
358  {
359  case SUPER_AE:
360  Available[0] = SUPER_FLAME;
361  Available[1] = SUPER_BLIZZARD;
362  break;
363  case SUPER_FLAME:
364  Available[0] = SUPER_AE;
365  Available[1] = SUPER_BLIZZARD;
366  break;
367  case SUPER_BLIZZARD:
368  Available[0] = SUPER_FLAME;
369  Available[1] = SUPER_AE;
370  break;
371  default:
372  Available[0] = 0;
373  Available[1] = 0;
374  break;
375  }
376 
377  LastSuperSpell = Available[urand(0, 1)];
378 
379  switch (LastSuperSpell)
380  {
381  case SUPER_AE:
383 
384  DoCast(me, SPELL_BLINK_CENTER, true);
385  DoCast(me, SPELL_PLAYERPULL, true);
386  DoCast(me, SPELL_MASSSLOW, true);
387  DoCast(me, SPELL_AEXPLOSION, false);
388  break;
389 
390  case SUPER_FLAME:
392 
393  FlameWreathTimer = 20000;
394  FlameWreathCheckTime = 500;
395 
399 
401  break;
402 
403  case SUPER_BLIZZARD:
405 
406  if (Creature* pSpawn = me->SummonCreature(CREATURE_ARAN_BLIZZARD, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 25000))
407  {
408  pSpawn->setFaction(me->getFaction());
409  pSpawn->CastSpell(pSpawn, SPELL_CIRCULAR_BLIZZARD, false);
410  }
411  break;
412  }
413 
414  SuperCastTimer = urand(35000, 40000);
415  } else SuperCastTimer -= diff;
416 
417  if (!ElementalsSpawned && HealthBelowPct(40))
418  {
419  ElementalsSpawned = true;
420 
421  for (uint32 i = 0; i < 4; ++i)
422  {
423  if (Creature* unit = me->SummonCreature(CREATURE_WATER_ELEMENTAL, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN, 90000))
424  {
425  unit->Attack(me->GetVictim(), true);
426  unit->setFaction(me->getFaction());
427  }
428  }
429 
431  }
432 
433  if (BerserkTimer <= diff)
434  {
435  for (uint32 i = 0; i < 5; ++i)
436  {
437  if (Creature* unit = me->SummonCreature(CREATURE_SHADOW_OF_ARAN, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 5000))
438  {
439  unit->Attack(me->GetVictim(), true);
440  unit->setFaction(me->getFaction());
441  }
442  }
443 
445 
446  BerserkTimer = 60000;
447  } else BerserkTimer -= diff;
448 
449  //Flame Wreath check
450  if (FlameWreathTimer)
451  {
452  if (FlameWreathTimer >= diff)
453  FlameWreathTimer -= diff;
454  else FlameWreathTimer = 0;
455 
456  if (FlameWreathCheckTime <= diff)
457  {
458  for (uint8 i = 0; i < 3; ++i)
459  {
460  if (!FlameWreathTarget[i])
461  continue;
462 
464  if (unit && !unit->IsWithinDist2d(FWTargPosX[i], FWTargPosY[i], 3))
465  {
466  unit->CastSpell(unit, 20476, true, 0, 0, me->GetGUID());
467  unit->CastSpell(unit, 11027, true);
469  }
470  }
471  FlameWreathCheckTime = 500;
472  } else FlameWreathCheckTime -= diff;
473  }
474 
477  }
float FWTargPosY[3]
Definition: boss_shade_of_aran.cpp:139
Definition: boss_shade_of_aran.cpp:65
Definition: boss_shade_of_aran.cpp:71
Definition: Unit.h:208
Definition: Unit.h:207
Definition: boss_shade_of_aran.cpp:57
Definition: boss_shade_of_aran.cpp:61
Definition: boss_shade_of_aran.cpp:78
Definition: boss_shade_of_aran.cpp:60
Definition: boss_shade_of_aran.cpp:53
uint32 FrostCooldown
Definition: boss_shade_of_aran.cpp:144
bool UpdateVictim()
Definition: CreatureAI.cpp:233
TC_GAME_API Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition: ObjectAccessor.cpp:163
Definition: boss_shade_of_aran.cpp:47
bool Drinking
Definition: boss_shade_of_aran.cpp:149
Definition: boss_shade_of_aran.cpp:62
uint32 getFaction() const
Definition: Unit.h:1466
bool HealthBelowPct(uint32 pct) const
Definition: ScriptedCreature.h:247
bool DrinkInturrupted
Definition: boss_shade_of_aran.cpp:150
Spells
Definition: BattlegroundIC.h:707
Definition: Creature.h:467
Definition: boss_shade_of_aran.cpp:37
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
Definition: Unit.cpp:2886
int32 GetPower(Powers power) const
Definition: Unit.cpp:11589
Definition: boss_shade_of_aran.cpp:46
Definition: boss_shade_of_aran.cpp:77
bool IsWithinDist2d(float x, float y, float dist) const
Definition: Object.cpp:1648
ObjectGuid FlameWreathTarget[3]
Definition: boss_shade_of_aran.cpp:137
Definition: boss_shade_of_aran.cpp:51
uint32 SecondarySpellTimer
Definition: boss_shade_of_aran.cpp:127
uint32 ArcaneCooldown
Definition: boss_shade_of_aran.cpp:142
Definition: boss_shade_of_aran.cpp:72
Creature *const me
Definition: CreatureAI.h:71
virtual ObjectGuid GetGuidData(uint32 type) const override
Definition: InstanceScript.cpp:93
Definition: UnitAI.h:35
Unit * GetVictim() const
Definition: Unit.h:1379
Definition: Object.h:56
uint32 urand(uint32 min, uint32 max)
Definition: Random.cpp:45
Unit * SelectTarget(SelectAggroTarget targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, int32 aura=0)
Definition: UnitAI.cpp:91
Definition: boss_shade_of_aran.cpp:36
Definition: boss_shade_of_aran.cpp:38
void FlameWreathEffect()
Definition: boss_shade_of_aran.cpp:182
uint32_t uint32
Definition: Define.h:150
uint32 NormalCastTimer
Definition: boss_shade_of_aran.cpp:128
void DoCast(uint32 spellId)
Definition: UnitAI.cpp:101
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Definition: InstanceScript.cpp:397
Definition: boss_shade_of_aran.cpp:56
Definition: boss_shade_of_aran.cpp:79
void Clear()
Definition: ObjectGuid.h:215
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Definition: boss_shade_of_aran.cpp:59
void SetPower(Powers power, int32 val)
Definition: Unit.cpp:11607
Definition: karazhan.h:48
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: boss_shade_of_aran.cpp:41
Definition: boss_shade_of_aran.cpp:55
InstanceScript * instance
Definition: boss_shade_of_aran.cpp:125
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true)
Definition: Unit.cpp:2916
uint32 rand32()
Definition: Random.cpp:64
Definition: boss_shade_of_aran.cpp:48
void DoMeleeAttackIfReady()
Definition: UnitAI.cpp:49
void SetStandState(UnitStandStateType state, uint32 animKitID=0)
Definition: Unit.cpp:12772
uint8_t uint8
Definition: Define.h:152
uint32 CloseDoorTimer
Definition: boss_shade_of_aran.cpp:131
int32 GetMaxPower(Powers power) const
Definition: Unit.cpp:11598
Definition: boss_shade_of_aran.cpp:39
uint32 CurrentNormalSpell
Definition: boss_shade_of_aran.cpp:141
uint32 FlameWreathCheckTime
Definition: boss_shade_of_aran.cpp:136
uint32 SuperCastTimer
Definition: boss_shade_of_aran.cpp:129
uint32 FlameWreathTimer
Definition: boss_shade_of_aran.cpp:135
uint8 LastSuperSpell
Definition: boss_shade_of_aran.cpp:133
uint32 BerserkTimer
Definition: boss_shade_of_aran.cpp:130
float FWTargPosX[3]
Definition: boss_shade_of_aran.cpp:138
Definition: Unit.h:1305
Definition: boss_shade_of_aran.cpp:35
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869
uint32 DrinkInterruptTimer
Definition: boss_shade_of_aran.cpp:146
Definition: boss_shade_of_aran.cpp:70
Definition: boss_shade_of_aran.cpp:49
Definition: boss_shade_of_aran.cpp:54
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0) const
Definition: Object.cpp:2346
bool ElementalsSpawned
Definition: boss_shade_of_aran.cpp:148
Definition: SharedDefines.h:248
uint32 FireCooldown
Definition: boss_shade_of_aran.cpp:143

+ Here is the call graph for this function:

Member Data Documentation

uint32 boss_shade_of_aran::boss_aranAI::ArcaneCooldown
uint32 boss_shade_of_aran::boss_aranAI::BerserkTimer
uint32 boss_shade_of_aran::boss_aranAI::CloseDoorTimer
uint32 boss_shade_of_aran::boss_aranAI::CurrentNormalSpell
bool boss_shade_of_aran::boss_aranAI::Drinking
uint32 boss_shade_of_aran::boss_aranAI::DrinkInterruptTimer
bool boss_shade_of_aran::boss_aranAI::DrinkInturrupted
bool boss_shade_of_aran::boss_aranAI::ElementalsSpawned
uint32 boss_shade_of_aran::boss_aranAI::FireCooldown
uint32 boss_shade_of_aran::boss_aranAI::FlameWreathCheckTime
ObjectGuid boss_shade_of_aran::boss_aranAI::FlameWreathTarget[3]
uint32 boss_shade_of_aran::boss_aranAI::FlameWreathTimer
uint32 boss_shade_of_aran::boss_aranAI::FrostCooldown
float boss_shade_of_aran::boss_aranAI::FWTargPosX[3]
float boss_shade_of_aran::boss_aranAI::FWTargPosY[3]
InstanceScript* boss_shade_of_aran::boss_aranAI::instance
uint8 boss_shade_of_aran::boss_aranAI::LastSuperSpell
uint32 boss_shade_of_aran::boss_aranAI::NormalCastTimer
uint32 boss_shade_of_aran::boss_aranAI::SecondarySpellTimer
uint32 boss_shade_of_aran::boss_aranAI::SuperCastTimer

The documentation for this struct was generated from the following file: